XCOM 2
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
   
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Oct 13, 2017 @ 8:09pm
Dec 11, 2022 @ 9:34am
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
ALLIES UNKNOWN IS RECOMMENDED BUT NOT REQUIRED!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted.
  4. Congrats! That Reaper/EWR will appear whenever!

This is not the cosmetic version of the mod! To get the cosmetics for regular soldiers, please subscribe to Black Ops III :: Helmets + Uniforms instead!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot 115, callsign 'Reaper', from Call of Duty: Black Ops III. Allies Unknown is recommended but not required; there is a Proving Grounds project that lets you build an E.W.R. if you beat the Lost Towers mission. If the content is not enabled, you can still build it for a price.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • You can recruit, build, find, or build your own Experimental War Robot.
  • Does not require Alien Hunters!
  • 5 different heads to choose from!
  • Can bond with other units!
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.
  • The Reaper cannot interact with special GP/DLC objects such as the Blacksite Vial and the Statis Tube since that locks up the Matinee for some reason.

COMPATIBILITY

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids.
  • RustyDios for letting me use Custom SPARK Classes Redux to select a class after being built.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.104:
  • Fixed bug where enabling this mod would make the Psi Lab not train any soldiers at all. Now it should only exclude EWRs.

Release ver: 1.100:
  • Moved assets into the Black Ops III character pack and made it into a requirement. If you are missing assets, you must subscribe to the Black Ops III character pack.
  • Updated materials for the final time.
  • Fixed rocket FX rotating all the time.
  • Support for RustyDios' [WotC] Expanded ROBOTICS Repair Facility v3
  • You can now pick your own class after building/obtaining an EWR unit(Thanks goes to RustyDios for permission to use Custom SPARK Classes Redux for this)!
  • You can now obtain the EWR from mission rewards, Covert Ops, or at the Black Market.
  • Changed last name generation to generate psuedo MAC Address.
  • Added Check to ensure that 2 important mods are installed.
  • Cleaned up XGCharacterGenerator_BOIIIReaper.uc
  • The E.W.R can now bond with other units and participate in Covert Ops.
  • Added several new passive abilities to the E.W.R., including pure passives that describe its special functions.
Popular Discussions View All (4)
7
Mar 10 @ 11:02am
PINNED: Bug Report Thread
∑3245
6
Apr 16, 2018 @ 2:21pm
PINNED: General Feedback Thread
∑3245
0
Oct 13, 2017 @ 8:23pm
PINNED: Balance Feedback Thread
∑3245
84 Comments
knightwing78 May 10 @ 1:48pm 
will this mod work with the rpgo mod or is it not compatibly??
SimoneP Apr 23 @ 9:53am 
@ Inerael parameters to change are in XComGameData_Techs.ini.
Inerael Apr 6 @ 3:11pm 
hey, i tried to open the files with visual editor and notepad++ to try to change things myself (with my litle knowledge x) ) but it seems like the application can't read "binaries" or i dont know what . Does someone know somthing ? :'(
Inerael Apr 5 @ 5:07pm 
Amazing mod, wanting to make a droid army . Just wondering if there is a way to reduce build time, or maybe a mod ? If someone could help me :)
PorkChopsFam Jan 10 @ 2:55pm 
hiya mate, so i purely wanted to use this mod for the cosmetics (alongside the other cosmetic mod) but im unable to equip the default reaper specialist helmet on my soldiers (torso, arms, and legs are working fine). Any idea how to work around this and get the helmet you feature in the mod's images?
EM7HydraFox Mar 4, 2023 @ 7:26pm 
The E.W.R's "Machine Learning' passive doesn't seem to work for some reason and using a certain mod that allows changing/adding 'hidden' abilities instead changes the Reaper's current class's abilities, it's still good nonetheless. With some of the mods I use the Reaper also have access to PCS despite it's 'passive'.
Musterduck Sep 19, 2022 @ 9:59pm 
thank you for posting mazinger, i've also had the same issue with the psi lab
MazingerZero Jul 16, 2022 @ 12:44am 
I don't know how, but this mod seems to screw with the psi lab so it won't accept any rookies
∑3245  [author] May 13, 2022 @ 1:48am 
@philmakerguy @RustyDios
It should be fixed for future EWRs, but existing ones will need to be rebuilt using console commands or using the GTS if possible.
RustyDios May 13, 2022 @ 12:56am 
yeah, these guys should not be rookie rewards, and freshly built should be cpl too ...
unfortunately there is nothing we can do about this between us.
Need to wait and see a response from E3245 (mod author)

hmm.. you could try the LevelUpSelectedSoldier console command .. (( or the RebuildSelectedSoldierClass console command if you have the Additional Soldier Console Commands mod ))