XCOM 2
[WotC] Resistance Firearms - Main Module
 This topic has been pinned, so it's probably important
∑3245  [developer] Sep 10, 2017 @ 8:31pm
Bug Report Thread
BEFORE YOU REPORT A BUG, READ THIS!!!

9/23/17: The bug that gives people on covert actions default weapons instead of their gear is a WotC bug, not a bug caused by me.

STATUS: FIXED!

Proof:
http://steamcommunity.com/workshop/filedetails/discussion/1132835147/1474222595306563689/?tscn=1506142512#c1496741765133336770

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12/1/17: Loading any game swaps any mods from other customized weapon to the top of the list (G3, Jackhammer, L96, M249, EBR-800, etc).

STATUS: FIXED!

Note: Definitely a WotC bug, but developers assumed that there would be no modded weapons that would be above the vanilla weapons. Reverted the tier to always be lower than the default vanilla weapons, subverting the problem for now.

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10/7/18: Modded weapons don't reload.

STATUS: Inconclusive

Note: It's caused by a mod but no one is certain which one. Please share modlist if this happens to you.

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Please post bugs that you found, but be warned that I may or may not be able to help.
Last edited by ∑3245; Oct 7, 2018 @ 6:03pm
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Showing 1-15 of 195 comments
∑3245  [developer] Sep 10, 2017 @ 8:10pm 
Bug Report Thread
Post your bugs here. Please be very descriptive with your post (screenshots are a plus) or I won't be able to help you.
-bg- Sep 10, 2017 @ 8:49pm 
is the t3 weapons having 3 upgrade slots intentional? because there are suppose to have 2 in vanilla. Also shotguns no longer gain crit chance with tiers in WOTC but it does in the weapons pack, are these improved stats intentional?
∑3245  [developer] Sep 10, 2017 @ 8:52pm 
Originally posted by -bg-:
is the t3 weapons having 3 upgrade slots intentional? because there are suppose to have 2 in vanilla. Also shotguns no longer gain crit chance with tiers in WOTC but it does in the weapons pack, are these improved stats intentional?

Must be an oversight on my part.

I'm conflicted on the attachment slots though. I kinda want to keep it in after all this time.

EDIT: The shotgun stats are the same as the WotC ones. I compared the two together.
Last edited by ∑3245; Sep 10, 2017 @ 8:55pm
-bg- Sep 10, 2017 @ 9:17pm 
not t2 and t3

wotc has 10% on all tiers, yours have 15% on t2 and 20% on t3
Last edited by -bg-; Sep 10, 2017 @ 9:18pm
∑3245  [developer] Sep 10, 2017 @ 9:21pm 
You still sure? Comparison time:

WotC's Conventional Shotgun Damage:
SHOTGUN_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") SHOTGUN_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") SHOTGUN_BEAM_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

RF's Shotgun values:
WOTC_STATS_SHOTGUN_T1_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") WOTC_STATS_SHOTGUN_T2_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") WOTC_STATS_SHOTGUN_T3_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
-bg- Sep 10, 2017 @ 9:41pm 
WOTC:
SHOTGUN_CONVENTIONAL_AIM=0 SHOTGUN_CONVENTIONAL_CRITCHANCE=10 SHOTGUN_CONVENTIONAL_ICLIPSIZE=4 SHOTGUN_CONVENTIONAL_ISOUNDRANGE=30 SHOTGUN_CONVENTIONAL_IENVIRONMENTDAMAGE=5 SHOTGUN_MAGNETIC_AIM=0 SHOTGUN_MAGNETIC_CRITCHANCE=10 SHOTGUN_MAGNETIC_ICLIPSIZE=4 SHOTGUN_MAGNETIC_ISOUNDRANGE=30 SHOTGUN_MAGNETIC_IENVIRONMENTDAMAGE=10 SHOTGUN_BEAM_AIM=0 SHOTGUN_BEAM_CRITCHANCE=10 SHOTGUN_BEAM_ICLIPSIZE=4 SHOTGUN_BEAM_ISOUNDRANGE=30 SHOTGUN_BEAM_IENVIRONMENTDAMAGE=10

your shotguns
CVWPdata_T1_CritChance = 10 CVWPdata_T2_CritChance = 15 CVWPdata_T3_CritChance = 20 WOTC_STATS_SHOTGUN_T1_AIM = 0 WOTC_STATS_SHOTGUN_T1_CRITCHANCE = 10 WOTC_STATS_SHOTGUN_T1_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T1_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T1_IENVIRONMENTDAMAGE = 5 WOTC_STATS_SHOTGUN_T2_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") WOTC_STATS_SHOTGUN_T2_AIM = 0 WOTC_STATS_SHOTGUN_T2_CRITCHANCE = 15 WOTC_STATS_SHOTGUN_T2_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T2_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T2_IENVIRONMENTDAMAGE = 10 WOTC_STATS_SHOTGUN_T3_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") WOTC_STATS_SHOTGUN_T3_AIM = 0 WOTC_STATS_SHOTGUN_T3_CRITCHANCE = 20 WOTC_STATS_SHOTGUN_T3_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T3_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T3_IENVIRONMENTDAMAGE = 10
Last edited by -bg-; Sep 10, 2017 @ 9:42pm
∑3245  [developer] Sep 10, 2017 @ 9:43pm 
Originally posted by -bg-:
-snip-

Ooooooohhhhhh that's what your talking about. I thought that it was the Damages that need tweaking. I'll fix that real quick.
Last edited by ∑3245; Sep 10, 2017 @ 9:43pm
Verlux Sep 10, 2017 @ 9:52pm 
The C7 has a green buttstock and foregrip regardless of camo and colour choices. Bugged texture?
∑3245  [developer] Sep 10, 2017 @ 9:57pm 
Originally posted by Verlux:
The C7 has a green buttstock and foregrip regardless of camo and colour choices. Bugged texture?

It's intentional.
RacingM3GTR Sep 11, 2017 @ 12:01am 
Are the weapons supposed to take a long time to load when you select them in the loadouts?
Artyom Blackstone Sep 11, 2017 @ 1:19am 
So got no idea why but everytime i start it up with mods it crashes and i have ZERO idea why. no idea if its a mod conflict or just a screw up on the games part but.. ill try and give a couple of screen shots of the mods i use to help and when i meant a couple i ment 4-5 They are all here https://artyomranger3.imgur.com/
Last edited by Artyom Blackstone; Sep 11, 2017 @ 1:22am
CaptSausage Sep 11, 2017 @ 1:22am 
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I'm having this issue as well. Upwards of 5 minutes waiting.
Artyom Blackstone Sep 11, 2017 @ 1:23am 
Originally posted by CaptSausage:
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I'm having this issue as well. Upwards of 5 minutes waiting.
Maybe its just loading the textures? who knows..
Aesiy Sep 11, 2017 @ 2:56am 
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I have this too, like 20 sec of freezed game.
Mazuo Sep 11, 2017 @ 6:56am 
Unfortunately that's what I came to see about here as well. Very long load times trying to switch weapons.
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