- Pushblock guard cancel (PBGC) green flash now happens on normal attacks/throws/tags in addition to specials/snapbacks/supers. I am personally not a fan, but if it's helpful and people prefer this then great.
- "Assist OK" lights properly indicate you can't call assists after a PBGC until your blockstun would be over. Thanks to someone I forget who pointed this out.
- Added a nice slick animation for full undizzy bars. Thanks Brady!
- In 1v1, first Down lifebar is blue, 2nd-plus Downs are yellow. Like all those old multi-lifebar bosses.
- Fix physical extent boxes on Cerebella and Fortune's air block animations.
- Fix stuttering bug with air preblock at specific distances, yay!
- Being hit out of snapbacks now puts you in standing hitstun instead of crouching hitstun. Nobody pointed this out in 2 years?!
- Bugfix: Teching Fortune's/Double's airthrows late no longer puts the teching character on the wrong side. (Global fix for all throw techs.)
- DHCs into Cerebella's Ultimate Showstopper can now always be jumped post-flash as long as you are not committed to an action.
- Squigly's Daisy Pusher freezes the opponent for 1 extra frame if they are on the ground and attacking.
- Remove red-life healing in 1v1, still there in 1v2 and 1v3.
- Stage update!
- Stage select pictures for NMO Arena and Empty Arena.
- New colors! Reference and IGG backer color.
- Add snapback! Only possible when you have the chair, so be mindful.
- New grab mode finisher, (Killa): B+K on the ground, B+any button in the air.
- New super, (Leap): QCB+KK / 214+KK. Goes to grab mode so you can do a finisher afterward.
- Add (Taunt): Current motion is HCBx2+P / 63214x2+P, because HCBx2 motions are ridiculous. Test feature, do it twice then hit with (Leap)->(Splash)...
- Bugfix: Extra chip damage while chairless now happens during pushblock too. Thanks TheGamaniac.
- Chair gets a bit darker when Beowulf is dead, to help distinguish it from the opponent's chair. Thanks Guitalex.
- VERY IMPORTANT BUGFIX: Bulldog is now a facedown slam like it should be, instead of face up! Thanks Guitalex. :^)
- Landing of backwards Tackles doesn't reverse Beowulf's inputs, thanks Guitalex.
- D/DF Tackle -3f blockstun, maximum advantage +3f; Tackle now gives the correct amount of meter on hit and block.
- All stand/crouch Medium attacks now combo to chairless c.HP/c.HK.
- c.MK damage 500->450.
- Chair kick/toss starts up faster by 3f; H toss now has same startup as M toss; +2f opponent hitstop (on hit only) for chair kick.
- Bugfix: Hop LP/LK cannot be kara-cancelled to airthrow anymore.
- Hop MP knocks opponent less high up on hit, helps make s.HK afterward easier.
- Hop attacks keep more forward momentum.Grab Mode
- Grab mode time running out will now perform a Fwd/Back (Toss) if grounded or a (Splash) if airborne, rather than forcing the opponent to tech. This is probably better gameplay since if you forget what to do you still get something
. After a (Headbutt) or (Knee) they will still tech if you do not do another attack.
- Can call assists during (Headbutt) and (Knee), being able to do finishers with assist commands matters now! :^P
- Can no longer do any ground grab mode attacks or finishers from j.HP, but always have the opportunity to do an air finisher no matter how low. Can still do ground finishers from airthrow, for now.
- Increase grab time from j.HP to make confirms easier since you can't do ground attacks anymore.