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After making this change the non-WC turrets stop spawning.
Unfortunately some of the dumb "armor packs" I have or things like Azimuth Remastered come with turrets/weapons built in.
as far as i know not.
though i wonder why you would go against the recommendation of not mixing wc and nonwc stuff and thus avoiding the problem an many others resulting from mixing wc and nonwc stuff.
just thw two most mayor compatibility based problems resulting from mixing wc and nonwc stuff:
- nonwc stuff wont have functioning ai
- nonwc stuff cant intercept wc munitions and vise versa
Is there a way to specifically stop the disabling of inertia?
Locking the dampeners with a grid keeps everyone's movement stable.
The inertia inhibitor causes my friends to lag out my ship.
as far as my knowledge goes you can add and remove mes mods as you want as long as the compatibility between the rest of the modlist is not broken.
the only exception to that if the mod adds economy stations as these are are positioned upon worldgeneration, atleast to my kowledge.
as mes supercedes the vanila system i nregards to npc spawning in while having its own spawn categories i would say that it depends on how the mod in quesiton is set up and that question would be better placed on that end of the compatibility line.