XCOM 2
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Long War Alien Pack
 
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17 дек. 2015 в 9:56
7 дек. 2016 в 13:01
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Long War Alien Pack

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Описание
By Pavonis Interactive
http://www.pavonisinteractive.com

This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes:

* Muton Centurion, a Muton leader with the ability to inspire its allies
* Muton Elite, a powerful Muton who can dominate in battle
* ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies
* Naja, an alien sharpshooter related to the Viper
* Sidewinder, a speedy alien skirmisher related to the Viper
* Sectoid Commander, a stronger sectoid with area-of-effect abilities
* ADVENT MEC Archer, a mechanized unit built to bombard at long ranges
* Chryssalid Soldier, a larger, strong Chryssalid
* Hive Queen, a monstrously large Chryssalid
* ADVENT Sentry, a soldier specializing in overwatch abilities
* ADVENT Grenadier, a soldier with a grenade launcher
* ADVENT Rocketeer, a soldier with a rocket launcher
* ADVENT Gunner, a suppression specialist
* Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well.

If you prefer just to use the old Muton Centurion mod, it's available as v1 of the Alien Pack on the Nexus ( http://www.nexusmods.com/xcom2/mods/5/?). v2 and later is the full Alien Pack, the same as this mod. You should unsubscribe from this mod to get it working properly.

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------------------- CREDITS --------------------
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Concept Artists
Dana Henderson (http://www.danaillustration.com/)
James "JCLewis" Karlson

Modeling and textures
Muton Centurion, ADVENT Drone, Naja, Sidewinder, Sectoid Commander, MEC Archer: James "JCLewis" Karlson
Muton Elite, Hive Queen: Chris "CapnBubs" Mansell (Twitter: @capnbubs)

Additional Artwork / Technical Artistry
Alexander "XMarksTheSpot" Behne
Dana Henderson

Technical Lead
Rachel "Amineri" Norman

Design Lead
John Lumpkin

Playtesting
Tim "Bilfdoffle" Evans
Lance D. Allen
Xavier Wynns
Matt Price

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

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--------------- COMPATIBILITY ----------------
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This mod swaps the vanilla class X2Action_WallClimb.

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----------- TROUBLESHOOTING ------------
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NOTE: IF after the update you are getting floating ADVENT heads or other issues, you should exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

NOTE 2: The Alternative Mod Launcher tends to give bad information about our mods. They don't conflict with each other.

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Популярные обсуждения Просмотреть все (27)
43
17 авг. 2016 в 17:17
crash when loading
Zeglouton
32
9 янв в 14:34
AlienPack DIY Modding HowTo
Pavonis Interactive
29
21 авг. 2016 в 13:29
Hive Queen
texasgoldrush
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Комментариев: 759
PizzaSHARK! 👻 час назад 
Really? LW aliens, like most LW mods, are presumably balanced around larger squad sizes and the LW perk pack. If you're using different classes or smaller squads, they probably need tweaking. I found Drones to be overpowered with the 20 Defense on top of 2 armor when I was running squad size 6 with Shadow Ops' more defense-focused classes, but they're pretty much okay with squad size 8 and default LWPP classes.

I'm assuming the config files for aliens in LW2 will be the same. Nerf them if you feel like they're too strong. I'll wait to see what they do to SPARKs, but I might have to nerf Gunner damage if SPARKs don't get a lot of help - mk2 Gunners could kill my newbie SPARKs in a single attack and had the high Aim necessary to reliably hit them.
shadow79 18 янв в 15:44 
Just not with... I meant
shadow79 18 янв в 13:54 
I hope there will be options to still turn off each mod we don't want to play with once the Long War 2 mod is added. I still think the Alien pack is very unbalanced and want to play the long war 2 mod, just long with the long war aliens. If that makes sense?
PizzaSHARK! 👻 16 янв в 19:28 
You can just look at the config files if you're curious Zevvion, but the descriptions above are already pretty accurate. Sentries get abilities like Ready for Anything and Covering Fire to make them more effective at overwatching. Gunners can use Suppression and use a much stronger cannon. Grenadiers can launch flashbangs, Rocketeers can fire off rockets. MEC Archers tend to run away and use their grenade launcher from long range, Naja tend to stick to cover and snipe at people, Sidewinders tend to use their mobility to run forward to flank or grab.

If you've already played with the aliens, there shouldn't be anything you don't already know. If you're curious, just look at the config files.
Spinosaurus Aegyptiacus 16 янв в 14:14 
Silly question, because I cannot seem to find it if it exists: Is there a long war "game mode" for Xcom 2?
Zevvion 16 янв в 14:02 
So... can we get like an actual description on the enemies it adds and what they can do? I appreciate you being intentionally vague so I can discover myself, but after many campaigns I still have no idea what some enemy types can actually do.
Master Roshi ._. 15 янв в 10:47 
@Dragon32
Idk why but every time i start a new game i get half way or semi through the first few my game crashes like crazy. Some mods work, some dont. Like I want more enemies to fight against along with the dlc/weapons/ rulers but i never have any luck with any of the mods working together or with out the game crashing. Also I love to play with LW mods they're amazing but I wanna know what im doing wrong and what double enemies i should use to make sure the dlc work.
Vortex-Pixalation 14 янв в 14:47 
It works with the Dlcs
st030 14 янв в 9:07 
Is it working or not with DLC's ?
Dragon32 11 янв в 10:27 
@Derp King ._.
Worked fine for me last campaign with all of the Firaxis DLC (and about 280 other mods).