Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe.
You can say it's a spy game within a spy game, and happily it's exclusive to the PC version (only if using a mouse). You will need to hack the internal files to make the enemy's camera don't detect our friendlies as their enemies. Now that might sounds lik...
Alpha Protocol. Путь хитрого человека (по материалам ЛКИ)
Тактика игры и советы для "изящного" прохождения. Рукопашный бой, транквилизаторы, незаметность, оглушение противников, взлом компьютеров и кража информации - вот наш выбор. А также - продуманные ответы в диалогах и тщательно выстроенные взаимоотн
As a preface, I've gotta say that Alpha Protocol is one of those games that does a hell of a lot of things. But then it does a hell of a lot of those things really badly. It's like a 2:1 ratio of good features to bad features.
For those of you who like RPGs, and making a character from the ground up, Alpha Protocol offers that pretty well. There's plenty of perks and a full set of skill trees to invest in as you level up, allowing you to make completely different characters each time.
BUT. You can easily make your character overpowered by investing all your points into select abilities that make you excel at your playstyle. About halfway through the game, playing as a stealth/tech guy, I had an ability that let me sprint around completely invisible for 25 seconds, with a 90 second cooldown. During that period, I could knock out anyone without getting spotted. This meant literally every stealth section of the game became as simple as using that ability. Also, the ability that lets you line up critical hits from cover meant I could just take down an entire room of enemies without even aiming a weapon.
Then there's the dialogue system. It's ♥♥♥♥ing phenomonal. No other game really gives you such a feeling of choice, and entire missions can be locked behind certain dialogue options. You never know what you're missing out on or what you've just gotten yourself into. For example, at one point in the game, I spared this one assassin, who shall not be named. I didn't have to do that at all, but when I did, it gave me good rep with a faction I didn't even know existed, access to some extra black market goods, a new handler and some extra support for later missions. Quite a lot just for one seemingly meaningless choice. Then again, I could have denied this other faction if I didn't trust them and I would skip all those other benefits entirely. The dialogue system is surprisingly extensive and you actually do make some meaningful decisions with it.
BUT. It's like Fallout 4. i.e. You pick the option "Dismissive", and suddenly your character has made some really condescending remark, while you were expecting him to say something completely different. On more than one occasion I've ♥♥♥♥ed up dialogue choices purely because I had no idea what my character was to say. A real pain in the ♥♥♥. It should be done Deus Ex style, where you can see a brief sentence of each option before picking it, because as is, there are plenty of important decisions you can ♥♥♥♥ up by just not knowing what your character is going to say.
I do like that the game has a full fledged reputation system for each character, and depending on what you say or do, each character will gain a different view of you. Depending on if someone hates you or likes you, they'll alter what happens later on.
BUT. The game really likes to drive home this whole "Reputation" system. On more than one occasion, the game will face you with a pretty laughable decision. "This person will be killed, but this other person can be stopped. You can only do one of them, but not both, for reasons. Why have I even given you the opportunity to only do one of these things? Well, err..." The game really likes to remind you that this system is in place and really drive home the "moral decisions" narrative.
The stealth gameplay in Alpha Protocol is pretty nice. It's very Splinter Cell-ish, but also gives you a lot more versatility. I found that I just levelled Martial Arts right up very high. That was enough for me to just beat my way through every area. Hell, it was even effective against bosses.
BUT. It's really unpolished. Enemies will spot you through cover in certain places. Maybe because the cover isn't adequate and they can still see you over it or something like that. The game doesn't really give you any indication of when you're in effective cover or not. Cover that doesn't seem to be effective, like hiding behind a chair, suddenly works like a charm. The alert phase is messed up as well. Enemies will head straight to full alert after seeing you for less than a second. There's no real period of grace or timeout. Once they see you, you're spotted. Luckily, this is counterbalanced by the "Evasion" ability, which makes you invisible for a certain amount of time after being spotted. To add to all that, distractions barely work. You're given a distraction device, but whenever you use it, the enemy will seemingly sprint right towards you anyway, even if they don't know you're there.
In terms of story, it's actually pretty good. I expected it to be another Splinter Cell type of story where "Jamal Rafiq Bumbaclot the Second" does something that violates national security so a bunch of spec op guys find him and realize he's actually just working for someone else, and it was all a ruse. Then the game introduces a different twist that turns the game more into Deus Ex. Now Jamal Rafiq Bumbaclot is still there. He's just been Deus Ex'd a little. I quite liked it, even if the ending was very simplistic.
On another note, the game is horrendously unbalanced. Just investing in a few different skills will suddenly make you overpowered af tbh fam. This one ability, when upgraded fully and used in a creative way, can be used to kill pretty much every boss in the game in less than 3 hits. Even the final boss, with his body armor and everything, was reduced to half health from one blast of this ability.
Also, the game's got a fair few weapons you can kit yourself out with, and a lot of interesting minigames, such as hacking and lockpicking.
All in all, it's a very Deus Ex-like game, story-wise and gameplay-wise. Alpha Protocol is definitely unique, but despite its flaws, I really enjoyed it.
Also, there are a few moments that don't really make much sense lookingatyoumarburgandyourfancyvilla
It's really good but has some deep flaws that don't deteriorate from the experience, just like DE:HR.
Stealth and pistols, just like in HR, are extremely broken. With some low-level perks you can pre-aim your pistol through walls, going for easy headshot kills. Add a silencer to your pistol and you can just take out rooms of enemies one by one. It is cheesy, but pretty fun.
The plot is really good, with well rounded characters with their own allegiances.
If you've enjoyed Human Revolution, then you get this game.
I really enjoyed the game as a whole. From start to finish it never bored me. It's like mass effect for the poor, without aliens. But don't let that turn you away. It may have needed some more tidying up regarding the gameplay but it is rewarding and a great experience.
Cons: • Bad stealth mechanic (Just upgrade the stealth skill tree five times to make the experience with it less frustrating. • Dialog options sometimes not clear (Like Fallout 4), so you may make mistakes. • Gunplay a bit better than Mass Effect 1. It is rpg-like but gets better as you progress the skill tree. • Small bugs (Not game breaking) • Graphics a bit dated but not bothersome.
Pros: • Nice story • Satisfying dialogs • Simple Missions (Suitable for the game as it makes it easy to play in small bursts and not get bored) • Good voice acting
I recommend the game in a sale. I had a good time finishing it. (I played offline)