Letande
Letande D'Argon
 
 
They say that a little knowledge is a dangerous thing,
but it is not one half so bad as a lot of ignorance.


― Terry Pratchett, Equal Rites
Currently In-Game
Hood: Outlaws & Legends
The here and now is neither here nor now.
                                  :flashemblem: My name is Barry Allen and I'm the fastest man alive! :flashemblem:

A weirdo who loves computer games, books, superheroes and many other things. Madder than a Mad Hatter, proceed with caution. 35+ years of gaming experience. PEZ collector. Trekkie. Geek. Not accepting any invites from strangers with the Steam level below 15 (not because I don't care, just trying to protect myself from all those annoying scammers). No trade offers, no swearings, no racist or homophobic / transphobic bull in chat or comments (will unfriend you right away without warning). Often busy, often AFK, therefore may not reply to you right away. Feel free to add me on Facebook for better communication.

         :mystbook: Goodreads [www.goodreads.com] :mystpirate: Backloggery [backloggery.com] :fallingman: GOG [www.gog.com]
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Peace for Ukraine
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Don't call us heroes. We are Legends!
3
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CW TV Show : Crisis on Infinite Earths wallpaper.
Arrowverse crossover event : Supergirl, Batwoman, The Flash, Arrow and Legends of Tomorrow.
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Created by - Y'a R
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Star Trek: The Original Series
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Harry Potter and the Philosopher's Stone.
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Yet another great victory for Spider-cop!~
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BY THE WIND!!!
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Favorite Guide
Created by - Moon² and Milsindra
310 ratings
Hey pup, do you wanna be a Top Dog? (¬‿¬)

Achievement-oriented, includes fish, animals, Stray Beads, side quests, etc.

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Created by - Shadowrend
In this guide I will be explaining everything from deck managment, battle tactics, spells and just giving out some of my favorite deck setups. as well as how to run the game flawlessly on a modern system. I will also explain the effectiveness system, faery
Review Showcase
65 Hours played
“Fortune and glory, kid. Fortune and glory.”
~Indiana Jones

It's hard to overrate the first Tomb Raider. Kids nowadays, who take video games for granted, most likely won't understand how it felt when the entire industry used to change dramatically with certain games being made. And Tomb Raider? It was one of those world-changing titles. But to explain what exactly happened back in 1996, we'll need to go even further in the past. In the year 1989, when 25 years old man Jordan Mechner released a game for Apple II computers. A game that blew everybody's mind and quickly became one of the most legendary names in video games history. I'm talking, of course, about Prince of Persia.

In Prince of Persia we took control of the young hero who was supposed to get through some dark deadly dungeons within an hour (real time) in order to save beautiful princess from Grand Vizier Jaffar (Arabian nights!~ ♫). Sounds pretty simple, especially since all of us were saving Princess Peach from evil King Koopa for years at that point, but there were three things to make PoP to stand out from all the other “save the princess” games out there. First – the animation. Never before we've seen the character in video game to move so smooth and realistically. In order to achieve that, Mr. Mechner filmed his younger brother on the VHS tape and then used the rotoscoping technique to put him into the game. The second thing was the exploration. Even though time limit used to add a lot of pressure, exploring the dungeons full of deadly traps was extremely satisfying. And finally, there was the acrobatics. The signature “jump and grab” mechanics felt totally cool, especially when combined with that awesome animation I've already mentioned above.

Now, back to Tomb Raider. The year was 1996 and what CORE Design did here is, well, a fully 3D version of Prince of Persia. Simple like that. The smooth character animation was joined by fully 3D models and the advanced controls that allowed us to look around, switch from running to walking, do the advanced moves and so on, while overall feeling was... well, what can I say? It was the time of the fifth video game consoles generation. And pretty much every major series out there was switching from 2D to 3D. Sometimes it didn't really work well (Bubsy 3D anyone?) but very often such a switch used to bring the old series on the whole new level of epicness. For example, we're all remember those awesome Nintendo titles from Nintendo 64 era. Adding a new dimension to the games like Super Mario Bros. and The Legend of Zelda? It felt awesome! And when CORE did the same with the good ol' Prince? The world went nuts.

But not only because of how good the gameplay was. Sure, it was brilliant. The original PoP gaemplay (often copied as is here with tons of familiar objects) was mixed with fast-paced shootouts (in Tomb Raider we have a pretty solid selection of guns), somewhat complicated puzzles and satisfying story that includes ancient civilizations, deadly artifacts, powerful corporations, ruthless mercenaries and many other rad things. But the real zest that turned this game from just a good experience into worldwide phenomenon was... its main character. Ladies and gentlemen, please, welcome... Lara Croft.

Sure, it wasn't the first time we've got sexy lady as the main character in video game. Everybody knows and loves Samus Aran from Metroid series, while some of us PC gamers sure remember games like Jill of the Jungle and Vinyl Goddess from Mars. But Tomb Raider was the first game that did it right. I mean... when you look back at games like Vinyl Goddess... Let's just say that they feel wrong by what we call “modern standards”. Such games felt like... you know. Like they were made by some teen boys who've read too much old school Playboy. Too much boobs, not enough respect for women. Tomb Raider was a different story. Lara was a character that appealed both to boys and girls. Sure, all the straight boys out there instantly fell in love with Lara. All of my classmates had posters on their walls and every bloody PC had wallpaper with her. But the best thing was – with Lara being strong and independent woman with badass personality (Toby Gard, who created Lara, based her on both Indiana Jones and Tank Girl), she also became a role model for many of the girls out there.

I mean, that's the right form of the feminism right here. Sure, some may say that Lara is just yet another unrealistic picture of a woman, but... that's the point, isn't it? I mean, come on. We don't play games to see realistic stuff. And let me tell you – men rarely look like Duke Nukem too. That's how it works. We don't play games because we already look like our characters. We play games to become them for some time. You start the game, you take the shotgun and you're like “Who wants some?!”. That's exactly why up to this day I consider the original version of Lara as a perfect female hero. All of those reboots? They've ruined her quite a lot. While here? Here she's a bloody Batman. And it's impossible not to love her.

So... yeah. That's Tomb Raider for you. Perfect female lead, juicy exploration with the advanced acrobatics that originated in good ol' Prince of Persia, Indiana Jones-like story and surprisingly cool visuals for the time being. Heck, this game even had 3dfx support (added through updates), how cool is that?! Personally, I prefer PlayStation version, since it came with pretty cute soundtrack, while DOS version that we have in Steam only comes with some ambient sounds (well, at least sound quality isn't nearly as bad as on SEGA Saturn), but still, it's a great game. Aged pretty well too. Like pretty much all of the early 3D titles that were good back in the days, Tomb Raider still feels both addicting and satisfying.

Talking about Steam release, by the way. It's surprisingly neat. It comes with the advanced DOSBox build (DOSBox SVN Daum), 3dfx emulation and windowed mode offered right at startup. There are two problems with it, though. First – there's no setup program for 3dfx glide. You want to change resolution? You'll need to manually edit the config file. Also, four extra levels from Gold version of the game that take place after the main storyline are not included here. Which is stupid. I mean, come on! Those are officially free nowadays, why not including them? Can't say any of those problems are a big deal (editing files is very easy, while you can easily find yourself a fan-made installers with Gold content in the net), but still, those are important to mention.

One way or another, Tomb Raider is a game that changed the world and majority of third-person games from back in the days took inspiration from it. Even Prince of Persia 3D that came out in 1999. Even Indiana Jones and the Emperor's Tomb that came out in 2003. In 1996 CORE started a worldwide phenomenon. And I totally recommend everybody, modern kids included, to take their time and play through it at least once. Like I said, it's totally playable nowadays and even though it's a bit slower and more limited than what came next, the unique romantic of the original Indiana Jones-like adventure can still provide you with hours of good time. Dixi.
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Oh... my... GOD!!!
~Janice

Back in 2001, a young German team Piranha Bytes released their first game – Gothic. And it was a blast. Right after its release, it became the biggest competitor to latest installment of legendary Wizardry and even rivaled The Elder Scrolls III: Morrowind. In other words, it was the brand new IP (it wasn't that uncommon back in the days, but still), which ended up fighting the biggest names on market. Sounds unbelievable, right? And yet, that's the truth. And there's a good reason for that.

See, Gothic was a unique beast. And I'm not talking about its unique controls that may take some time for the new players to learn (those are cool, but way too unorthodox). I'm talking about the fact that it did everything in its own unique way. See, there were three things about Gothic. First – it was a fully 3D open world game. And even though open world games existed for many years at that point, unlike things like The Faery Tale Adventure or TES, the world of Gothic had signature “handmade” feeling. Every single NPC, every single monster and every single item was placed into the game for a reason and it was hard not to notice that. Sure, Gothic was pretty small even by old standards, but that certain feeling sure made it to stand out. Which leads us to our second thing.

And the second thing was the fact that everything in Gothic had purpose. It doesn't sound like it makes much sense but it actually does. See, Gothic always had that certain survival element. But not in that annoying modern way where you grind for survival. The world of Gothic was ruthless and unforgiving, but it only made things in game more desirable. In Gothic there wasn't much place for grinding. And as the result – your only way to survive was... to be an ass and do your best to obtain as many things as possible in any way you can.

Every slice of meat, every coin, every freakin' apple. It all counted. It was a game, in which you were supposed to beat people for food, while the more desired thing was a shiny new armor. Sure, there was still some place for moral choices (even though the game was mostly about action, it was still RPG), but it's exactly because of how much you treasured the in-game items, those felt so good and satisfying. Which leads us to our final thing. See, Gothic was one of those games that tried to simulate the society. Every NPC there had their own lives. People in game used to wake up, go to work, eat and so on. And since, like I already said, everything there came with a great “handmade” feeling, such an approach felt especially impressive.

Naturally, Gothic II was number one game in my waitlist. And in a way, it didn't disappoint. The world, for example, became way bigger, but unfortunately, it also brought some problems with it. While Gothic 1 was more limited, it also felt more polished, while sequel... Like I said, it was good, but also a bit too confusing at times (even finding the right trainer was a serious problem here and there), way too unpolished and also seriously buggy. Then again, it was the last Gothic game that was good. Just because right after it the series started to fall apart and ended up as a complete joke (first rule of Gothic club – you do not talk about ArcaniA). So, personally, I just accepted the fact that my beloved series is long dead and will never return. Recent demo of Gothic 1 remake was a pretty nice proof of that since to me it was clear that people who worked on it didn't have any idea about what used to make the original game so cool. Guess what? I was wrong.

Not about that crappy demo. But about the fact that series is dead. Because here come some awesome Czech guys and their mod. And yes, technically, The Chronicles Of Myrtana is a mod. Technically. Because you'll never get “just a mod” feeling from it. Not even once. Sure, it'll require you to have Gothic II in your Steam library (no need to install it, you just need to have it on your account), but all in all TCoM is the whole new Gothic game. It's pretty much as big as Gothic II, it's fully voiced (only in Czech and Polish at this point, but still, the original Czech audio is at least as good as in the official games), the writing feels totally right and keeps the same exact balance between deep atmosphere and a unique humor aftertaste, the world is surprisingly balanced, there's a lot of quests (most of which can be solved in different ways), while the new features? It's hard not to love them.

See, TCoM team loved the originals. And therefore knew how to preserve the original old school feeling. TCoM won't try to make your life easy. You'll still need to walk a lot, remember things and take notes in real life, but at the same exact time it offers some things that just make things to feel... again, I can't say “easier”, but... more natural, I guess. For example, if you'll save enough money, you'll be able to get yourself an expensive version of map with some basic markers on it. No interactive crap, just some markers. There are also more ways to travel now too and they're really smart. I can't believe it, but the guys actually added more quick travels, while keeping the original exploration feeling. It doesn't sound good, but trust me, it just works (I'm not Todd Howard, you can trust me, lol). In the big city there's also a fantastic “guide” option, which will cost you money (remember, money here is hard to make), but will help remembering streets layout. Finally, I just must say “thank you” to people who worked on journal. Quest descriptions here are superb. There's more, but you've got the idea. TCoM is exactly like Gothic II. Only better.

Yes. Better. And I can't even believe it myself. Even the story here is fantastic. Remember how Gothic II was a bit over the top here and there? Remember the ending, which was a bit too “ha-ha”? TCoM feels more like the first Gothic. Which always had better atmosphere and better written characters. Talking about characters, by the way. I really want to spoil you some things, but I won't. Let's just say that re-playing previous games before starting with this one is actually a very good idea. Because the ending here? It's a pure “OMG!” for all the fans out there. This game (yes, I refuse to call it a mod)? It's a fantastic present to everybody who care about the original characters from Gothic 1-2. Finally, as a cherry on top there's a non-linear ending. You know, Fallout-like one. Seriously, guys. We've got Gothic II. With Fallout-like ending. Which makes all the choices in game (that will also make a huge impact on the last two chapters) to feel unbelievably good. No, seriously. I'm almost 40 years old, and yet I squealed with joy like a little girl.

I was unable to stop playing TCoM until I was done with it. It's the best Gothic game. And not since the second, but since the first one. Because yes, after finishing with it, I must say that this game? It's better than Gothic II. You loved Gothic 1-2? Stop reading this review and download TCoM. NOW. And yes, it's completely free. Because Christmas miracles do happen. Happy Holidays. If you're a new player, some quests would feel a bit too confusing for you due to some unique gameplay mechanics (TCoM assumes that you've played the previous games), but since it's a good idea to re-play those before starting with this one anyway... Anyway, I'm shutting up. Like I said, TCoM is the best Gothic since... you know... Gothic and your arguments are invalid. Dixi.
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833
Awards Received
3
Awards Given
Video Showcase
I Have No Mouth And I Must Scream (Longplay): Part 1of7 - The Introduction
Video Showcase
Ninpū Sentai Hurricaneger (忍風戦隊ハリケンジャー): Complete Story Mode Playthrough (PlayStation)
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Duke Nukem group for all duke fans megaton, duke world tour, and eduke32
22
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2
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6
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Salien Stats
Level Reached
6
Bosses Fought
0

Experience Earned
37,165

Recent Activity

8.6 hrs on record
Currently In-Game
5.1 hrs on record
last played on Dec 2
252 hrs on record
last played on Dec 2
Fell_MTK Nov 17 @ 2:36pm 
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Average 70 Enjoyer Sep 14 @ 3:40pm 
hello):awylol:
W3IRDMACHIN3 Jul 30 @ 6:06am 
Have an awesome weekend! LOVE your profile!
Avant-Garde Lilith May 21 @ 3:39am 
hey! All good?
Makani Mar 31 @ 2:48am 
Hey, just wanted to say I love your reviews, you really channel that feeling of getting older and being sick of games wasting your time that I empathize more and more with every day. I was gonna give Nino Kui 2 a try cause its been so long since I played a Level-5 game, but your review really hit the points I was worried about in a JRPG, especially after the snorefest of Dragon Quest XI. Keep doing what you're doing, it does help.
Tiny&Purple Mar 27 @ 4:14am 
saw your review for Duck Season.
thought you'd find this article interesting:
https://www.theguardian.com/games/2022/mar/07/duck-hunt-light-gun