Verfasst: 15. Mai
Garbage mechanics... how this game got released with shooting so horrid and movement so clunky is beyond me.
The timed dialog choices are the highlight of this game, but the actual decisions you make don't amount to anything. Choosing dialog options has never been more exciting but once you choose nothing comes out of it long term, a character might pop in later and say "I'll help you because you helped me" but you'll never find out what they actually do, or see anything of any significance come out of it. I saved one character at the beginning, so he popped up before the final mission to "help". But your character asks "I need you to broadcast something..." and the scene fades to black. You never find out what he actually does, what he broadcasts or why... The game's ending is not affected by your choices up to that point as far as I could tell, and the actual resolution of the game's conflict is left to 3 paragraphs of endgame text.
I played through because I heard positive things about the dialog and story choices. Those may have been the best parts of the game, but they do not make up for the most horrible gameplay i've experienced in a game in years. Shooting in an RPG is hard to do correctly, but even the original Mass Effect did a better job with it. Borderlands, Fallout and the most recent 2 mass effect games have all found ways to pair RPG concepts with at least passable shooting. How Obsidian couldn't make something even remotely fun to play is beyond me. At least I got the game for like 5 bucks.