Verfasst: 28. Juni
Would you like to take part in an action movie where the protagonist got betrayed by his higher ups and gone rogue and then needs to stop the "Evil forces" from "destroying the world"? If yes, Welcome to Alpha Protocol or "<instert_movie_title_here> : The Game ." Alpha Protocol, is an cover-based RPG shooter(yeah sounds weird but that how it plays for me at least) in which decision matters. Game got decent replay value but thats if you overcome the little performance setbacks(that I only read about) . Story
One thing that grab me was the story or to be more precise, the way the story is being told. You start the game with a tutorial missions and once you complete them, you gonna be send on the field. But before that you gonna be send to forward in time during an interrogation in which you gonna hear something like "overview" of your past actions and this happens for most part of the game . After the interrogation you are send on the field where the game actually starts.
Without spoiling much( aka wont say nothing about start and end of the game) can freely say that most of the game happens in 3 cities : Rome,Moscow and Taipei . Each of the cities got its own main "questline" but you can unlock side quests if you buy intel from the black market. But have in mind ... once you leave the city you cant go back so you may try to complete it all.
In terms of actual plot ... well its pretty generic : you are betrayed, you go rogue, you have to oppose a big corporation before it start a war. During the journey you will meet different characters that may or may not help you . Dialogue
Game offers decision making that often counts on your response during little chit chat and less about the action you take. But you have to be a fast thinker when comes to picking a response because the game doesnt want to break immersion. But no worries since you can response in 3 ways: professional, offensive and suave. You have to take in mind that different characters respond differently to your answers so you must be quite a talker if you want to profit with your tongue. And by profit I mean getting some bonus intel or perks . Hell, you may even skip half a mission if you know the right guy! Missions
The game isn’t a straight line of mission after mission. Instead you are given a safehouse(hub) from which you buy and equip gear, obtain intel and start missions. You still have main missions but by doing side missions may unlock different ways to complete missions or simple perks. Now some missions are available only for some “period of time” so you have to pick well what mission to do and when. Skills
While you play you will gather experience points which will give you ability points that will help you upgrade your skills : Stealth , 4 weapons(Pistol, SMG , Shotgun and Assault Rifles) , Sabotage , Technical Aptitude , Toughness and Martial Arts . Now you cant max them all so you have to pick the best that suits your style. To help you out with this, the game offers you to pick 1 class out of 3... or make your own class if you pick the option Freelancer.
While upgrading your skills you will "learn" some abilities to help you out in emergencies. Though some abilities like "Shadow Operative" makes the game feel more fantasy than realistic which is a shame. But overall game gives options for different styles though at some times its punishing and makes no sense. Equipment
What is gonna be a RPG game without gear,huh?
Well the gear options in here is quite limited but still add some sort of depth ... maybe . Before every mission you can check your gear and gear up the way you want it with gadgets and such.
You can carry 2 weapons at once and you can customize them a bit. You can change their barrel,scope, magazine and grip. Once you are done with it its time to pick your suit. Suit can be equiped with up to 4 different modifications that can help you out. Last but not least you got your gadgets wheel which you can fill with grenades, mines, EMP, first aid and some others that I never used. Once geared up its time to head to the battlefield .
And always be sure that you have enough ammo to start the mission without problems. Combat and Shooting
As said, combat is mainly cover-based shooter style but you can do stealth takedowns and as far as I remember one boss fight ended up with kiting a lot .
Now the shooting is a bit different than most games because you need to "focus" aka wait for your crosshair to get smaller and brighter before you make your shot. This is ♥♥♥♥♥♥♥ off players quite fast in early games when you dont have any upgrades in your weapon of choice skill. There arent that many big fire fights to make it a "rage-quit" material. Overall it need some time to get used to it . Hacking
Now time for the most annoying part of the game for most players. The mini games for hacking,picklocking and switching off alarms.
Now switching off alarms is fairly easy : you need to press the right switches in maze-like scheme.
Picklocking is also fairly easy: put in line the switches .
Hacking ... oh lord ... the hacking ... I wonder how many people actually quit the game because of it .
Check this image : http://abload.de/img/ap7dbuso.jpg
or a video to see what I'm talking about. In-game all numbers will be switching non-stop and your goal is to find the line of symbols that isnt moving and mark them.. with one of the 2 line of codes you are given . But be careful.. one wrong step and you gonna set the alarm on and you will need to re-do it . So you are better to put points in Sabotage if you want to manually do the hacking.
Or you can just stock up yourself with EMPs and not bother with any of those. Replay Value
The game got quite some replay value, 3 endings, several approaches on different missions, unlocking missions by talking much. Its easily can keep your interest for 2-3 playthrougs. First one is always to try the soil and then you may focus on different objectives.
Nice story, neat idea and RPG elements but quite lacking gameplay elements and with possible performance issues(for which you better check the hub) .