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Zgłoś problem z tłumaczeniem
Much harder than the last one. There are a couple flaws, namely that the antline doesn’t light up when pressing the button to turn on the gel, and the exit portion looks a little “blocky” and undetailed for my taste. Still a great chamber and series, all in all.
Difficulty: 6.25/10
Design: 8.5/10
Enjoyed: 7.5/10
Read my profile before reading the rest of my comment!
This reminds me of Mevious's understanding of blue gel, specifically "Height". Well done.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
DED before TAR except after RE.
Maybe you could add some space between the grating and the floor to prevent the cube from getting stuck in there. 128 Hammer units should do it.
When the frankencube is dispensed and, occasionally, at other times, I hear the "Oh, fiddlesticks..." that means that a sound file called for by the map is not installed. This happens on all Parts that I've played so far. Any idea why that might be?
Still I think my way is exploiting map deffects.
he does the intended method, but unfortunately his method of doing part 4 isn't quite intended
Thanks for these awesome maps. I enjoyed it very much.