RimWorld

RimWorld

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Vanilla Weapons Expanded - Quickdraw
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Mod, 1.3, 1.4, 1.5
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1.072 MB
Nov 5, 2019 @ 4:06am
Mar 30 @ 9:49am
12 Change Notes ( view )

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Vanilla Weapons Expanded - Quickdraw

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]







Built into CE.



1.2.0 (03/08/2020): 1.2 Update.




Vanilla Weapons Expanded - Quickdraw is an addition to a popular Vanilla Expanded mod series, adding four new quickdraw weapons. These firearms allow you to quickly respond to sudden enemy encounters, as special plasteel alloys allow you to reduce the aiming time to zero. There are drawbacks however - whilst these weapons fire a little bit faster than their vanilla counterparts, the cooldown after firing the shots is slightly increased.

A lot of these weapons are in reality much like their traditional counterparts, with only the aiming and cooldown time values being changed.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]










Q: Can you recommend something to replace Combat Extended with?
A: Yes! This is a great collection of mods bringing a bit of realism to vanilla combat!

Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.



Graphics and XML code is created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


[discord.gg]









Popular Discussions View All (3)
14
Apr 30 @ 11:54pm
Bugs
Oskar Potocki
6
Jul 16, 2022 @ 1:28pm
Suggestions?
Lovecraft
2
Aug 23, 2021 @ 1:51am
Non Steam download link? Have GOG version.
aesot45
167 Comments
Amko [He/Him] May 20 @ 9:43pm 
good god the DMR is insanely strong
Oskar Potocki  [author] Apr 9 @ 12:07am 
If it does, it's an exploit.
Nim Apr 8 @ 11:04pm 
With zero aim time, does combining this with something like simple side arms mean you can swap between weapons for infinite pew pew pew?
Oskar Potocki  [author] Mar 30 @ 9:49am 
@Bungee Gum
It requires a research project that's in VWE.
Pos 5 Mar 30 @ 6:02am 
Thanks for the great mod series! Just FYI this mod says updated to 1.5 in the tag, but the image still labeled 1.4
Bungee Gum Feb 26 @ 7:06am 
Ummmm... Why is this the only Vanilla Weapons Expanded Add-on that's dependant on original Vanilla Weapons Expanded instead of the framework?
Neitronus Jan 2 @ 2:32am 
@turkler
Ye, reported that, asked to remove.
turkler Jan 1 @ 5:29pm 
@Neitronus ce player here, for some reason the CE patch for this mod also renames the guns here, unlike every other ce ve patch.
Neitronus Jan 1 @ 7:05am 
@Oskar Potocki
Is there any way to trace it? I'm pretty sure that the only mod that patches this mod is CE.
Oskar Potocki  [author] Jan 1 @ 4:58am 
They don't. Perhaps you have some mod that changes them?