Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Zombie's Civ 6 Mods
   
Award
Favorite
Favorited
Unfavorite
Description
Mods for Civ 6 hehehe
Items (23)
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Constant Civilian Unit Cost
Created by fodazd
Removes the cost scaling of the following units: * Builders * Traders * Spies * Naturalists * Missionaries * Apostles * Inquisitors Settler costs continue to scale normally....
Constant District Costs
Created by fodazd
Spaceports cost 2000. Neighborhoods cost 300. Mbanzas cost 150. Other districts cost 100. Unique districts cost 50....
Dynamic Diplomacy (Friendship Bonuses Version)
Created by Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
Epoch Tweaks
Created by ADLER
Slows down the era timeline, also great people, plus reduces the Eureka bonus. It also stops missionary spam. Eureka bonus is set to 20% as 50% scews the tech timeline way too much. Recomended settings are Standard Speed... it will give you a longer game s...
Free Rotation (2018) [DEPRECATED]
Created by Kyl
This is an old version of the mod that is no longer being supported on this page. It may work with the base version of the game, but it's really only here so that current subscribers don't have their local files removed by Steam. I am planning on updating ...
Got Lakes (Various Worlds) Map Script
Created by Scrum Lord
Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combina...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Tundra Farms
Created by gametempest
Allows Farms to be built on Tundra. Allows farms to be built on Tundra Hills after the Civic 'Civil Engineering'....
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Improved Fog of War
Created by mironos
Adds contrast and color to areas inside the "fog of war", to more easily distinguish them from undiscovered areas....
Improved Aqueduct District
Created by Butter
Due to some of the feedback I have received, I've made some adjustments to the district to make it more balanced. The Aqueduct district no longer provides a bonus to growth rate, and now only provides 1 Great Engineer points instead of 2. Adjacency bonus f...
Real Eurekas
Created by infixo
New v5.0.1 as of 14.12 - Compatibility with CQUI-Lite. Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. CivFanaticsGitHub Compatibility - T...
Plot's Roads And Movement v1.02
Created by PlotinusRedux
--NOTE: I am no longer supporting this mod. For GS and later versions, see similar mods by DB https://steamcommunity.com/sharedfiles/filedetails/?id=1546339539 for the modern unit speed buff and http://steamcommunity.com/sharedfiles/filedetails/?id=1512164...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful
Created by Amatheria
IMPORTANT: Due to several issues regarding updates, I had to make a new mod in order to continue improving it. I maintain this one for anyone who still has saved games, and I won't delete it, so you can use it. But if you want more resources, please subscr...
Sukritact's Improved Mod Screen (deprecated)
Created by sukritact
Deprecated: I reccomend checking out FinalFreak16's Enhanced Mod Manager instead. ------------------------------------------- Implements a number of minor QoL changes to the Mods Screen. The current two changes are: Allows mods to be enabled/disabled using...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...