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It requires a research project that's in VWE.
Ye, reported that, asked to remove.
Is there any way to trace it? I'm pretty sure that the only mod that patches this mod is CE.
Plus!
been looking for ages
Especially the pistol and rifle.
To clear up confusion I'm talking about the bullpup DMR's name, where it came from, etc.
Bullpup rifle range ? omg joke right ?
Thanks for reading keep up the great work!
Can I suggest adding stun grenades to the quickdraw package?
I love the new changes with long cooldown that make them non-spammable, but id love to use them to breach and clear rooms with the rest of the quick draw set. Lot of opportunities t odo so with the new large scale ruins your mods and the expansions add.
In order to use them as part of the "quick-draw/high-speed low drag tier one operator slaying bodies" set, pawns need to be able to toss them the moment a door opens or a wall is breached to capitalize on the element of surprise. Would really reinforce the quickdraw playstlye.
Maybe make this "no aim time" only true for use-limited grenade belts in general, or give the stun grenade toss an extra second on cooldown?
Always thought long aim times for grenades were silly anyways..
Also, a couple quickdraw charge weapons would be so cool!
Against him, there is a Space Pirate armed with a derringer from your other mod, Frontier. Non sensical too.
For now ,I can't find a reason to make DMR instead of Marksman rifle.
if the armor pen on wiki is right for vanilla then the Quickdraw weapons are a tiny bit better over all in that way, which is fine, it is a later tech.
you know what it probably was, just bad luck on my RNG, of hits and situation.
if anything, my math stats that the quick draw compared to wiki weapons of similar use, are slightly better in raw #, thought the PDW is basily the same as the heavy smg in all but 0.10 time total.
Which is all fine, I just must of had bad RNG.
Either way, when looking at the wiki of these to others, in math theory you are correct.
I just am weird in how i feel about them I guess. Sorry.
All the while feeling way more research grinding, and work to get going.
I guess what I am asking is why really use these if the first burst fire doesnt down the enemy?
and in end game that is going to happen often.
I guess i just dont understand the trade off or benefits well enough.