Today's Patch Notes BGM™
is my favorite song from a game I spent waaaaaay too much time playing as a kid:
Seriously, this is SO GOOD! Why is there no OC Remix of this? I can just imagine it being performed by a smooth jazz ensemble...
- Re-ordered all the stages! As long as we're breaking your muscle memory for character placement, might as well get this over with too. :^) Thanks render.
- Mini characters on character select no longer will randomly draw on top of button config. Thanks Guitalex!
- Music fadeout during the pre-fight loading screen now also fades out and stops non-fight sounds, like the applause in Eliza's story mode. But you can't play story in the Beta anyway so you won't notice yet. Heh.
- Music fadeout delay is skipped during Play Again loading the next level, previously it was adding 0.5sec of delay each time for no reason since the music is already stopped.
- Updated Infinity Breakers tutorial.
- Fixed Wulfamania section of Beowulf tutorial. Thanks render!
- More sound work! And he no longer howls forever when leaving after assisting. :^) Thanks Vince!
- Backward walk speed after being tagged out increases the longer he walks.
- Correct blockstun on c.MK (was hitstun+3f, WTH). Still a blockstring to s.HP and s.HK, no longer a blockstring to chairless c.HP and c.HK.
- Moonsault will not trigger the final hit if the round is over. No Stalin here, tovarisch. (hee hee)
- Placed chair now flashes briefly before it becomes available for use again.
- Chair does not dim if Beowulf is dead when he is a solo.
- 3rd hit of Wulf Blitzer also has correct blockstun, lowest possible D/DF version is now +0 like middle hits. Thanks Tomo009 for pointing out I missed this.
- Increased hitstun on j.MK(1) by +6f so there are no frames in the middle where j.HP will not combo. The original hitstun value was wrong anyway, it was 18f and should have been 22f like Val's. This also makes s.HK /\ j.MK(1) j.HK, Barrel, much easier. Heh. Thanks Izzmo! See NOTE, below.
- BFFs now doesn't step forward when done as a DHC. Thanks yaboidekillsage.
- s.MK now has correct blockstun for middle hits.
- Increased hitstun on c.MP by +2f, s.MK by +1f so there are no frames in the middle where c.HK will not combo. Blockstun on c.MP unchanged. Thanks Izzmo! See NOTE, below.
- Added HUD portrait! Thanks Brian!
- Increase hitstun on j.MP all hits by +2f, j.MK first hit by +4f, so there are no frames in the middle where j.HP will not combo. Thanks Izzmo! See NOTE, below.
***NOTE: Yes, there are a lot of other moves like this for many characters, but the gaps are too big for me to fix without drastically changing the hitstun, so most are not going to be fixed. If it is 1 or 2f I will generally fix them, if you tell me where.