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Edit XComGameData.ini and find RookieSoldier. There you will find a Loadouts parameter with the name AssaultRifle_CV. Change it to whatever weapon you want (e.g. TC_WOTC_MWR_M4A1_S_T1)
Same goes for the Resistance members in the Haven Siege missions (CivilianMilitiaLoadout).
Forgive me, I'm having trouble finding this file. In which directory can it be located? You didn't mean DefaultGameData.ini, right? (And if so, which directory because I have several. Assuming it's in the WOTC parent folder, I made the changes as you said, but I must have done something wrong because the soldiers spawned with no weapon at all and couldn't fire.)
Edit: When these changes are made, will resistance militia use the appropriate weapon when upgrading tiers, or do I need to make changes to replace shotgun_mg/bm, etc.? Do I put the same file name from your mod in that spot or is there more to it?
I'm talking about the ini file in My Games/XCOM 2 War of the Chosen/XComGame/Config, not the one in the main game dir.
In that same file, there's a M2 and M3 militia soldier, so you'll have to manually put the T2 and T3 versions of those weapons (I don't know if the militia can use special class weapons, but you're welcome to try).
Thanks. This seems to create the effect I was looking for, however there is one problem. Rangers, Grenadiers, and Sharpshooters get the weapon I set them to use, but the Specialist always gets the G3. I setup the SquaddieSpecialist loadout to include a different gun, but they always come with the G3. Any suggestions?
Edit: A little more info. When I create a soldier in character pool and change class to Specialist, the character shows up with the weapon I want. It's only when graduating ingame do they get the G3.
You'll have to go in and change the Tier ordering to a lower number to get past it, or just find the assault rifle you want and add +5 to the tier number. (Search for T1_Tier in the template configs)
Yes.
Template values are available via user side config files.
Example: \Steam\steamapps\workshop\content\268500\1132835147\Config\Weapons\Assault Rifles\XCom_TC_WOTC_MILL_G36KE.ini
Look for" _iNumUpgradeSlots", and tweak to your preference.
Example of the global preset value: \Steam\steamapps\workshop\content\268500\1132835147\Config\Weapons\Assault Rifles\XCom_TC_WOTC_MILL_G36KE.ini
CVWPdata_T1_StatSelectMode = WOTC_STATS_SHOTGUN_T1 ;This sets the values for range table dmg etc... You can find these in "XCom_Global_WeaponStats.ini"
Global presets are provided for you to use without having to tweak the values manually.
=========================================================================
Example Custom mode: \Steam\steamapps\workshop\content\268500\1132835147\Config\Weapons\Assault Rifles\XCom_TC_WOTC_MILL_G36KE.ini
CVWPdata_T1_StatSelectMode = Custom ;This will use the values you set from the following.
CVWPdata_T1_RangeTableSelect = Medium_CV
CVWPdata_T1_WepBasedmg[0] = (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
CVWPdata_T1_Aim = 0
CVWPdata_T1_CritChance = 0
CVWPdata_T1_iClipSize = 4
CVWPdata_T1_iSoundRange = 27
CVWPdata_T1_iEnvironmentDamage = 5