Divinity: Original Sin 2

Divinity: Original Sin 2

46 ratings
Mystics (DE)
   
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Game Mode: Story
File Size
Posted
Updated
565.248 MB
Oct 29, 2018 @ 5:30pm
Jul 30, 2023 @ 9:24pm
204 Change Notes ( view )

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Mystics (DE)

Description
If the shadows get real dark, hit ESC and then resume, will clear up in most cases. Bug with the day/night cycle.

Documentation

Mod Load Order
NOTE: not all mods are on steam. Use the following links to get the necessary mods and put them in the order provided. See the screen captures above as comparison for mod files that will need to be in your mod folder. If you are missing any of the following mods, this will not work correctly.
The Pyramid Of Shadows DE is a story mod that wont show up on your add on list. It will show up on your adventure list and is also playable as a stand alone.
Mystics Two is a story mod that wont show up on your add on list. It will show up on your adventure list and is also playable as a stand alone.

Mods not dependencies but suggested:

Mods not on steam but required with notation:

NOTE: Epic Encounters is no longer a dependency of this mod but the mod files need to exist on your machine for it to work. If you don't want EE2 combat overhaul, leave the Epic Encounters mod inactive.

This mod also requires
THIS MOD FEATURES
1. Day/Night cycle.
Yes, it will be dark at night (There are torches you can carry with you and spells you will find to create light).
You will get tired (Find a bed to sleep on).
3. Coupled with The Pyramid of Shadows story mod (Pyramid only).
4. Using Epic Encounters 2 for different gameplay functions and added uniques.
Read Documentation here[docs.google.com]
5. 3 unique classes
6. 4 unique races
7. Added skill books for general traders for the following mods (Special thanks to Focus)
NOTE: some of these mods have mod requirements as well. Read the mod description and install accordingly. These mods should be after the Epic Encounters mod except for the Luminary prerequisite "Custom Damage Types". Custom Damage Types should be the first mod in your load order.
NOTE: This mod seems to effect the speed at which AI reacts in combat.

Suggested Mods
Quality of life: HQ World and Icons Mod
HQ World and Icons Mod[www.nexusmods.com]

Expansion Pack: Mystics Two

Thanks to: LaughingLeader, Dima01, Norbyte, Composer, Kalavinka, Murderbot, Scawsome, Tiqon,13, Heinz234 and Heinz, Focus, Snowmanloveu.

Demon Kin race by: Majoras Vox

Minotaur Help: Majoras Vox

Game Testers: Chair, Murderbot

Contact: @Reavers on discord

Thank you Larian for such a great game experience!

See Mystics Two mod for more.

Special thanks to the Mystiic's crew for streaming their playthrough.

You can typically find me in this Discord chat:
Join up! https://discord.gg/BjGXhbn

GM Map integration Credit:
144 Comments
retrotie  [author] Feb 15 @ 5:38pm 
Awesome! Great to hear! I hope you enjoy the rest of your journey!
TheGrievenge Feb 14 @ 3:51pm 
Yes. Unsubscribing, deleting its .bak and subscribing again fixed it. Now it shows up in the mod list and I finally got into the pyramid. Thx again!
TheGrievenge Feb 13 @ 5:29pm 
Hm. According to Steam I got this mod. And if its the "POSPortTravel....bak" file then its also in my mods folder. But it doesn't show up ingame where the mods are listed. I guess its supposed to show up there? Also I can't find an option to go to the pyramid whithin the hub. Looks like thats the problem indeed. Now I need to find out why it doesn't get loadad correctly.
Thank you very much
retrotie  [author] Feb 12 @ 4:24pm 
You might be missing the following mod
Adventure Port Hub - Pyramid of Shadows - Optional - Will not be able to get to Pyramid of Shadows without this.
TheGrievenge Feb 11 @ 4:32am 
Really enjoyed Mystics. Now I want to go into the Pyramid before Mystics II, but when I activate it, the screen just shakes a bit and thats it. The .bak is in the DE mods folder, it also shows up ingame in the mods menu and I can even start it manually. But the transition from Mystics doesn't seem to work. Any guess about what I might be doing wrong?
retrotie  [author] Jul 30, 2023 @ 9:31pm 
Update:
removed Cloisterwood dependency and added Visitors From Cyseal - Sons of Vrogir.
Been waiting on SOV for quite some time. I am glad to have the Orc assets now.
retrotie  [author] Jun 19, 2023 @ 8:16am 
DOS2 is not friendly to ignoring dependencies. I have done my best to keep them to a minimum. The only mods that conflict with EE are "Weapons Expansion" and "Majoras - Fashion Sins". Weapons expansion is necessary for the Pirate portion of the mod. If the weapons provided from that mod are not to your liking, just don't use them. The Majoras - Fashions Sins mod was, at one time, only for assets. Since the beginning the armor and weapons assets have gained some stats, it wasn't like that when I first built the mod. I haven't found the changes to be game breaking.
All the other dependencies add assets or functional backend scripting necessary to make this mod work.
Zock Zeleon Jun 18, 2023 @ 5:53am 
if i have epic encounters installed with its add-ons will this mod work without installing everything else this mod requires?
Hampter Jun 13, 2023 @ 2:12pm 
thank you, now i cleared that effect!:steamthumbsup:
retrotie  [author] Jun 13, 2023 @ 5:21am 
Within Riverrun, at the farm, on the small hill, there is a few sleeping sacs. You can pick them up and take them with you, use them when you are tired.
Also,
using most of the beds in that level should clear that status. There may be some that don't work... Most should.