RimWorld

RimWorld

Edouy Nov 27, 2022 @ 3:43pm
Best mods for a new player.
What be good mods too help a newer player get in RimWorld?
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Showing 1-15 of 17 comments
Steelfleece Nov 27, 2022 @ 3:55pm 
I'd honestly start with none. Do at least the tutorial, maybe one playthrough beyond that pure vanilla.

After that, I'd add Harmony and Hugslib to ensure other mods work well. Character Editor is a popular one, alternatively Prepare Carefully if you use the most-up-to-date fork. Beyond that, there are so so many quality of life mods to choose from before even going into content. Quality Colors (continued) is a nice one that doesn't change much aside from making it easier to spot high and low quality items, Camera+ allows you to zoom in and out further, Compact Hediffs can make the health screen more manageable for some, Damage Indicators makes it easier to see how much damage things are doing to one another, Interaction Bubbles shows what pawns are saying to one another as little text bubbles, Killfeed adds a.... kill feed, RimHUD, Dubs Mint Minimap.... Heck, these are all just UI mods.
boytype Nov 27, 2022 @ 3:57pm 
I think that the best way to get into rimworld is No Mods.
And I am one of the biggest mod advocates around.

The base game without any DLC is a great way to learn the basics and mechanics of Rimworld, at the very least until you can reliably make it through the game without running out of food, medicine, or colonists.

After that, I would say that small things that address specific mechanical "quirks" that annoyed you while you were learning would be the best way to go.

Fluffys "Tab" mods overhaul the different UI tabs that you use to control the game, and are some of the first I would suggest. Camera+, like Steelfleece said, is almost mandatory. Or things like texture and animation mods that dont really change or add much content.
Last edited by boytype; Nov 27, 2022 @ 4:01pm
Edouy Nov 27, 2022 @ 4:04pm 
am just looking for quality of life mods. i loaded up the DLC or shut tham off?
Steelfleece Nov 27, 2022 @ 4:05pm 
I'd probably play without the DLC the first time, especially if you didn't do the tutorial. Or if you're about to. They add complexities you may just not want to deal with yet if you're still learning the basics.
VoiD Nov 27, 2022 @ 4:08pm 
For a new player?

None, start playing until something pisses you off.

Like "why are they dropping the damn food and blocking door tiles?!" then look up the workshop (which has the worst tags in gaming history, so good luck finding the mods) to see if there's a fix for that.

Spoilers: There is.
Edouy Nov 27, 2022 @ 4:08pm 
i know the basics of the game. good of too move on too quality of life mods but i just got all of the DLC.
boytype Nov 27, 2022 @ 4:09pm 
If you already purchased the DLC, it seems like a waste to not use them.

But the game would be considerably easier to comprehend and learn without all of the extra mechanics and items that are added with the DLC. Especially Ideology and Biotech, which add a ton of things that allow you to overhaul a lot of the way the game works to fit the players gameplay style.
boytype Nov 27, 2022 @ 4:13pm 
Last edited by boytype; Nov 27, 2022 @ 4:14pm
'Guti Nov 27, 2022 @ 4:14pm 
Originally posted by Edouy:
am just looking for quality of life mods. i loaded up the DLC or shut tham off?
Don't enable DLCs just yet.

RimHUD
Wall Light
Camera+
Allow Tool
Pick and Haul
Common Sense
Numbers
ResearchPowl
Medical Tab
...

Honestly the more you play the more you'll find out what mods you want/need and you just need to search for it.
Wantoomany Nov 27, 2022 @ 4:17pm 
Originally posted by boytype:
If you already purchased the DLC, it seems like a waste to not use them.

But the game would be considerably easier to comprehend and learn without all of the extra mechanics and items that are added with the DLC. Especially Ideology and Biotech, which add a ton of things that allow you to overhaul a lot of the way the game works to fit the players gameplay style.


It's ok, he has a whole 2.5 hours in the game. He's got this!
boytype Nov 27, 2022 @ 4:18pm 
Originally posted by Wantoomany:
It's ok, he has a whole 2.5 hours in the game. He's got this!

Probably already got his first ship launch under his belt then lol
Theutus Nov 27, 2022 @ 4:31pm 
I run about 102 qol mods, Fluffy and Owlchemist's are must haves to start
mikeandanneva Nov 27, 2022 @ 4:53pm 
Get RImPy for mod managment. You do not need it for 10 mods. You will when you get to 100, and you will get there. Learn the file structure, how to back up mod packs and lists, and config files. Mods will update and break your game at some point. If you learn how to roll back everything early, this will be much less infuriating.

To your question, "What's That Mod" shows what mods spawned something. Useful.

Also recommend Rocketman for performance. Won't matter until the mid-late game when you're past 15 pawns, but it does help.
Hykal Nov 27, 2022 @ 5:02pm 
No mods. Except of course for Wall Light.
Duke Flapjack Nov 27, 2022 @ 6:47pm 
Here's two that will eliminate a lot of micromanagement (which is absolutely the bane of my existence):

https://steamcommunity.com/sharedfiles/filedetails/?id=2580837227

https://steamcommunity.com/sharedfiles/filedetails/?id=715565262

Free Will has absolutely transformed my game experience. It can be a bit irritating at times (as pawns act more like actual people and less like robots) but it makes it so you don't at all have to micromanage the work tab.

The latter automates a lot of resource gathering.

I'm running a little more than 400 mods and these two are pretty much my only absolute cannot play without them mods. I even don't mind playing with a random group of initial pawns as Free Will does a half-decent job of squeezing all available work out of any group of pawns.
Last edited by Duke Flapjack; Nov 27, 2022 @ 6:50pm
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Date Posted: Nov 27, 2022 @ 3:43pm
Posts: 17