Pubblicata: 15 dicembre
Alpha Protocol is a modern-esque style third person stealth game with
an enriching story element. The first thing to notice is that the sensitivity
in the aim mechanic is just insane, if not annoying to the point of unplayable.
The game would benefit from a field of view slider, or the ability to scroll
out as well.
The story centers around a top secret governmental program created
to do the governments dirty work, so at the same time giving them plausible
deniability if anything should go wrong. It is a modern James Bond game,
without the corny puns. The choices you make effect how the environment
shapes around you. The result of your choices change the context of the game,making you feel like what you do matters.
The character build comes with many different options for what you can
choose as a specialization, as well as active and passive abilities. This
adds to the games replay-ability. In addition, the weapons come with a large
variety of customization options. The guns feel good, and convey the right
weight and power that you want to have in a shooter game. You can play the game in the style you want, whether it be melee, ranged, or stealth; the game doesn't punish you for playing how you want but rewards you for it.
The game also offers the option for technical minigames; you are for
the most part not forced to lock pick or hack to get to certain areas; you could, for example, use a grenade to force your way past. The difficulty of the minigames increases as you level up, but they offer variations so that it's not repetitive and boring. The only issue I had was with the computer hacking minigame, in which again the extreme mouse sensitivity leads to not completing the hack within the time limit, which then activates alarms, and can then lead to pulling you out of the stealth mode you had successfully completed until that moment.
The combat is done very effectively. You can charge in to attack your
enemies, but be aware that the enemy will respond to your tactics, and employ methods to try and counter your approach. The stealth element was very satisfying, as you can actually ghost through a level if you choose. The enemies level in difficulty, adding to the suspense and requiring that you choose how to level your character carefully, or follow the preselected level design paths for you. As well as making you think more about how you are going to approach any situation.
The level design is done very well. Despite the fact that it is linear,
each zone looks different, and every mission adds variety in enemies and aesthetic, making the linear aspect a non-issue.
The game interacts with you; your choices make a difference. You can
create the character you want to create, and play the way you want to play. This game has been enjoyable to play; I never felt that my time was wasted. This is an easy game to recommend.
This is a summary of my review video, which I encourage you to
watch if you are looking for a more in-depth review.
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