Age of Wonders III

Age of Wonders III

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Shadow Realm RMG
   
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16 nov, 2018 @ 7:56
21 maj, 2023 @ 5:25
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Shadow Realm RMG

Beskrivning
BETA WARNING
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The Shadow Realm Community Expansion is currently in open beta! Most of the planned content is included, but all is not yet finalized. There may also be some game breaking bugs. The campaign is still a work in progress. Scenario 3 is still under development.

In particular, when you switch the expansion ON or OFF, please use the "Restore default" option in the first screen when starting a new RMG map. Otherwise you'll probably experience crashes. Theoretically, this should have been fixed in version 1.802, see here

There is a list of known issues on the official forums here[forum.paradoxplaza.com]. Reports of any other issues are more than welcome!

Anyone interested in helping with the continued development of this expansion can drop by this thread[forum.paradoxplaza.com] on the official forums. All ability levels welcome!
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This mod allows full integration of the Shadow Realm Expansion content (including the new Shadow Realm layer) into the Random Map Generator.

Unfortunately, the new layer and climates do not work with the advanced setting sliders during RMG setup.

Required Mods:
- Decodence Map Editor Content
- Shadow Realm Content

This mod is no longer required:
- Decodence RMG
Populära diskussioner Visa alla (1)
6
1 nov, 2021 @ 13:18
Bug list
Loboramdk
67 kommentarer
HousePet  [skapare] 2 dec, 2023 @ 0:58 
I might have some time next year to attack the RMG again. But I can't guarantee that it will get anywhere. XD
Gladen 30 nov, 2023 @ 13:08 
@dakine44

There is indeed some small ongoing development. Some translators returning aswell recently for polish etc. I occasionally check in and when in right mood I return to projects. This particularly mod went from half finished to like 95% complete with room for improvements and changes this year But the RMG is really hell on earth to modify since it so unpredictable and time consuming to test results.

So its best to mod other things to not burn out on this only.
dakine44 30 nov, 2023 @ 6:58 
@Gladen

Thanks for the reply. It's awesome that you are still working on it. I liked the play style with the continents, because the AI seemed to have more time to develop. You had to find the right gate to reach them and it was more random as to how that happened.
Gladen 27 nov, 2023 @ 8:55 
@dakine44

It was patched since lagre "void oceans" caused issued. The last patch introduced about 10+ new structures and a new dwelling. The continent style started sometimes to create new unreachable island which was painfully obvious.

Therefore it became apparent a more landfilled was designed with lagrer void patches unique to the Shadow Realm.

However despite this I have not given up on finding new solutions like the island/continent/land also to be applied as a choice. It could solve the "default button" by giving the Shadow Realm as optional.
dakine44 27 nov, 2023 @ 8:20 
Is there any way to make the Shadow Realm generate as continents or was that changed in the update? I always get an underground style of map with one giant land mass for the Shadow Realm now regardless of settings.
Gladen 2 nov, 2022 @ 7:52 
Its possible to play Wasteland Expansion + Decodence + Shadow Realm Content Expansion without generating a Shadow Realm for example.
mantixelo 2 nov, 2022 @ 6:16 
So unless I disable this mod I will have a Shadow Realm layer generated every time I generate a random map, correct?
Gladen 1 nov, 2022 @ 22:40 
@mantixelo

At the moment I'm not planning to add additional compability mods without the Shadow Realm Rmg.

It's possible to play the mods solo.

I might consider versions without the Shadow Realm layer in the future
mantixelo 1 nov, 2022 @ 17:32 
Heya, I love the Shadow Realm expansion. It really feels like an official DLC :D
There's just one thing that's been bothering me. Is there any way to disable the generation of the Shadow Realm layer when using RMG? Disabling this mod is not an option because I'm using Gladen's mods which have it as a requirement.
BladeofSharpness 21 sep, 2022 @ 1:27 
If that's not crystal clear, and for people who don't feel like reading too many things in several places: WARNING WARNING WARNING.

To have a functional Shadow Realm plane, you need after installing the mod to click on DEFAULT in the map RNG parameters panel. This will make sure the gates between the Surface and the Shadow realm are there. From there, edit the parameters as you wish.

To confirm this, it is advised to create a small map, then activate the debugging console* (ctrl alt C), then type BARENTZ. This will remove fog of war. If you see gateways, then you are good. If not, exit and click again on DEFAULT.
*: Console can only be activated if in the launcher Miscellanous tab, you checked 'run in debug mode'.

You don't have to do that each time you create a map, only the first time after installing the mod.
Happy gaming!