XCOM 2
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Grimy's Loot Mod WOTC
 
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6.177 MB
Sep 22, 2017 @ 5:51pm
Dec 23, 2017 @ 3:54pm
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Grimy's Loot Mod WOTC

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Description
This is a port of GrimyBunyip's "Grimy's Loot Mod" for WOTC.

As Grimy is no longer modding for XCOM 2 and has given permission for others to use his assets as long as they give credit to him, that is what this is. Thanks, Grimy!

IMPORTANT NOTE:
--This mod adds a *disgusting* amount of weapon upgrades to the game. That is the end of this important note.

Known Issues:
Barrier doesn't have a projectile for its animation
Sidearm holsters get attached to melee weapons pulled from loot boxes, but can't be applied to them in the Armory (may apply to other secondary weapon upgrades as well)

Current Development Status
Minor bug fixes

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This mod adds Diablo Style Loot to the game.

Lockboxes are opened with research.
Lockboxes contain items already filled with randomized upgrades.
Higher tier lockboxes won't appear until later into the game.

Includes
96 new upgrades for primary weapons
81 new upgrades for armors
45 new upgrades for pistols
45 new upgrades for swords
87 new upgrades for gremlins
45 new upgrades for psi amps
45 new upgrades for grenade launchers
Controller support for the loot box item selection screen

Expansion Packs
Alien Rulers Expansion
PCS Expansion

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Balance Thoughts:

Supply/Intel rewards are not as relevant in the lategame. This mod helps offset that

Epic and Legendary Tier upgrades don't drop until the mid and late game, but are intentionally very powerful. Legendary tier upgrades are around as powerful as colonel level perks.

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Compatibility:

By overwhelming request, this mod is fully compatible with Loot Pinatas.

Known incompatibilities:
Configure Upgrade Slots- only one of the mods’ UIArmory_WeaponUpgrade classes will fire, so either you have your configured slot count or the number that this mod sets for individual items. Can’t have both.

Source Overrides:
X2Item_DefaultSchematics
UIArmory_WeaponUpgrade
UIArmory_LoadoutItemTooltip
UIBlackMarket_Sell

Includes MCM Support

Drop table Overrides:
BlackMarketLoot_01, BlackMarketLoot_02, BlackMarketLoot_03
BasicWeaponUpgrades, AdvancedWeaponUpgrades, SuperiorWeaponUpgrades
ADVENTEarlyTimedLoot, ADVENTMidTimedLoot, ADVENTLateTimedLoot
EarlyAlienWeaponUpgrades, MidAlienWeaponUpgrades, LateAlienWeaponUpgrades

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Console Commands
GiveItemNickname(string SoldierName, string Nickname, string HexColor, int SlotNum)
Use to give an item a colored nickname
Soldier Name - "Firstname Lastname", capitalization matters!
Nickname - New nickname for your item
Hexcolor - New color for item name
SlotNum - 1 = armor, 2 = primary, 3 = secondary, 4 = heavy, 5 = utility, 9 = grenade, 10 = sim, 11 = ammo

UpgradeItemsForSchematic(string SchematicName)
You can use this to force any items to upgrade.
Example: UpgradeItemsForSchematic AssaultRifle_BM_Schematic

GrimyLootUpdateResearch
Use in case you can't see your research

GrimyLootBuildLootStoreFromHistory
Adds Update 20 features to gear obtained from loot boxes before Update 20. Fixes the "Obtain Continent Bonus To Unlock" issue keeping you from accessing all of your gear attachments/upgrades.

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FAQ:
Q - Do I need to start a new campaign, or can I use it with my existing campaign?
A - It's up to you. If you use it with your existing campaign, you'll need to use the GrimyLootUpdateResearch console command after you pick up your first lockbox.

Q - How do I add weapons/armors from other mods to the lockbox drops?
A - Please give this link to the author of the other mod if that mod doesn't already add their items to my loot mod automatically.
You can also edit the INI yourself to add new items to lockbox drops as well.

Q - How do I attach upgrades to sidearms and armor?
A - You will need all the required mods, listed in the required mods section

Q - How do I get randomized appearances for sidearms?
A - You need a highlander mod that supports it. I don't know if WOTCCommunityHighlander supports it, as I do not use that mod. You can try it.

Q - I'm not getting any drops!
A - Try deleting the following folder:
\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Q - I'm still not getting any drops!
A - You have another mod that is modifying the loot drop tables and is being loaded before this one. Delete your Config folder again and also uninstall any mods that modify the loot tables.

Q - Some of my weapons' upgrades are locked. Something about 'Obtain Continent Bonus To Unlock'?
A - Read the mod description. Oh, wait, this IS the mod description. Use the console command GrimyLootBuildLootStoreFromHistory

Q - How do I change drop rates and other settings?
A - You can find the relevant ini files in the following directory:
\steamapps\workshop\content\268500\1142377029

Q - Why are my swords showing +20/100 aim?
A - Not caused by this mod, probably caused by balanced ranger swords or something else in your load order.

Q - I'm getting so much more / so much less loot now, please fix!
A - This mod doesn't alter drop rates of vanilla items. Either another mod is doing that or it's just RNG.

Q - I can't open my loot crates!
A - Use the GrimyLootUpdateResearch console command.
No it doesn't disable your achievements.

Q - Your translations for the WotC items are terrible!
A - I only speak English and bad Spanish. If you would like to translate them better, I would love for you to do so. Also, if you play in languages other than the ones so far translated (Russian, Korean, French) I would love for you to do translations.

Q - I'm crashing at mission end!
A - Not anymore, you're not! (Actually, if you still are, please tell me. Those should've been fixed completely.)

Q - I'm crashing somewhere else other than mission end!
A - Excellent! Or, rather, not so excellent. Please post details in the comment section, and I'll reply when I'm able.

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Special Thanks to:
GrimyBunyip - The original creator and therefore the creator of most of this mod
RealityMachina - Answerer of dumb questions, extraordinaire
robojumper - master of UI Kung Fu and patient teacher
Musashi - For the idea on how to implement the Update 20 changes safely, without crashes
PopeUrban, Haddox - Art Assets
sebkulu - French Translations
Thunderbeast, karavolt - Korean Translations
Вожбан-Литрус Вопурт-Тритьюдар, tr0ll - Russian Translations
Wraxil - Implementation for continent bonuses
bithir - Providing the integral "crashing save file" that helped fix the end-of-mission crashes
Popular Discussions View All (6)
29
Feb 11 @ 9:20pm
Adding support for Grimy Loot Boxes to your mod
Ginger
24
Oct 22, 2017 @ 10:08pm
Localization
karavolt
6
Oct 10, 2017 @ 10:34am
[WoTC] Mercenary Plasma Weapons Support
Enemy Infant Tree
< >
978 Comments
Call Shot Feb 16 @ 11:02pm 
how can i change lockedbox's slot random option chance?
(ended research) i can't find them in ini.
MasterJB Feb 16 @ 10:21pm 
Diminishing returns on research time?
Because i had better things to research i did not open my crests for quite some time. I guess i piled up about ~25. Thing is, that allthough the research states "inspired" every crest takes longer than the previous one to research/open. First "epic" crest was in under a day, the current one takes already 3 days and thus as long as the inspired "legendary" one. Is this intended or do i miss something here?

Greetings
Lynsis Feb 14 @ 6:07pm 
For whatever reason, i jsut got 7 advent loot boxes off of 2 loot enemies. could you perhaps do something so only 1 lootbox drops from 1 loot enemy(if it actually drops)?
Lortarg Feb 14 @ 1:55am 
I'm looking at using this mod in my next playthrough. Does anyone have any suggestions for other mods to maybe help balance it a bit?
I'm probably going to be using ABA and/or MOCX, although I'm undecided on what combination, if any.
BulletSix Feb 14 @ 1:14am 
Hiya :)
Thanks for this mod, since i used it the first time back in LW2 its hard to imagine playing without.
I know its been around for a whiel but i just bought WOTC a few days ago

is there any way to increase the usable upgrade slots in general? Since using "Configure Upgrade Slots" leads to ... inconclusive results ^^ (yes you stated clearly that is incompatible :) )

could you maybe add an ini-setting that adds a number of upgrade slots for items per tier (or sets the number); e.g.
_CV = 1
_MG = 2
_BM = 3
so that every conventional item gets one slot, Magnetic tier gets two etc ...
Or an ini setting that adds a given number of slots to every item...
[RQ] StuballZ Feb 8 @ 4:46am 
@Ginger: Thanks for the explanation. As it turns out, my game shat itself, and I had to uninstall then reinstall it. The mod works perfectly now. I didn't remove any mods, but maybe they're loading in a different order now or something. Cheers.
Ginger  [author] Feb 7 @ 9:24pm 
@StuballZ 1) You have another mod that modifies UIArmory_WeaponUpgrade. It's conflicting. 2) The continent bonus stuff has been disabled in this mod already.

The "Continent Bonus to Unlock" message is the way the game has of telling you that there are more attachments on the item than it thinks there should be. Every weapon has a number of attachments allowed it, but the game itself can support an infinite number of attachments on an item.

When you get an item from a loot box, the game stores the number of attachments it has on it. it then uses that number as the maximum number of attachments. If you have the breakthrough that adds a slot, then it adds 1 to that number. But that only happens if you don't have a conflicting mod. See #1 above.
Scrap Feb 7 @ 8:20am 
This... Has been out since September of last year...
x_seed Feb 7 @ 6:32am 
thks~wait for this so long~:steamhappy:
[RQ] StuballZ Feb 5 @ 2:08am 
So, I have the console enabled, but the console command 'GrimyLootBuildLootStoreFromHistory' doesn't unlock the locked upgrades for me. Is it because WOTC changed all the continent bonuses and the old bonuses are no longer available? All the bonuses listed in the XComGrimyLootModWOTC.ini are the old bonuses, many of which are no longer available, having been broken down into Research items, Breakthroughs, or Faction Orders. Is it at all possible to nix the continent bonus dependency altogether? I guess if it was, you would have done it already?

Thanks for porting this great mod. XCOM 2 just wasn't the same without it :)