RimWorld

RimWorld

RimWorld - Witcher Monster Hunt
805 Comments
QraTz May 18 @ 3:14am 
Medieval playtrhoughs seem to finally be having their prime time. Many amazing mods to do a great run, but im really missing this one hahaha
TheShadowKnives Apr 30 @ 11:56am 
So excited for this to come out! Love your work Sarg and Oskar. Thank you so much!
ultimatealphauniverse Apr 26 @ 9:47am 
Can’t wait for this plans
Sarg Bjornson  [author] Apr 20 @ 10:39pm 
You lack the monster faction
TheFirebender Apr 20 @ 8:02pm 
Have this installed in my 1.4 playthrough,but recently discovered that monsters on mods quests stay passive no matter what. Can someone identify the problem?
HIVEMIND Mar 29 @ 12:51pm 
would be a nice medieval 2 addition as standalone <3
Realm Imp Mar 24 @ 7:34am 
are you going to integrate ghouls with the ghouls in anomaly?
Sarg Bjornson  [author] Mar 2 @ 3:00am 
No, we have plans for this
RyanFinn Mar 2 @ 2:45am 
IF 1.5 port is discontinued, can you release the source code somewhere so it can be taken over? this would be awesome to have with the latest DLC's and intermixed with medieval overhaul.
Няшко Jan 18 @ 4:04am 
How my settlement will survive without trophys ???
Sarg Bjornson  [author] Jan 15 @ 10:48pm 
No
Miirielzeira Jan 15 @ 6:17pm 
someone test in 1.5 its work ?
ggfirst Nov 7, 2024 @ 10:57pm 
WYBERN gold statue was such a GOAT. Wating for medieval 2 !!!
Good Old Jim Oct 30, 2024 @ 11:51am 
1.5 wheeee... nah jk I can read. Cool lookin mod though can't wait to see medieval 2 when it comes out, sounds like you guys are going whole hog on it.
The Knight who says N'wah Oct 29, 2024 @ 4:48am 
>Parts of it will be used for Medieval 2

so what, we hunt bandits?
Sarg Bjornson  [author] Oct 13, 2024 @ 10:28am 
Never, mod is discontinued, we have said it many times
GARN Oct 13, 2024 @ 10:26am 
1.5 when?BRO
BrenTenkage Oct 12, 2024 @ 6:58pm 
cool some of the things will be used for medieval 2, hopefully the "bounty quests" like hunting things and making trophies out of em
Sarg Bjornson  [author] Sep 20, 2024 @ 3:34am 
There are no plans to update this mod further. Parts of it will be used for Medieval 2
Kyouzou Sep 20, 2024 @ 3:32am 
Can you update it for 1.5 already? Please I am wanting for the hunt
DOCTOR CROW Sep 18, 2024 @ 8:20am 
1.5 when?
Zvezda Chet? Aug 24, 2024 @ 11:32am 
o7
Boss Aug 17, 2024 @ 11:03am 
So many other mods allow reuploading/updating. It's always bizarre to see a mod author saying no. RIP I guess.
Sarg Bjornson  [author] Jul 30, 2024 @ 9:36am 
No
Lord Rugdumph Jul 30, 2024 @ 3:11am 
is this 1.5 compatible?
Utyug Jul 19, 2024 @ 12:26pm 
hey Oskar, what is medieval 2? is it a mod project working to overhaul into medieval? is there a discord or anything?
Oskar Potocki  [author] Jul 19, 2024 @ 7:26am 
Medieval 2? Yes. This mod? Not.
Veylox Jul 19, 2024 @ 3:26am 
Is it being worked on or not ?
Sarg Bjornson  [author] Jul 18, 2024 @ 10:15am 
No, I don't know anything
Utyug Jul 18, 2024 @ 9:49am 
Hey can I add you as a friend to ask about medieval 2?
Utyug Jul 1, 2024 @ 4:53pm 
Hey Sarg, what is the medieval 2 ?
Sarg Bjornson  [author] May 17, 2024 @ 10:59pm 
I dunno
TracerFoxTEK May 17, 2024 @ 2:59pm 
@Sarg Is the contract system part of what's going to be carried over to Medieval 2? If so, do you plan to make that into an extensible framework for others to hook addons into?
RustyRhino May 17, 2024 @ 2:46pm 
o7
Echokatt May 5, 2024 @ 10:09am 
I cant wait for this Medieval 2 mod! Looking forward to it.
(≡◉‿‿◉≡) May 2, 2024 @ 12:04pm 
I hope some parts of this will be integrated as well on Insectoids as well. Adding the Kikimore would be awesome. It's such a waste to not add it. Anyways o7
Dovenius Apr 29, 2024 @ 2:24pm 
o7
Sarg Bjornson  [author] Apr 18, 2024 @ 1:48pm 
No, as like I said we will use parts of this mod in the future
good old fox Apr 18, 2024 @ 1:37pm 
since you are discontinued the mod would you allow people to make continue version ? because from what I see the license does not allow reuploading
Sanvs Apr 15, 2024 @ 10:20am 
Rip in pepperoni linguini
Sarg Bjornson  [author] Apr 14, 2024 @ 11:45pm 
This one is discontinued, but we will use parts of it in Medieval 2
good old fox Apr 14, 2024 @ 2:45pm 
will this be updated to 1.5 ?
rex6564 Mar 30, 2024 @ 3:10am 
o7
mynameactually Mar 23, 2024 @ 1:41am 
With the new DLC coming,this could expanded into a full on Witcher mod. Run experiments on captured/dead things. Get mutagens, etc.
Dr Jimothy Feb 24, 2024 @ 11:54am 
What if there were an option for monster manhunter packs? I'm extremely sane and my ideas are always good.

(in case anyone actually thinks that's a good idea; you can spawn them with devmode. I wouldn't be surprised if the Choose Wild Animal Spawns mod lets you make them spawn randomly on your map as well, but those probably won't be hostile unless provoked)
khazid73 Feb 20, 2024 @ 7:43pm 
To make monsters attack you: in world go to "options" then "mod options" click "vanilla expanded framework" in general tab click "add faction" and click "do nothing" until you see "new faction:monsters" click "add faction"
Sarg Bjornson  [author] Jan 25, 2024 @ 9:58am 
You don't have the monster faction in your game
Lord Marvin Jan 25, 2024 @ 9:42am 
I've come across a couple but they don't attack me
Diego Dela Vega Jan 1, 2024 @ 5:08pm 
Started testing this mod. Nice addition so far though you missed the trade tags on your sculpture base. None of the trophies are sellable. I added '''<tradeTags><li>Art</li></tradeTags>''' and now every trader who buys art also buys trophies..
Max Dec 27, 2023 @ 6:54pm 
This mod is one of my favourites. Thank you very much for making it!