Publicada: 1 Julho
Mission: Assault the Triad leaders place.
My preferred method: Stealth
After the mission, I realize that main character has a great potential on doing Kung-Fu 10/10
Alpha Protocol is a (really) rough gem. A game with a lot of great ideas, great 'vision' yet suffered with a troubled development that result in a lack of focus, polish, and technicality. It's one of those 'could've been significantly a lot better" game. Every aspects of this game is well thought of but all of them comes out half-baked and leave out a lot of room for improvement. It feels more like a "prototype" or some sort. And this game is surely one of those games that I REALLY wanted to see to be remastered / reimagined, or at least the ideas should be re-created. Though the chance is close to zero,
The main story theme of Alpha Protocol iis actually nothing special nor original, though the story of a rogue secret-organization agent story always catch my attenttion and certainly one of the more intriguing plot point. But what make Alpha Protocol stands out is the delivery of this story. The twist, the intel / dossier, flow, and pace is decent, though again.. due to the development.. there's some.. "cringe-worthy" moment, that moment when it feel rushed or generally feels that there are something missing. But, anyway, it's still a great one. The strong point is the choice and consequences system, it's not black, it's not white. It's gray. It proves Obsidian's great attenttion of story and character interaction (which later is more realized in FO: NV) , because I feel like that this is what makes me keep going, despite all its mechanic flaws. Yet again, and again.. troubled development.. it has dated direction and story presentation.
The RPG mechanic blends nicely with the gameplay, the safehouse system with E-mail, intels, black market, armor and weapon customization adds a little chunk of immersion. Gunplay is good, it has a big potential of nicely balanced stealth and action. Yes, "potential". It has solid gameplay, OK.. the control is clunky and annoying sometimes, cameera placement is a bit odd, but the real problem is those telepathy-equipped A.I:
> Try to beat down a guard in the entrance.
> Alert all guards in the mansion
And it's annoying unpredictable behavior, I mean sometimes I feel like the guards has eagle vision or something, but at times they don't even realize their friend is tranquilized just in front of them. Also you can literally use hand to hand combat to wipe out an entire "elite" guard, well..atleast until the last few missions.
Now, if you use focused on stealth skills and equipment you can walk your way out like a ghost, with ease, like..a ghost, without much planning and analyzing.
Nothing worth noting, certainly not bad. Voice acting, soundtrack, sound effects are "good enough" for me.
It's a really "basic" UE3 graphic, no stunning modification / addition,stiff animation, but at least the level deign is pretty good, albeit feels a bit "archaic", small and it looks somewhat more linear than it actually is. In other words, dated but still nice to look at.
Despite all the technical flaw lack of polish, and , dated in almost every aspect, what truly holds this game together is the brilliant narrative and the implementation of many great ideas in this game, though it comes out half baked and lacking focus. Alpha Protocol feels like a prototype than a full-fledged game, well in a way, I guess it is. It could've been a lot better, it could've been expanded, it could've been a bigger, more immersive, more complex game if it has better development and production value. It was an interesting and exciting experience for sure. And Alpha Protocol is one of those game that I'm eager to see it re-created in any form through remaster, sequel, or re-created ideas, from some kind of 'prototype', 'half finished' game to a full fledged, high-production value game, because surely this game has a ton of intriguing ideas.