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[WotC] Resistance Firearms - Main Module
File Size
22.611 MB
Sep 10 @ 8:24pm
Nov 10 @ 1:22pm
16 Change Notes ( view )
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[WotC] Resistance Firearms - Main Module

In 1 collection by E3245
E3245's Master Mod Collection for War of the Chosen
15 items
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

  • 60 weapons! 29 returing weapons, 5 previously released weapons that now have new models, and 27 new weapons (Some of them are a surprise!).
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.


  • None so far.


  • Krakah for creating the inital framework for this mod.
  • Musashi and robojumper for helping me troubleshoot.
  • E3245 for the additional codework and testing.

Spirit Guide:
  • Beaglerush for testing this and advising me throughout the development of this mod. Watch his streams here![www.twitch.tv].

  • tr0ll for the Russian translation.


You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Misc).
  • Make any sort of profit off of this.
  • Port to another game (Only applies to Millenia's weapons, the others are fine).


Release Version 1.100:
  • Russian localization for this mod is now available, thanks to tr0ll.
  • Fixed a bug where the EBR-800 Sights were missing after attaching an scope upgrade.
  • Fixed the AUGs referencing the U.S.A instead of Austria.
  • Split the Global_Attachment.ini into several pieces. Each subfolder of each weapon, including faction weapons, now contains the attachments only for that category.
  • Added Debug Mode for advanced troubleshooting. Enable it in XCom_DownloadableContentInfo_RF_WotC.ini
  • Changed the Custom case for _StatSelectMode to CUSTOM.
  • Adjusted attachments on certain weapons.
  • Disabled certain T1/T2 templates that aren't supposed to show up at all.

Release Version 1.020:
  • Added support for Grimy's Loot mod [WotC]

Release Version 1.018:
  • Fixed some localization text for the AKS-74U.

Release Version 1.017:
  • Added missing localization text for the Militia AK.

Release Version 1.016:
  • New Template with Militia Rifle stats for the Militia AKs.

Release Version 1.015:
  • FREE AK-47s... FOR EVERYONE!!! Gives the Milita AK-47s instead of the vanilla Assault Rifle.

Release Version 1.014:
  • Fixed a bug where the crit damage for T3 assault rifles was lower than T2.

Release Version 1.013*: Modbuddy Broke my♥♥♥♥♥♥yet again edition!
  • Uploaded the missing *.u file, which was essential for this mod to even function.

Release Version 1.013
  • Fixed a bug where weapon wouldn't show up on an existing save, hopefully this works.

Release Version 1.012
  • Fixed a bug where the upgraded snipers for Reapers didn't show up after buying the Vektor Rifle Mag upgrade.

Release Version 1.011
  • The game now preload all of the weapons during or right after loading.

Release Version 1.010
  • This mod should now detect which schematic upgrade was bought and add the appropriate weapon category into the HQ inventory.
  • Changed the number of upgrade slots from 3 to 2 for T3 weapons.

Release Version 1.001
  • Fixed the Crit Chance for shotguns.

Release Version 1.000
  • Initial Release.
Popular Discussions View All (7)
1 hour ago
PINNED: Bug Report Thread
7 hours ago
PINNED: General Feedback Thread
Nov 12 @ 1:38pm
PINNED: Frequently Asked Questions
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[1ST] Sdt_Zhakarov 15 hours ago 
Hello !
Thank you a lot for this mod !
I just want to know if its possible to put the French assault "bullpup" rifle called F.A.M.A.S. with the help of the architechture of the assault rifle of the WotC please ?

Thank you in advance for your reply.
Krakah  [author] Nov 17 @ 6:45am 
@Jeff Hardy: That link isn't helping. Please use the FAQ discussion area.
Jeff Hardy Nov 17 @ 4:49am 
@Krakah: I am sorry, please refer to the Korean cafe here.
Spotter Nov 16 @ 2:39pm 
Good catch Krakah.
Google Translate is my friend: Jeff Hardy said in Korean was, "Please refer to the Korean cafe here."
Krakah  [author] Nov 16 @ 10:47am 
@Jeff Hardy: Use the discussion area.
Jeff Hardy Nov 16 @ 7:14am 
여기 한국카페에 글올린것을 참고해주세요.
Jeff Hardy Nov 16 @ 7:06am 
@Krakah:Please let me know your e-mail and I will send you an image with detailed explanation.
Jeff Hardy Nov 16 @ 7:05am 
@Krakah:I do not know how to fix it.
Please give detailed explanation.
I'm sorry I did not speak English well.
Krakah  [author] Nov 15 @ 6:56pm 
@Jeff Hardy: So there's several image files related to weapons.

1 - The main weapon image, currently the white weapon silhouette. Same image gets called for the CanBeBuilt UI popup. "strImage"
2 - The attachment UI image in the UI selection screen. "InventoryIconName"
3 - The attachment overlay, this is the green overlay on the default weapons that didn't make it into this mod for sanity reasons. "IconName"
4 - The small attachment icons in the corners of the main weapon image. "InventoryCategoryIcon"

The fields in the config files call the image, there's nothing binding them to weapon type.

This pdf is my old reference sheet if anyone wants to diddle with the attachment icons.
Jeff Hardy Nov 15 @ 7:24am 
@Krakah: I'm referring to an image that depends on the sniper gun.
If you do not have an advanced scope installed in the slot