1,814 ratings
Long War Alien Pack
File Size
396.340 MB
Dec 17, 2015 @ 9:56am
Aug 29 @ 8:22am
11 Change Notes ( view )

Subscribe to download
Long War Alien Pack

Long War Alien Pack
by Long War Studios

This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes:

* Muton Centurion, a Muton leader with the ability to inspire its allies
* Muton Elite, a powerful Muton who can dominate in battle
* ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies
* Naja, an alien sharpshooter related to the Viper
* Sidewinder, a speedy alien skirmisher related to the Viper
* Sectoid Commander, a stronger sectoid with area-of-effect abilities
* ADVENT MEC Archer, a mechanized unit built to bombard at long ranges
* Chryssalid Soldier, a larger, strong Chryssalid
* Hive Queen, a monstrously large Chryssalid
* ADVENT Sentry, a soldier specializing in overwatch abilities
* ADVENT Grenadier, a soldier with a grenade launcher
* ADVENT Rocketeer, a soldier with a rocket launcher
* ADVENT Gunner, a suppression specialist
* Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well.

If you prefer just to use the old Muton Centurion mod, it's available as v1 of the Alien Pack on the Nexus ( http://www.nexusmods.com/xcom2/mods/5/?). v2 and later is the full Alien Pack, the same as this mod. You should unsubscribe from this mod to get it working properly.

------------------- CREDITS --------------------

Concept Artists
Dana Henderson (http://www.danaillustration.com/)
James "JCLewis" Karlson

Modeling and textures
Muton Centurion, ADVENT Drone, Naja, Sidewinder, Sectoid Commander, MEC Archer: James "JCLewis" Karlson
Muton Elite, Hive Queen: Chris "CapnBubs" Mansell (Twitter: @capnbubs)

Additional Artwork / Technical Artistry
Alexander "XMarksTheSpot" Behne
Dana Henderson

Technical Lead
Rachel "Amineri" Norman

Design Lead
John Lumpkin

Tim "Bilfdoffle" Evans
Lance D. Allen
Xavier Wynns
Matt Price


Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

--------------- COMPATIBILITY ----------------

This mod swaps the vanilla class X2Action_WallClimb.

----------- TROUBLESHOOTING ------------

NOTE: IF after the update you are getting floating ADVENT heads or other issues, you should exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide

NOTE 2: The Alternative Mod Launcher tends to give bad information about our mods. They don't conflict with each other.
Popular Discussions View All (22)
Aug 17 @ 5:17pm
crash when loading
Aug 21 @ 1:29pm
Hive Queen
Aug 29 @ 9:27am
AlienPack DIY Modding HowTo
Long War Studios
< >
Dragon32 Oct 23 @ 5:46am 
This mod doesn't affect the alien rulers (Viper king etc.) Something else must be stopping them from appearing. Are you running Restrict Rulers? Perhaps that.
Axel-Virus Oct 23 @ 4:25am 
Is it more harder than normal ? Or it is balanced about number of enemies ?
gzbenx Oct 23 @ 3:45am 
Where is the 3 advent king? I just saw a Viper king once in the hole but them never appear any more in game?
Blackout Oct 21 @ 7:15pm 
What's up with advent sentry? They seem to reliably crit me through cover from max range. Maybe i'm just really unlucky, but it seems like if i don't kill them immediatly someone's gonna take damage/die.
Blaze Oct 16 @ 11:13pm 
Has there been any thought put in to adding some synergy with the "Mod achievements" mod, the way A Better Advent has? It's very nice to have that kind of frame of reference to be able to double-check what makes these aliens different from the ones in the base game.
Vortex-Pixalation Oct 13 @ 6:55pm 
The Nest mission must be finished to upgrade them
醉菜德 Oct 13 @ 6:39pm 
When I use this mod(and other LW mods) I cannot upgrade the DLC weapons such as the axe and the pistol. I'm quite sure I have the essential tech.
Vortex-Pixalation Oct 8 @ 8:11pm 
@MegaEdu13 that is a blantant lie, I checked the code
The Big Red 1 Oct 8 @ 3:38pm 
when im playing legend ironman no "vanilla" enemy corpses "drop" for me is this a bug or a conflicting mod problem?
MegaEdu13 Oct 8 @ 2:55pm 
I came here to say the same.

The mod isn't just adding new enemies to the battlefield, it is spawnning more of them too. I was using it on Legend and it feel frustating. Fell ok, if you chose to start the game with six soldiers, what I think pretty cheating. Lack the balance here, then.

Had to unninstal it.

Great mod. Need fix.