Sid Meier's Civilization VI

Sid Meier's Civilization VI

Colony and Empire
 This topic has been pinned, so it's probably important
HktkNban  [developer] Oct 22, 2021 @ 4:44am
Supported/Compatible Mods
This mod has been designed to be as compatible as possible with many other mods. Changes to buildings, units, etc. will automatically be applied to the civilization's unique buildings and units. This should make it compatible with many civilization/leadership mods.
Also, since this mod does not change the UI in any particular way, it should be able to be used with UI mods.

Supported Mods
The following mods will be modified to conform to this mod.

Coastal/Waterfront Speciality Districts
- The effect of the policy and the trade route output by district will be changed.

Yet (not) Another Maps Pack
- Some of the descriptions in the configuration screen will be changed.

Steel and Thunder: Unique Units
- The technology and resource requirements of the units will be adjusted.

Warfare Expanded Complete Edition
- The technology and resource requirements of the units will be adjusted.

Sukritact's Oceans
- The specifications of the Fishery will be changed.

Compatible Mods
The changes made by the following mods do not conflict with this mod and can be used together.
The following mods were confirmed not to cause any problems in the test play.

- Religion Expanded
- CIVITAS City-States Expanded
- Monopoly++
- Magnum Opus - Great Person Adjustments
- Yossie's More Great Person
Last edited by HktkNban; Apr 9, 2022 @ 5:30am
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Showing 1-10 of 10 comments
Madisonian Oct 29, 2021 @ 12:55pm 
I'm trying to get this working with my existing mod setup and having some trouble. I've narrowed the problem down to Rule With Faith Revised Policies and the policy changes made in Colony and Empire. Once I deactivated the Policies.sql and commented out the policy changes to Colonial Taxes and Colonial Offices in City_Levels.sql, I got them to load at the same time. Not sure what the conflict is yet but it's obviously something to do with the policy changes, hoping to narrow it down eventually and get them to fully function together.
Madisonian Oct 29, 2021 @ 1:44pm 
Colony and Empire works with Rule With Faith Starting Governments but of course doesn't include the additional 10% yields and +4 Loyalty secondary bonus for the other 2 additional starting governments that it adds.

Was easy enough to add GOVERNMENT_JFD_HORDE and GOVERNMENT_JFD_POLIS to the GovernmentModifiers for TIER0_GOVERNMENT_LOYALTY_BUFF and all the different TIER_0_GOVERNMENT_CITY_XXX_MODIFIER attributes and give it the same LOC_GOVT_ACCUMULATED_BONUS_BRIEF_CHIEFDOM_MOD_EAT description in Governments. But official support would probably be nice for others.

Last edited by Madisonian; Oct 29, 2021 @ 1:45pm
HktkNban  [developer] Oct 29, 2021 @ 2:32pm 
@Ciar Aon
Understood. In the next update, I' ll try to make it compatible with the "Rule with Faith" mod series.
Madisonian Oct 29, 2021 @ 3:40pm 
Cool, thanks.

Also just noticed that with City Lights enabled, Farmers, Fishermen and Miners are requiring Devotees instead of Personnel.

The Anchorite unit from A Mountain Is Fine Too correctly uses Devotees though so that's nice.

I'll let you know what else I find as I get a chance to do more testing/playing.
Suiho Oct 30, 2021 @ 3:34pm 
@Ciar Aon
Hello, Ciar Aon.

Actually, I also want to play this mod with City Lights enabled.

However, Some changes of City Lights especially that have the effect granting trading capacity is OP and don't work well with this mod.(e.g. Foreign Trade Company or Rural District)

So I think some adjustment are needed.

What do you think about?
Have you made adjustment?

I'd like to know your ideas.
Last edited by Suiho; Oct 30, 2021 @ 3:39pm
HktkNban  [developer] Nov 6, 2021 @ 4:25pm 
I checked and found that it is difficult to make it compatible with "RwF: Rivised Policies".
RwF does not change existing policies, but removes all existing policies and then adds new ones. In the process, all changes made by other mods will be lost. For this reason, RwF is not structured to be suitable for use with other mods that change policy.
As an alternative, I will be adding a policy in this mod that has similar effects to the RwF policy.

In addition, this mod will automatically add Devotees resources to the requirements for units that require Faith points to purchase.
Farmers, Fishermen, and Miners in the CITY LIGHTS Mod are units that are purchased with Faith Points, not Gold, and therefore add Devotees to their requirements.
Zakar Nov 7, 2021 @ 2:17pm 
Could you just make it compatible with RwF Alternative Governments?
HktkNban  [developer] Nov 8, 2021 @ 4:20am 
Rule with Faith Alternative Governments has been out of date for more than two years, and there have been comments about glitches in the current version of the game.
Therefore, I will consider making it compatible after the author of RwF resumes updating it and the mod's bugs are fixed.
However, the author of RwF (JFD) has said that he was disappointed with GS and is still modifying Civ5, so it is possible that the development of RwF has been abandoned.
spartan1204 May 24, 2022 @ 2:35pm 
Is this mod compatible with Realistic Strategic Resource Rebalance? https://steamcommunity.com/sharedfiles/filedetails/?id=2523366224
Larcrivereagle Aug 24, 2024 @ 7:59pm 
It doesn't seem like Warlord's Throne 20 health on unit kill works
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