XCOM 2
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[WotC] HK 416 Series
   
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File Size
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63.610 MB
Nov 27, 2019 @ 9:57pm
Apr 16 @ 1:02pm
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[WotC] HK 416 Series

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
77 items
Description
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

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DESCRIPTION
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This mod adds three HK 416 variants: the HK416 D, HK416 C, and the M27. Grenadiers can equip the M27, while soldiers and Skirmishers can equip both the HK416 D and HK416 C. The HK416s is part of Toadie2K's NIArms mod for Arma 3[forums.bohemia.net], but fortunately the source assets are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)[creativecommons.org]!

This certainly wouldn't been possible without her spending countless hours modeling and texturing the weapon! If financially possible, please consider supporting her on Patreon[www.patreon.com]!

Likewise, it took plenty of work to get this into the game, so if you do like what I'm doing and want to show some appreciation, please consider supporting me on Patreon[www.patreon.com]. Even a small amount would go a long way.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

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FEATURES
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  • Includes three variants of the HK416: HK416D, HK416C, and the M27.
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with all attachment slots filled!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
  • There is no tint on the weapons at the moment. Will be done in a later update.
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: I want the OG HK416D! Where is the OG HK416D?!

A: You'll need Iridar's Weapon Skin Replacer to replace the default attachments!

Go to <steam>/steamapps/common/workshop/268500/1922611188/Config/Weapon Skin Replacer/OG HK416, open Instructions.txt file, and follow the directions in the text file. If done right, the weapon should be replaced with the original HK 416 with proper upgrade paths.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, they should be available for all tiers

Q: Vanilla version?

A: Not really, no.

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COMPATIBILITY (meaning that it works with these mods)
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CREDITS
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Model/Textures:
  • Toadie2K for modeling and texturing the HK416s.
  • E3245 for rigging and texturing all of the different variants and attachments.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Mod Thumbnail:
  • .vhs for the lovely mod thumbnail.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Cooked Assets to improve performance and compress assets.
  • Removed Black Ops III - Shared Assets mod as a requirement.

Release ver: 1.000:
  • Initial release of this mod.
Popular Discussions View All (2)
8
Apr 17 @ 2:06pm
PINNED: Bug Report Thread
∑3245
1
Nov 30, 2019 @ 6:43am
PINNED: General Feedback Thread
∑3245
< >
19 Comments
mikesh1958 Sep 16, 2021 @ 6:11am 
Tell me, are you planning to adapt this wonderful mod for playing with SO/CI? This is my favorite weapon and in CovertInfiltrated it cannot be upgraded to Magnetic and Plasma.
𝙚𝙜𝙜𝙢𝙖𝙣 Jul 14, 2021 @ 12:28pm 
Adding 1 mobilty to any weapon seems to work just fine but is there any way to decrease the mobility stats down to -1 or -2? I want to make the M27 to have like -1 penalty on mobility since it's an "LMG" so I tried to tweak the StatModValue to -1 but the stats won't change.
2Battlestations Mar 5, 2021 @ 8:55pm 
Noticed this
[]
instruction.

How?
Am looking specifically to change mobility from assault rifle to smg (+1 or +3).
TyrantLyzardKyng Feb 14, 2021 @ 8:37pm 
Are all tiers of underbarrel weapons visually supported? I know a lot of mods have it where the tier 1 (basic underbarrel shotty & launcher) can be seen if equipped but most of them seem to have issues where the higher tiers (like Elerium, Mag Launcher, Shard gun, etc) are all invisible for some reason. Also... any chance you might add bayonet support in the future? Awesome model on these btw.
∑3245  [author] Apr 25, 2020 @ 12:25pm 
@H4WK3YED
Probably once I fix the bugs with RF's Chimera release.
H4WK3YED Apr 25, 2020 @ 11:01am 
Great work on this one. any chance this gets ported to chimera squad?
Felwynter Dec 19, 2019 @ 3:46pm 
Ignore that last question, just saw the preview images.
Felwynter Dec 19, 2019 @ 3:40pm 
Does this work with underbarrel weapons like your resistance firearms mod?
Erudain Dec 1, 2019 @ 3:45am 
Hi there, some questions, the Eotech sights in the screenshots is for when you add a scope mod in game? or it just comes with one of the models?....are there different scope for the different tiers or is always the same Eotech?

Is this mod compatible with Musashi's tactitcal suppressors?
https://steamcommunity.com/sharedfiles/filedetails/?id=1135274274
Gunslinger Nov 30, 2019 @ 2:41pm 
416 is all you need.