XCOM 2
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Grimy's Loot Mod WOTC
 
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6.177 MB
Sep 22, 2017 @ 5:51pm
Dec 23, 2017 @ 3:54pm
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Grimy's Loot Mod WOTC

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Description
This is a port of GrimyBunyip's "Grimy's Loot Mod" for WOTC.

As Grimy is no longer modding for XCOM 2 and has given permission for others to use his assets as long as they give credit to him, that is what this is. Thanks, Grimy!

IMPORTANT NOTE:
--This mod adds a *disgusting* amount of weapon upgrades to the game. That is the end of this important note.

Known Issues:
Barrier doesn't have a projectile for its animation
Sidearm holsters get attached to melee weapons pulled from loot boxes, but can't be applied to them in the Armory (may apply to other secondary weapon upgrades as well)

Current Development Status
Minor bug fixes

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This mod adds Diablo Style Loot to the game.

Lockboxes are opened with research.
Lockboxes contain items already filled with randomized upgrades.
Higher tier lockboxes won't appear until later into the game.

Includes
96 new upgrades for primary weapons
81 new upgrades for armors
45 new upgrades for pistols
45 new upgrades for swords
87 new upgrades for gremlins
45 new upgrades for psi amps
45 new upgrades for grenade launchers
Controller support for the loot box item selection screen

Expansion Packs
Alien Rulers Expansion
PCS Expansion

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Balance Thoughts:

Supply/Intel rewards are not as relevant in the lategame. This mod helps offset that

Epic and Legendary Tier upgrades don't drop until the mid and late game, but are intentionally very powerful. Legendary tier upgrades are around as powerful as colonel level perks.

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Compatibility:

By overwhelming request, this mod is fully compatible with Loot Pinatas.

Known incompatibilities:
Configure Upgrade Slots- only one of the mods’ UIArmory_WeaponUpgrade classes will fire, so either you have your configured slot count or the number that this mod sets for individual items. Can’t have both.

Source Overrides:
X2Item_DefaultSchematics
UIArmory_WeaponUpgrade
UIArmory_LoadoutItemTooltip
UIBlackMarket_Sell

Includes MCM Support

Drop table Overrides:
BlackMarketLoot_01, BlackMarketLoot_02, BlackMarketLoot_03
BasicWeaponUpgrades, AdvancedWeaponUpgrades, SuperiorWeaponUpgrades
ADVENTEarlyTimedLoot, ADVENTMidTimedLoot, ADVENTLateTimedLoot
EarlyAlienWeaponUpgrades, MidAlienWeaponUpgrades, LateAlienWeaponUpgrades

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Console Commands
GiveItemNickname(string SoldierName, string Nickname, string HexColor, int SlotNum)
Use to give an item a colored nickname
Soldier Name - "Firstname Lastname", capitalization matters!
Nickname - New nickname for your item
Hexcolor - New color for item name
SlotNum - 1 = armor, 2 = primary, 3 = secondary, 4 = heavy, 5 = utility, 9 = grenade, 10 = sim, 11 = ammo

UpgradeItemsForSchematic(string SchematicName)
You can use this to force any items to upgrade.
Example: UpgradeItemsForSchematic AssaultRifle_BM_Schematic

GrimyLootUpdateResearch
Use in case you can't see your research

GrimyLootBuildLootStoreFromHistory
Adds Update 20 features to gear obtained from loot boxes before Update 20. Fixes the "Obtain Continent Bonus To Unlock" issue keeping you from accessing all of your gear attachments/upgrades.

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FAQ:
Q - Do I need to start a new campaign, or can I use it with my existing campaign?
A - It's up to you. If you use it with your existing campaign, you'll need to use the GrimyLootUpdateResearch console command after you pick up your first lockbox.

Q - How do I add weapons/armors from other mods to the lockbox drops?
A - Please give this link to the author of the other mod if that mod doesn't already add their items to my loot mod automatically.
You can also edit the INI yourself to add new items to lockbox drops as well.

Q - How do I attach upgrades to sidearms and armor?
A - You will need all the required mods, listed in the required mods section

Q - How do I get randomized appearances for sidearms?
A - You need a highlander mod that supports it. I don't know if WOTCCommunityHighlander supports it, as I do not use that mod. You can try it.

Q - I'm not getting any drops!
A - Try deleting your config folder:
\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Q - I'm still not getting any drops!
A - You have another mod that is modifying the loot drop tables and is being loaded before this one. Delete your Config folder again and also uninstall any mods that modify the loot tables.

Q - Some of my weapons' upgrades are locked. Something about 'Obtain Continent Bonus To Unlock'?
A - Read the mod description. Oh, wait, this IS the mod description. Use the console command GrimyLootBuildLootStoreFromHistory

Q - How do I change drop rates and other settings?
A - You can find the relevant ini files in the following directory:
\steamapps\workshop\content\268500\1142377029

Q - Why are my swords showing +20/100 aim?
A - Not caused by this mod, probably caused by balanced ranger swords or something else in your load order.

Q - I'm getting so much more / so much less loot now, please fix!
A - This mod doesn't alter drop rates of vanilla items. Either another mod is doing that or it's just RNG.

Q - I can't open my loot crates!
A - Use the GrimyLootUpdateResearch console command.
No it doesn't disable your achievements.

Q - Your translations for the WotC items are terrible!
A - I only speak English and bad Spanish. If you would like to translate them better, I would love for you to do so. Also, if you play in languages other than the ones so far translated (Russian, Korean, French) I would love for you to do translations.

Q - I'm crashing at mission end!
A - Not anymore, you're not! (Actually, if you still are, please tell me. Those should've been fixed completely.)

Q - I'm crashing somewhere else other than mission end!
A - Excellent! Or, rather, not so excellent. Please post details in the comment section, and I'll reply when I'm able.

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Special Thanks to:
GrimyBunyip - The original creator and therefore the creator of most of this mod
RealityMachina - Answerer of dumb questions, extraordinaire
robojumper - master of UI Kung Fu and patient teacher
Musashi - For the idea on how to implement the Update 20 changes safely, without crashes
PopeUrban, Haddox - Art Assets
sebkulu - French Translations
Thunderbeast, karavolt - Korean Translations
Вожбан-Литрус Вопурт-Тритьюдар, tr0ll - Russian Translations
Wraxil - Implementation for continent bonuses
bithir - Providing the integral "crashing save file" that helped fix the end-of-mission crashes
Popular Discussions View All (11)
54
Sep 23, 2018 @ 2:05am
Adding support for Grimy Loot Boxes to your mod
Ginger
24
Oct 22, 2017 @ 10:08pm
Localization
karavolt
6
Oct 10, 2017 @ 10:34am
[WoTC] Mercenary Plasma Weapons Support
Enemy Infant Tree
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1,188 Comments
Jellobelly Mar 22 @ 10:25pm 
@roomby DefaultGameData.ini then search for TimedLootPerMission=1 and change value higher.
roomby Mar 21 @ 8:04am 
I do not know who else to ask, but there is a question. How to make more than one alien drop loot? And then I just killed 74 ([WOTC] Overwhelming Enemy Pods) aliens on a mission and only one dropped loot. Always on all missions only one alien dropped loot. (sorrow):steamsad:
Fudgekownsall Mar 19 @ 10:57am 
Hi guys, I'm a stickler for cosmetics. Is anyone aware of how to make the upgrades applied through the mod appear. For example, I remember that from the original mod, Smart Tracker gave the scope model to the weapon, now there is no such visual upgrade.

Any help would be much appreciated!
Enemy Infant Tree Mar 15 @ 6:53am 
How would I go about stopping or removing certain weapons from showing up in the loot pool?
More specifically, Vector Rifles, Cannons, and PSI Amps.
dinobeast88 Mar 10 @ 7:12pm 
I used the console command that would allow my boxes to be seen in the research, however I am still not able to see them in research. I have so many now that all I can do with them is sell them through the black market. Someone please help!
Rented Tritium Mar 3 @ 11:37am 
I would really love to have just the upgrades themselves from this mod as a standalone mod for when I'm using other mods that conflict with this. Any plans to release something like that? I really miss the extra action sidearm when I'm not using this.
CEOraptor Feb 25 @ 1:27pm 
is it normal that the values added by a looted armor aren't displaying in the soldiers stats? for example: when one of the upgrades that the armor has indicates a +1 in armor, that value is not getting displayed in the soldiers stats.
My game randomly crashes. Usually after my turn is over. But it can be at other times.
Xenaphage Feb 13 @ 2:38pm 
My game crashes when i build the plate armour upgrade, is there a fix?
gurugeorge Feb 13 @ 1:09pm 
Hey there, just a query, I wonder if you could put in (or give me some idea of how I might be able to do it myself) support for ADVENT Avenger's Psionic class? If I upgrade a psi amp for a Psionic, with a Grimy item, the upgraded psi-amp disappears from secondary slottable item, and I can only
equip vanilla psi amps as per normal.