647 ratings
[WotC] Resistance Firearms - Main Module
File Size
24.237 MB
Sep 10, 2017 @ 8:24pm
Nov 1, 2018 @ 5:15pm
22 Change Notes ( view )
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[WotC] Resistance Firearms - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
45 items
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

  • 64 weapons! 29 returing weapons, 5 previously released weapons that now have new models, and 32 new weapons (Some of them are a surprise!).
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.


  • None so far.


  • Krakah for creating the inital framework for this mod.
  • Musashi and robojumper for helping me troubleshoot.
  • E3245 for the additional codework and testing.

Spirit Guide:
  • Beaglerush for testing this and advising me throughout the development of this mod. Watch his streams here![www.twitch.tv].

  • tr0ll for the Russian translation.


You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Misc).
  • Make any sort of profit off of this.
  • Port to another game (Only applies to Millenia's weapons, the others are fine).


Release Version 2.012:
  • Updated the BlacklistWeaponFromGame feature to completely remove the weapon from the game. Now the weapon will not appear or load at all and no other mod can access it anymore!

Release Version 2.010:
  • Added BlacklistWeaponFromGame feature in XCom_DownloadableContentInfo_RF_WotC.ini to disable weapons from ever showing up again! (However, Grimy's Loot mod will still pull this weapon and it will be not upgradable)
  • Fixed a typo in XCom_DownloadableContentInfo_RF_WotC.ini.

Release Version 2.000 (1 Year Anniversary Update):
  • Added the R3KT, UMP45, M21 'All Ghillie Up' variant, and the VSS Vintorez!
  • By popular request, I un-hardcoded the function that adds the weapons to the game. Now you can choose what weapons you want in your campaign in XCom_DownloadableContentInfo_RF_WotC.ini!
  • Added several new attachments for several weapons: M82A1, R700, M40A3, and others!
  • By popular request, made the ACOG scope the default sight model for all sniper rifles and Sniper Scopes the Aim Upgrade model!
  • By popular request, re-ordered the weapon tiers to be below the vanilla weapons, making vanilla weapons the default weapon to equip (and squashing one of the big bugs).
  • Fixed mis-matched template names for Grimy's Loot mod.
  • Refactored *.u files.
  • Other minor fixes.
Popular Discussions View All (14)
Feb 24 @ 8:26am
PINNED: Bug Report Thread
Dec 9, 2018 @ 11:03pm
Where is the FAL?
Dec 1, 2018 @ 7:35pm
PINNED: Frequently Asked Questions
< >
∑3245  [author] Apr 4 @ 7:54am 
Yes. Please refer to the FAQ if you have any more questions.
Grimjaw Apr 3 @ 11:48pm 
Do these scale with the tiers or are they useless once you pass tier 1? Curious as they look badass
∑3245  [author] Mar 22 @ 1:59pm 
UPDATE: I'm thinking about moving the Futuristic IW weapons into its own mod, since people want those weapons separately without having to download a 3.5GB mod. If I do this, I'll throw in several new weapons that I've done but haven't added in yet as a bonus.
∑3245  [author] Mar 22 @ 1:57pm 
if it's in the armory, it's because the left hand is disabled. This is to prevent weirdness with the left arm.

Don't think so. you just have to enable this mod and its requirements when you launch the game.
HGVhGVxJY4Cz2xD0 Mar 21 @ 11:14am 
It seems characters aren't holding bullpop rifles and SMGs properlly, with one hand in the air.
Is this because I misinstalled something?
Pireotis Mar 17 @ 3:45am 
Hello Σ3245! Is there a specific priority on which we need to subscribe to the mod?
Pireotis Mar 7 @ 11:44am 
Hello Σ3245! Does this work with Primary Secondaries? :steamhappy:
Masterman Mar 1 @ 6:02am 
Yeah I have done that It just took some time thats all,
I will say tho the forgrip on the ump hurts me
Sacred Feb 28 @ 9:15am 
@Masterman Yes there is, if you look at the mod description you can see there a Blacklist feature. Use that in INI and just type out all the weapons to blacklist (INI should come with detailed instructions how to do so). Make a backup afterwards since whatever you blacklist will be wiped whenever the author updates the mods which will just make it a simple copy and paste at that point.
Masterman Feb 25 @ 9:32pm 
Is there just a to prevent the hero units from using these?