XCOM 2
[WotC] Resistance Firearms - Main Module
1,082 Comments
GameNerd111 Apr 2 @ 5:42am 
Really wish the XM177E2 got a model for grenade launchers from this mod, I've been trying to find one but alas..never found one

https://steamcommunity.com/sharedfiles/filedetails/?id=1539942755&searchtext=grenade+launcher
Saint Kelly Mar 25 @ 6:15am 
Grab the weapon skin replacer mod, i forgot the name but there's also a mod that hides items you manually select so you'd hide all the guns from here but you can still use them with the skin replacer
The Rim Reaper Mar 11 @ 10:03am 
Could someone please tell me// help me how this is supposed to work in LOWTC? ive just researched MAG weapons and i dont get the ability to upgrade weapons only build 1 off weapons like the shard gun or mag riffle etc
Elite Rice Farmer Feb 26 @ 6:22pm 
@Gseidi use Xskin. That's the only solution I can offer.
gseidi Jan 29 @ 11:02am 
I have always loved this mod, so Kudos. I am currently playing LOWTC and it seems to be working just fine, EXCEPT that there is only one upgrade slot per weapon .... Anyone can help ??
thanks
AnnaWarcraft Jan 7 @ 10:42am 
My recommendation would be to go into the config file for each pistol you want to remove, look for "CVWPdata_T1_StartingItem" and "CVWPdata_T1_CanBeBuilt" and set all occurences of values to "false" in all the files for items you want to hide.
Master Fire-tits Jan 6 @ 12:55pm 
Do I just remove the pistol folders in the file or do I go into the config file?
AnnaWarcraft Jan 6 @ 9:19am 
What I'd suggest is disable all the pistols in the mod. A lot of them exist as individual mods as well from other creators. Some also updated more recently.
Master Fire-tits Jan 6 @ 9:17am 
Shame cuz I'd love to use this mod again but seeing every pistol suddenly turn into an smg really takes me out of the experience.
AnnaWarcraft Dec 3, 2024 @ 9:58am 
nope
plagueAdvocate Dec 2, 2024 @ 6:00pm 
Anna, yosaki, did you guys ever figure out what causes the pistol acting like SMGs?
Gouf Oct 30, 2024 @ 10:37am 
attachment on some weapons doesn't seem to working at all
GameNerd111 Aug 16, 2024 @ 2:24am 
wish the XM177E2 got an underbarrel grenade launcher model, other than that it's still good
Schturm Aug 7, 2024 @ 12:41am 
my problem solved.crash log mention out of virtual memory .after extending virtual memory to 24000mb~30000mb the game stop crashing.maybe the mod asset is too huge.hope this can help @Yeetson
Yeetson Aug 6, 2024 @ 3:52pm 
Same issue as Schturm
Schturm Aug 5, 2024 @ 8:22am 
game crashed everytime when starting the loading screen after deployed my squad. disable this mod makes game continue.hope anyone can figure this out
Enemy Post Jul 27, 2024 @ 11:52pm 
Good mod!
AnnaWarcraft Jun 30, 2024 @ 3:18am 
I don't know man I've been trying to figure it out for years
yosaki12 Jun 30, 2024 @ 2:07am 
my eagle shooting like a machine gun, what do?
Blackouto000 Jun 13, 2024 @ 9:23am 
LWOTC compatibility?
Nicky Jun 9, 2024 @ 9:49am 
@kern You can do that, even if it's a little bit annoying to do.

You have to open each weapon's .ini file, and replace the line "StartingItem = true" with false. That will make it so the weapons do not appear in your weapons list, but still allow you to use them as skins with XSkin. Keep in mind that you need to do it both for XCOM and the other Factions, as they can provide you with the base gun whenever you unlock one of their units.

It'll also only work with a new campaign, as this will only stop the guns from being added to your Arsenal, but not remove any already added by any other means.

I highly suggest using Notepad++ for this, as it allows you to mass edit files in one go, saving a ton of time.

Keep in mind that this has not being extensively tested past Gatecrasher, so the guns can still possibly appear all of a sudden under certain conditions/events.
life4trinity May 25, 2024 @ 12:15am 
Is there no way to upgrade these past starting weapon stats?
Mungojerrie May 11, 2024 @ 12:33am 
Snoup Sniddly, with XSkin you'd have to do them one by one. Doable but probably not what you're looking for. If you want to flat out replace any weapon you subscribe to these two mods:
- [WOTC] WSR Weapon Skin Replacer - Core
- [WOTC] WSR Weapon Skin Replacer - Configuration

Then navigate to the Configuration mod's Config folder (YourSteamFolder\steamapps\workshop\content\268500\1709345052\Config), open XComWeaponSkinReplacer.ini
and add the following line to the bottom of the file:

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=MD_WOTC_MW4_ASR_G36_STD_XCOM_T1, COPY_DONOR_ATTACHMENTS=true)

This is an example where base game Assault Rifle is replaced with a G36 from CoD 2019 Weapon Pack.
Find the name of a template of the weapon you want and put it instead of the "MD_WOTC_MW4_ASR_G36_STD_XCOM_T1". You'll find it in a modd-added weapon's .ini file.
Snoup Sniddly Apr 30, 2024 @ 10:35pm 
Is there any way to just flat out permanently replace any given weapon. Like all 'Assault Rifle's with Honeybadgers or whatever.

The only way to do that is by manually 'creating' all these extra skins with Xskin, right?

Also @kern, you can use Iridar's Weapon Hider mod I believe.
kern Mar 25, 2024 @ 11:23pm 
Can these be adjusted to not show up in HQ for the sake of using them as templates for Xskin?
CrouchingTigerHiddenAK Mar 23, 2024 @ 9:47pm 
Partially blacked out textures showing up on some guns, does anyone have a fix?
Mycroft Mar 9, 2024 @ 3:45am 
Even in regular wotc (without either long war or covert infiltration) this mod seems to struggle with upgrades. I can upgrade the handguns and some of the assault rifles but no matter what i research or do with proving grounds, absolutely none of the rifles or heavy weapons will upgrade past the base tier. Does anyone know if this is being broken by proving grounds overhaul like a bunch of other weapon mods are, or is this problem persisting for you guys even without that mod?
Eileen Yuulick Mar 4, 2024 @ 4:18pm 
Question, this mod worked fine for a bit, but after adding a number of additional mods, many of them being weapon packs, the resistance weapons almost unanimously are plagued with a vantablack texture consuming most of the gun. Is there a known issue or confilct with another mod that could be causing this? Before adding additional mods, the weapons could be fully colored and camoed. Thx in advance!
Silverghosts Feb 10, 2024 @ 7:37pm 
How can I get rid of the drum magazines?
timespy1448 Feb 1, 2024 @ 11:30am 
Is it safe to remove this mod in the middle of a campaign?
deadbeat Dua'hia Jan 17, 2024 @ 4:53am 
Hey all, this is a dumb question, but how do I get these guns to appear? I litteraly can't find any options to change the guns from the vanilla default ones to the mods. I've tried looking in custom, weapon loadout but nothing. please help!
Kinsect Dec 25, 2023 @ 10:49pm 
Say does this include the Kriss Vector and Intervention?
Giggles Dec 4, 2023 @ 2:38am 
Most are perfect, but some guns (like the M4) aren't held correctly in peoples hands.
Kinsect Oct 21, 2023 @ 8:22pm 
Say does the MP5 have it's ISTEC GL? ^^;;
Commander Heavy Sep 22, 2023 @ 2:27pm 
hey could you update these guns for LWotC? its kinda more fun with the infitration but even after developing magnetic weapons the guns dont show up and stay in tier 1
ya boi_69 Sep 19, 2023 @ 12:36pm 
hey bad question but how do i actually equip the guns because they don't show up in my loadout
mattattackj1029 Aug 31, 2023 @ 5:49pm 
Any way to upgrade these guns in LW2?
VitoZ Aug 27, 2023 @ 10:10am 
the best mod, please create Saiga 12 for ranger
AnnaWarcraft Aug 20, 2023 @ 4:55am 
Been having an issue with the pistols specifically from this mod. They all fire like SMGs, and I don't know what's causing it.
Air Chief Marshal Sir Woods Jul 25, 2023 @ 6:43pm 
So in long war of the chosen these only have 1 attachment slot when they are supposed to have three how could i fix that ?
Rat shaped Rat Jun 16, 2023 @ 3:28pm 
@BLACK CAESAR that's just base game XCOM 2. You need to wait for the upgrades in your research lab.
BLACK CAESAR Jun 9, 2023 @ 5:57am 
why only 1 attachment per gun bro, is there anyway to change this
Oregano Spice Jun 7, 2023 @ 8:01am 
Is there a way to make the weapons appear at random on new recruits or is the mod just meant to manually change the weapon for each soldier?
CloakTheMailman May 31, 2023 @ 12:41am 
For some reason the pistols won't upgrade to the mag pistol when I get it. Their name changes but their damage stays the same
bagration18120912 May 28, 2023 @ 1:05pm 
How to remove Tier2 and Tier3 weapons? I am using 'Non infinite construction' mod. So I have to build each of every weapons and armors and with this mod I see terrible terrible long~ long~ list to build:steamsad:. Plz teach me how to remove Tier2 and Tier3 weapons.
LashNSmash May 16, 2023 @ 10:57am 
Is there a way to disable certain weapons from even having their ghost template appear?
Axebeard May 1, 2023 @ 12:25pm 
Why do weapons from this only have one attachment slot instead of the vanilla's default amount?
Kater Apr 26, 2023 @ 6:09am 
Ahh! never mind, i think i've figured it out!

CVWPdata_T1_StatSelectMode = CUSTOM in each weapons config file.

Brilliant! Love the mod, a real clasic. Thanks for all your hard work!!
Kater Apr 26, 2023 @ 5:19am 
Is it possible to modify weapons individually? I've gone through the FAQ and through the Config files but i cant figure it out for the life of me. any help would be appreciated! I seem to remember being able to do this a few years ago with this mod. im not sure if im forgetting something or if an update changed the ability to do so. again, many thanks!
The Red Menace Apr 8, 2023 @ 8:28pm 
MP7's smoke effects are broken for me