Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Coastal/Waterfront Speciality Districts
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19.392 MB
Dec 11, 2021 @ 5:10pm
Dec 21, 2023 @ 6:05am
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Coastal/Waterfront Speciality Districts

In 1 collection by HktkNban
Play with Colony and Empire
10 items
Description
Coastal/Waterfront Speciality Districts

Not enough land? An island with only one tile? No problem! Just build a building on the sea, like in Venice. Make coastal cities great again.

Overview
In Civ6, coastal cities are weaker and less valuable than inland cities. The main reason for this is that most districts cannot be built on coastal tiles. This problem has been pointed out since the game's inception, but unfortunately no features such as building landfills or artificial islands have been added.

After the Industrial Era, the Water Park can be built as sea versions of the Entertainment Complex. However, there are no sea versions in other districts, which greatly limits the development of coastal cities. This mod, therefore, makes it possible to strengthen coastal cities by adding sea versions of several types of land districts.

Key Features
The following coastal districts will be added. Buildings in coastal districts are slightly more expensive than buildings in land districts, but slightly more powerful.

- Coastal Campus: Unlocked by Scientific Theory.
- Coastal Theater Square: Unlocked by Opera and Ballet.
- Coastal Industrial Zone: Unlocked by Industrialization.
- Coastal Commercial Hub: Unlocked by Economics.
- Coastal Neighborhood: Unlocked by Urbanization. Provides +6 Housing.
- Offshore Aerodrome: Unlocked by Advanced Flight.
* Each coastal district may only be built on coastal tiles adjacent to land. But only Offshore Aerodrome can be built on all coastal tiles.

Notice
- The Museums in the Theater Square are divided into an Art Museum and an Archeological Museum, while the Coastal Theater Square has only one type of Museum. The Museum is equipped with +3 slot for a Great Work (any type).
- Factories/Power Plants in Industrial Zones and Factories/Power plants in Coastal Industrial Zonees are treated as different buildings, so they have overlapping Production bonuses.
- The Market of the Coastal Commercial Hub does not increase the trade route capacity. Therefore, a Lighthouse is needed to increase the trade route capacity.
- Neighborhoods and Coastal Neighborhoods can be built in the same city.
- Coastal districts get +0.5 adjacency bonus from the adjacent Coastal tile, +1 adjacency bonus from the adjacent district, and +2 adjacency bonus from the adjacent City Center.
- The effects of the district adjacency bonus/building yields/GPP policy cards also apply to coastal districts.
- Coastal Neighborhoods are treated as Neighborhoods with Breathtaking Appeal, so they get +4 Food, +2 Production, and +1 Gold from Public Transport.
- Some city-state unique abilities may not apply to coastal districts. Only the yield bonus from envoys is applied.
- The effects of Governor promotions will not apply to coastal districts.
- Espionage cannot be carried out in Coastal districts.
- This mod was originally created as a module for the Colony and Empire mod. It can be used by itself or in combination with other mods without any problems, but there is a possibility that the game balance will be disrupted.
- Offshore Airports cannot airlift land units. Instead, Offshore Aerodromes provide major adjacency bonuses to multiple coastal districts.

Important Matters
Nullification of nuclear disasters
The Nuclear Power Plant at the Coastal Industrial Zone has a problem where the reactor age is not displayed. This hinders gameplay as it is impossible to know when the "Recommission Nuclear Reactor" project should be implemented. To solve this problem, all nuclear disasters were effectively nullified. Since the rate of nuclear accidents is 0% within the first 300 turns of reactor operation, no more nuclear accidents will occur before the end of gameplay. Thus, the "Recommission Nuclear Reactor" project has also been deleted. Instead of eliminating the need for the "Recommission Nuclear Reactor" project, the cost of building Nuclear Power Plants has increased from 480 to 960.

Deletion of aircraft unit training requirements
In the basic game, aircraft units can only be trained in the Aerodrome district. In addition to this, the mod must also make aircraft units trainable in the Offshore Aerodrome district. However, the constraints of the game system make it impossible to specify two different districts for unit training requirements. To address this issue, this mod removes the requirement for training of aircraft units. This would allow aircraft units to train in cities where no Aerodrome districts exist. * In a city without an Aerodrome district, trained aircraft units will appear in the City Center district.

Supported Languages
- English
- Japanese

Update History
2023/12/21:
- Offshore Aerodrome district added.
- Adjusted adjacency bonuses.

Disclaimer
Use at your own risk as this mod may contain unforeseen glitches or bugs.
If you report bugs in the comments, I will fix them to the best of my ability.
36 Comments
WolfDragon27 Feb 10 @ 4:11am 
It'd be great if someone make special models for this mod.
HktkNban  [author] Jan 9 @ 4:12am 
@Silver Felyne
You are correct, this mod removes the aircraft unit training requirement for technical reasons.
I forgot to add that to the description.
Silver Felyne Jan 8 @ 6:16pm 
From my experience, it seems this mod makes it so that cities don't need Aerodromes to produce planes.
I don't know if it's intended (it was a stupid rule to only have Aerodromes have that anyway), and I don't know if it's just my game due to a conflict or something.
HktkNban  [author] Dec 24, 2023 @ 2:46am 
@yoshiharu-nakamura
港やウォーターパークと同様、礁があると沿岸区域は建設できません。
礁があるタイルに区域を建設したい場合、礁を除去可能にするMODを別途導入する必要があります。
yoshiharu-nakamura Dec 23, 2023 @ 11:49pm 
礁があると沿岸として扱われなくなっています。
SasquatchBrah Nov 29, 2023 @ 8:29am 
Don't believe this works with urban complexity
sirkerry Oct 15, 2023 @ 7:03pm 
@嘿!美味 I'm hoping it works with JNR's Urban Complexity, did you ever find out?
Onkel Joekel May 25, 2023 @ 12:54pm 
thats what ive been Looking for
嘿!美味 Apr 19, 2023 @ 6:27pm 
Hopefully, it'll work with JNR's Urban Complexity:steamthumbsup:
HktkNban  [author] Jul 30, 2022 @ 6:09pm 
@momizi
どうやらツールチップの「原子炉の稼働年数」が表示されないだけであり、経年によるメルトダウン災害は正常に発生することが分かりました。

問題を修正するにはUIを改造する必要がありますが、その場合、CQUIなどのUI改善系MODと競合してエラーが発生する可能性があるため、修正は難しい状況です。このため、そもそも(通常の原発を含め)メルトダウン災害自体の発生を無効化し、さらに「原子炉の再稼働」プロジェクトを削除することで修正しようと思います。