Divinity: Original Sin 2

Divinity: Original Sin 2

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Thorstmixx - Duelist Class
   
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Type: Add-on
Game Mode: Story, GM, Arena
Tags: Classes, Skills
File Size
Posted
Updated
9.101 MB
Feb 14, 2019 @ 11:26am
Apr 2, 2019 @ 3:35am
17 Change Notes ( view )

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Thorstmixx - Duelist Class

In 1 collection by Thorstmixx
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34 items
Description


Adds a new class to the game: The Duelist! A swashbuckling adventurer who swings around on chandeliers and rescues buxom maidens!

The concept behind the class is an honorable, lawful good type adventurer who wields a single blade and an empty off-hand. They are bound by a strict code of honor and their own sense of fair play. The duelist is all about being the hero that saves the day, not through world-bending magic, or sheer brute force, or even though sneaking and stabbing. The duelist saves the day with nothing but his honor and his unmatched mastery of the blade.

You can find the trader on the tower in Fort Joy, or in Driftwood or Arx (refer to the screenshots). There's S a skill chest on the beach in Fort Joy, and on the LV's lower deck.

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This class mod is a personal creation that I've made 100% to satisfy my own need to play this kind of character in Divinity Original Sin 2, so don't expect Odinblade/Heleane quality class-building here, but I've tried to make it fun and flavorful, so I hope you'll enjoy it nonetheless. The skills give a different flair to vanilla skills as well as mixing warfare and scoundrel skills together.

About what I said earlier, the only weapon restrictions on the skills is that you have a melee weapon equipped, so you can dual wield while playing this class, but I'll be balancing it around using a single weapon, so you may find that the abilities could be overpowered while dual wielding. Speaking of balancing, this mod is very new and I haven't had much time to test the skills in actual gameplay yet, so any feedback on how strong or weak they are will be greatly appreciated, and I will tweak accordingly. Keep in mind that I use the word "Balance" quite loosely here, as these skills are meant to be and feel powerful. Both to make up for the lack of an offhand, but also to complete the class fantasy of a skilled swordsman.














































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That's pretty much it! Like I said, this is still very much a work in progress, and I'd very much appreciate any comments or suggestions for improvement. Special thanks to Andrine as well as LaughingLeader, OdinBlade, The Composer, RestingLichFace, Murderbot, Nimue and all the rest of the gang at the DOS2 Modding Discord who made this idea possible despite my ridiculous lack of modding-prowess. Also, if you're interested in making a class of your own, check out Helaene's Class making tutorial. It was absolutely invaluable in helping me get this thing made!
Popular Discussions View All (2)
29
Feb 6, 2020 @ 1:30am
Suggestions
Thorstmixx
11
Jun 10, 2019 @ 1:24am
GOG?
Clicl㋛
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240 Comments
Runic Tunic Mar 19 @ 2:32pm 
Hey great mod! Thank you so much for making it. You definitely filled a specific niche of class that was missing from this game.

I don't know if you are still reading comments or even working on the mod anymore, but I wanted to report an odd bug. When using Beast, the unique stance does not seem to work and he instead assumes the default dagger stance. I double-checked by not only equipping the weapon to several different characters, but also buying another weapon classified as a finesse weapon to see if the stance would change. Everyone assumed the proper duelist stance except for Beast.

I want to clarify that this isn't the ability but merely the unique stance you made for characters holding a finesse weapon and nothing in the off-hand.
dnceleets Jan 31 @ 8:25am 
@FinalGeo it's not a conflict, when you have too many icons on the taskbar (or even in the backpack) from too many different "atlases" the game will stop rendering some from one of the atlases making all icons in that atlas also disappear. Typically you can fix that by just moving some skills to the next hotbar. This will only really happen if you use a lot of modded classes because they borrow icons from different atlases sometimes hence the issue. If you use Odin Helenae or Feenix you'll notice they have libraries. This keeps their modded skills from creating that same issue
Hexxer Jan 15 @ 10:50pm 
my favorite class, but its so op lol xD
FinalGeo Dec 26, 2020 @ 7:56am 
Looks like a great mod, tried to play around with it, however when equipping a skill from the class it makes all my other skills dissapear. Its probably a conflict on my side however I thought id let you know.
Raiden Dec 23, 2020 @ 10:24am 
For DE?
AarkNoa Oct 12, 2020 @ 12:33pm 
There exists a finesse scaling mod for swords, which would fit a duelist quite well if u ask me, haven't tried it out yet though
Thorstmixx  [author] Oct 5, 2020 @ 11:28pm 
@shivLasers - Damage scaling is based on your weapon type, so if you want to use finesse, you need to use a finesse weapon. This is the reason I recommend Lars' Rapier mod to go along with this mod as it gives you rapiers that are functionally daggers, but have the appearance of swords.
shivLasers Oct 4, 2020 @ 9:36am 
Is there any chance of a version that uses finesse instead of strength for damage scaling?
Thorstmixx  [author] Sep 15, 2020 @ 2:27am 
@sh1v - The armor used in the screenshots is the Red Prince's origin armor, acquired through Rendal's NPC Armors and Weapons, and dyed blue through the use of the dye addon for that mod. It's important to note that the armor only looks like this on Lizard Characters.
SHIVER Sep 12, 2020 @ 9:44am 
Can anyone lmk the armour used in the screenshots?