Публикувани: 21 март
I bought this game expecting a tense spy drama like Tinker Tailor Soldier Spy or The Americans. After spending 10 minutes preparing the perfect disguise for my initial mission, the arms dealer's henchmen immediately read me as American and opened fire. So much for spying. Well, perhaps i could at least sneak? Nope. Aside from the janky controls and flaky stealth mechanics, the game repeatedly forces you into frontal assaults anyway. The most appalling part, for me, is when it proudly sums up all your kills at the end of the mission, and awards you perks for them, which really drives home just how messed up the story is. Running around killing (or even "just" disabling) hundreds of foreign nationals without any rules of engagement made me feel a lot more like a terrorist than an operative.
And it's a shame because there is some good dialog in there. The story is in the vein of Nikita, conspiracy on top of conspiracy, and it is fun to choose alliances and watch the drama unfold. Just fun enough for me to complete the game. But the boss battles, the waves of enemies, the woefully linear levels... At some points in the game you have to make life or death decisions, but i just didn't care because the majority of the game is built around you killing people with no consequence at all. If there had been more dialog, undercover missions, an open world to explore, any opportunity to downshift and become invested in the places i visited, then the poor decisions i made may have had some emotional resonance. Instead i was sent straight on to the next mission with more faceless bad guys and superhuman bosses to kill. Hard to recommend unless you are really craving a spy fix and are willing to put up with a lot of mindless shooting.