XCOM 2
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[WotC] Resistance Firearms - Attachments
   
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1,004.904 MB
Oct 11, 2018 @ 8:56pm
Nov 25, 2019 @ 7:12pm
6 Change Notes ( view )
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[WotC] Resistance Firearms - Attachments

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
66 items
Description
IMPORTANT: This is the entire attachment assets to the Resistance Firearms mod. It's only required if you either have Resistance Firearms or another mod that depends on this mod for the attachment models.

War of the Chosen version!

This mod simply contains the attachment models from Resistance Firearms. This is required by Resistance Firearms or any other mod that I or other people that needs these assets for attachments. For posterity sake, please report bugs that you encounter either on the comments or in the linked Bug Report below.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • Tons of attachments that you can use to kitbash on other weapons.

KNOWN ISSUES
  • None so far.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Infinity Ward/Raven Software/Beenox/High Noon for developing Call of Duty: Infinite Warfare, Modern Warfare Remastered, Modern Warfare 3, and Modern Warfare (2019).
  • Sledgehammer Games for developing Call of Duty: Advanced Warfare.
  • Activision for publishing the Call of Duty series.
  • New World Interactive for developing Insurgency: Sandstorm.
  • Focus Home Interactive for publishing Insurgency: Sandstorm.
  • Millenia for letting me use his weapons from Weapons of the New Millenia[www.nexusmods.com] mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • Millenia [H&K CAWS]
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech Sight, RU556, L96A1]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM, SVU]
    • Soldier11 [Jackhammer]
    • Tenoyl [DBAL]
    • Toasty Fresh [Desert Eagle]
    • Paul68Rageous [VSS]
  • Stoy79 for his AKs and AR15s weapon pack[www.nexusmods.com], also for Fallout: New Vegas.
  • Stefan Engdahl for modeling the FN FAL, FN FAL Tactical, and G11 models. CGTrader Profile[www.cgtrader.com], Artstation Profile[www.artstation.com].
  • pizzadesu for modeling the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for modeling the Beta C-Mag model. LICENSE[creativecommons.org].

Sounds:
  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Rigging/Animations/Assembly:
  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.

PERMISSIONS

You are free to utilize the assets from this mod for your own XCom 2 gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
You are NOT allowed to do the following with this mod:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Models/Etc).
  • Make any sort of profit off of this.
  • Port the models to another game without explicit permission from the authors of the models above.

LOG

Release Version 3.001:
  • Fixed MW4 textures being too shiny.
  • Added XXtended magazine textures.
Popular Discussions View All (1)
1
Jul 4, 2019 @ 2:51pm
Attachments no longer visible on any of the guns.
Obdulio
< >
43 Comments
pubSTARR May 2 @ 3:26pm 
Great mod so far, really enjoying it. Little bug when firing a pistol with sharpshooter class and character still shows R700 but action is pistol related.

Is there any possibility to get more powerful version of the initial modded guns? i'm at a point in the story where they are way underpowered and will have to switch to vanilla tech weapons.
Giland Dec 23, 2019 @ 5:18pm 
Love the mod along with the other two. It appears grenades and shotgun rounds won't appear cannot be assigned in LW2. Class is missing. I did see they added their classes with LW in front of them. How can I make them be picked?
Kentucky Meat Shower Dec 14, 2019 @ 6:15pm 
Just a question, but is there a way I could disable the drum mag model for the guns?
The Great Garrus Aug 28, 2019 @ 12:09am 
i have been out of xcom for awhile, when i was playing your packs allowed individual editing of weapon stats, which i used to add variety and play style. i went looking and only seem to find a gobal tuning by classes it would appear. Am i missing something or is there a way to edit individually
[82DK-AR] Qooper Jul 13, 2019 @ 4:24am 
*Came here to suggest underbarrel stuff*
*Reads the are alredy coming soon™ *

Nice, hope my day keeps going like this ^^
markedcards00 May 19, 2019 @ 10:12pm 
Also: do you by chance have the models required to add the F2000 as an available weapon? I'm kind of in love with that dopey space gun and would love to see my operators rocking it.
markedcards00 May 19, 2019 @ 10:11pm 
Came here to ask Changeling_Wil's question, and I was not disappointed to learn that my hopes have been answered! 10/10 mod, which will only get better with the addition of underbarrel weapons.
Changeling_Wil May 18, 2019 @ 2:05am 
Thank you.
∑3245  [author] May 17, 2019 @ 2:53pm 
@Changeling_Wil
It's coming soon.
Changeling_Wil May 17, 2019 @ 2:33pm 
Dumb question: Any chance of making it work with underbarreled attachments?