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It has something to do with how Unarmed works, quite strangely. This mod seems to be making all damage dealt by unarmed people inflict physical damage. The exceptions are if it's normal world surfaces or by armed chars. Can anyone else confirm that? My tests showed that casting poison dart on the ground and stepping in it, the surface/status would deal physical damage... but then, as soon as I equipped a weapon, it started to deal normal poison before it even wore off. If you step in ooze that deals poison, and then ooze that deals phys, you'll be ticking for both as long as either poison status persists.
The mod's github has been updated as of Jun 28 2023. It just hasn't been finished with the transition to use the Script Extender, and the mod author moved on to modding BG3 I believe. Maybe he'll come back and finish that update, one day - until then, I hope he knows his modding efforts are forever appreciated!