XCOM 2
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Long War Alien Pack
 
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396.338 MB
17. joulu, 2015 9.56
7. joulu, 2016 13.01
13 muutosilmoitusta ( näytä )

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Long War Alien Pack

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By Pavonis Interactive
http://www.pavonisinteractive.com

This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes:

* Muton Centurion, a Muton leader with the ability to inspire its allies
* Muton Elite, a powerful Muton who can dominate in battle
* ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies
* Naja, an alien sharpshooter related to the Viper
* Sidewinder, a speedy alien skirmisher related to the Viper
* Sectoid Commander, a stronger sectoid with area-of-effect abilities
* ADVENT MEC Archer, a mechanized unit built to bombard at long ranges
* Chryssalid Soldier, a larger, strong Chryssalid
* Hive Queen, a monstrously large Chryssalid
* ADVENT Sentry, a soldier specializing in overwatch abilities
* ADVENT Grenadier, a soldier with a grenade launcher
* ADVENT Rocketeer, a soldier with a rocket launcher
* ADVENT Gunner, a suppression specialist
* Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well.

If you prefer just to use the old Muton Centurion mod, it's available as v1 of the Alien Pack on the Nexus ( http://www.nexusmods.com/xcom2/mods/5/?). v2 and later is the full Alien Pack, the same as this mod. You should unsubscribe from this mod to get it working properly.

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------------------- CREDITS --------------------
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Concept Artists
Dana Henderson (http://www.danaillustration.com/)
James "JCLewis" Karlson

Modeling and textures
Muton Centurion, ADVENT Drone, Naja, Sidewinder, Sectoid Commander, MEC Archer: James "JCLewis" Karlson
Muton Elite, Hive Queen: Chris "CapnBubs" Mansell (Twitter: @capnbubs)

Additional Artwork / Technical Artistry
Alexander "XMarksTheSpot" Behne
Dana Henderson

Technical Lead
Rachel "Amineri" Norman

Design Lead
John Lumpkin

Playtesting
Tim "Bilfdoffle" Evans
Lance D. Allen
Xavier Wynns
Matt Price

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

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--------------- COMPATIBILITY ----------------
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This mod swaps the vanilla class X2Action_WallClimb.

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----------- TROUBLESHOOTING ------------
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NOTE: IF after the update you are getting floating ADVENT heads or other issues, you should exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

NOTE 2: The Alternative Mod Launcher tends to give bad information about our mods. They don't conflict with each other.

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Suositut keskustelut Näytä kaikki (27)
43
17. elo, 2016 17.17
crash when loading
Zeglouton
32
9. tammi 14.34
AlienPack DIY Modding HowTo
Pavonis Interactive
29
21. elo, 2016 13.29
Hive Queen
texasgoldrush
< >
787 kommenttia
H E K A T [ART] 19. kesä 12.36 
lol I forgot I had this installed and a rocketeer came out of the fog of war and killed my 2 highest ranked snipers in one shot O_o. RIP Liara, RIP Garrus
=[NK]= Col. Jack O'Neil 18. kesä 6.35 
You can easily comment out the new classes in the ini files and keep the old
Pope 18. kesä 4.15 
@semper fitz=VX9= this is the perk pack: http://steamcommunity.com/sharedfiles/filedetails/?id=719109968 unfortunately they added other classes on top of those in the LW2 mod itself which aren't available elsewhere, same with the coilguns.
Dr. Rob 17. kesä 4.53 
do i have to start new campaign?
and does the campaign get harder with this?
acolem23 16. kesä 5.34 
I guess you forgot to mention to install this AFTER you get plasma weapons.... The difficulty is just ridiculous....
Dragon32 10. kesä 6.14 
@jinx weaverHD:
Yes, and you shouldn't run it with LW 2.
jinx weaverHD 9. kesä 17.52 
do this mod work without long war?
Dragon32 4. kesä 16.14 
@semper fitz=VX9=:
LW Perk Pack. No Technical though. And not exactly the same perks as the classes in LW 2.
semper fitz=VX9= 4. kesä 16.12 
OOPS. I thought I was on the LW2 Page. Well, at least I can get the aliens here. Now I just need a standalone for the classes, please. TY
semper fitz=VX9= 4. kesä 16.09 
I've been playing this for weeks. It's a great mod, but the difficulty is insane, no matter what "difficulty" you play. I wish there was more explanation of the missions. The infiltration system is neat, but it doesn't give me enough information to go on, and, no, I am not going to run a calculator app. I just quit an "extremely light" mission in which the enemy was "vulnerable". Neither of those were the case. Every other turn three more losers dropped in. Don't try explaining to me how to overcome this. I'm not interested. Here's what I really want. I want the unique classes, aliens and AWC. Everything else is outside of my wheel house. Don't get me wrong, PI made a great mod, but it's not my play style. The more I conform, the less I want to play. I'd be willing to buy/donate a reasonable amount to get a LW2 Light, with the aliens, sxcom classes and AWC.