2,168 Bewertungen
Long War Alien Pack
396.338 MB
17. Dez. 2015 um 9:56 Uhr
7. Dez. 2016 um 13:01 Uhr
13 Änderungshinweise (anzeigen)

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Long War Alien Pack

By Pavonis Interactive

This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes:

* Muton Centurion, a Muton leader with the ability to inspire its allies
* Muton Elite, a powerful Muton who can dominate in battle
* ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies
* Naja, an alien sharpshooter related to the Viper
* Sidewinder, a speedy alien skirmisher related to the Viper
* Sectoid Commander, a stronger sectoid with area-of-effect abilities
* ADVENT MEC Archer, a mechanized unit built to bombard at long ranges
* Chryssalid Soldier, a larger, strong Chryssalid
* Hive Queen, a monstrously large Chryssalid
* ADVENT Sentry, a soldier specializing in overwatch abilities
* ADVENT Grenadier, a soldier with a grenade launcher
* ADVENT Rocketeer, a soldier with a rocket launcher
* ADVENT Gunner, a suppression specialist
* Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well.

If you prefer just to use the old Muton Centurion mod, it's available as v1 of the Alien Pack on the Nexus ( http://www.nexusmods.com/xcom2/mods/5/?). v2 and later is the full Alien Pack, the same as this mod. You should unsubscribe from this mod to get it working properly.

------------------- CREDITS --------------------

Concept Artists
Dana Henderson (http://www.danaillustration.com/)
James "JCLewis" Karlson

Modeling and textures
Muton Centurion, ADVENT Drone, Naja, Sidewinder, Sectoid Commander, MEC Archer: James "JCLewis" Karlson
Muton Elite, Hive Queen: Chris "CapnBubs" Mansell (Twitter: @capnbubs)

Additional Artwork / Technical Artistry
Alexander "XMarksTheSpot" Behne
Dana Henderson

Technical Lead
Rachel "Amineri" Norman

Design Lead
John Lumpkin

Tim "Bilfdoffle" Evans
Lance D. Allen
Xavier Wynns
Matt Price


Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

--------------- COMPATIBILITY ----------------

This mod swaps the vanilla class X2Action_WallClimb.

----------- TROUBLESHOOTING ------------

NOTE: IF after the update you are getting floating ADVENT heads or other issues, you should exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide

NOTE 2: The Alternative Mod Launcher tends to give bad information about our mods. They don't conflict with each other.

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Beliebte Diskussionen Alle anzeigen (27)
17. Aug. 2016 um 17:17 Uhr
crash when loading
9. Jan. um 14:34 Uhr
AlienPack DIY Modding HowTo
Pavonis Interactive
21. Aug. 2016 um 13:29 Uhr
Hive Queen
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777 Kommentare
Caelus 21. Mai um 3:47 Uhr 
being stunned for 4 to 6 turns is a bit much..... 1 turn is ballanced, anything more than that is ridiculous. alot happens in 1 turn.... i dont understand a person who plays so slowly that they think 4 to 6 turn stun is ok and acceptable.... you must play very slow and badly if you have moments of doing nothing for 6 turns... no wonder you guys complained about the timers all the time if you play in a way in which you see no action and nothing happens for 6 turns.... sorry but for me a entire game ending firefight can happen and end in 2 turns lol ..... 6 turn stun is a 1 hit kill in that circumstance.

by the way your how to doesnt work, i cant remove certain aliens despite having changed thousands of lines of code and using a search function to hunt through the very long text brick and changing everything that needs be changed. cant disable them
ACCOLADES- 9. Mai um 8:24 Uhr 
It would've been better to have these new aliens come out later in the game. Honestly, they seem too OP.
carewolf 7. Mai um 9:14 Uhr 
Fuck the ardent drone. The rest a cool and give variaty, but 2 armor high dodge in the very first mission against rookies? And not just one or two as a boss, but everywhere as footmen?

Please delay them a couple of mission.
Dragon32 4. Mai um 9:41 Uhr 
Read "AlienPack DIY Modding HowTo" for how to disable a particular baddie.
frizzeldian12 3. Mai um 18:29 Uhr 
Can you please take out the drones? I hate their death animation and the rediculous stun
Dragon32 10. Apr. um 11:25 Uhr 
It's still available on Nexus, v1.0. If that's any help.
「死の火」 Yamino Takamaru 10. Apr. um 8:08 Uhr 
@Vanzgars: Because this mod WAS that and then was changed without previous announcement...biggest dickmove possible.
Vanzgars 10. Apr. um 7:41 Uhr 
Why is the Muton Centurion only version's not available on the Workshop ?
XxDefuntoxX 28. März um 8:57 Uhr 
ADVENT drone are very op at the beginning of the campaign, especially on the legendary difficulty.
Xpyder 18. Feb. um 10:29 Uhr 
Actually the thin men were genetically modified versions of the viper, not an evolutionary precursor. They came after and were an intentionally modified subbranch designed specifically for purpose