Age of Wonders III

Age of Wonders III

48 ratings
Shadow Realm Expansion - RMG Integration - BETA
File Size
0.835 MB
Nov 16, 2018 @ 7:56am
Apr 23 @ 5:30pm
3 Change Notes ( view )
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Shadow Realm Expansion - RMG Integration - BETA

The Shadow Realm Community Expansion is currently in open beta! Most of the planned content is included, but all is not yet finalized. There may also be some game breaking bugs. The campaign is still a work in progress. Scenarios 2 and 3 are still under development.

In particular, when you switch the expansion ON or OFF, please use the "Restore default" option in the first screen when starting a new RMG map. Otherwise you'll probably experience crashes. Theoretically, this should have been fixed in version 1.802, see here

There is a list of known issues on the official forums here[]. Reports of any other issues are more than welcome!

Anyone interested in helping with the continued development of this expansion can drop by this thread[] on the official forums. All ability levels welcome!

This mod allows full integration of the Shadow Realm Expansion content (including the new Shadow Realm layer) into the Random Map Generator.

Unfortunately, the new layer and climates do not work with the advanced setting sliders during RMG setup.

Required Mods:
- Decodence Map Editor Content
- Decodence RMG
- Shadow Realm Content
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laurencek Jul 21 @ 7:17pm 
Thanks, Hiliadan for all the info. I haven't had much time recently to invest in AOW3, but I would certainly love to test play if I think I can manage to find time and put some thought into it...

I'll check out the link below and get in touch with you re: campaign files if i can. Thanks again
hiliadan  [author] Jul 21 @ 2:08pm 
The Shadow Realm custom campaign does not require this mod (the RMG Integration mod) and can be played with only Decodence Map Content and the main Shadow Realm mod. If you want the Shadow layer in RMG maps, you need 4 mods. The FAQ should contain answers to most of your questions and has a step by step guide to activate the layer, etc. If you still have questions, happy to help here (and potentially update the FAQ).
Also, if you'd like to test the campaign, please post here and I can share the latest dev files. It's quite advanced now so interesting to play.
laurencek Jul 21 @ 1:54pm 
Good question, I wonder that also. Is there an accurate step-by-step procedure list posted that spells out all add-ons needed as well as how to activate these mods in Random Map Generator maps and in the (upcoming) Shadow Realm campaign? Thx
hiliadan  [author] Jul 21 @ 1:50pm 
@Queen of Thrones: that's the first question in the FAQ here: You need to click on "Restore Default" on the first screen of settings for RMG maps
The Queen Of Thorns Jul 21 @ 9:38am 
how do you activate the content ive ticked in the mods but when i play a random generated game the shadow realm is not appearing and the shadow elves spawn on the actual surface and not in the shadow realm
laurencek Jul 11 @ 7:57pm 
I initially surmised that the unusual color was linked to the newly accessible Shadow Realm.

Thank you hilidian for clarifying and confirming, I appreciate it.
hiliadan  [author] Jul 11 @ 2:26pm 
As answered here: it's normal, it's a feature of the map, which has a different ambiance due to the opening of the Shadow Gate and all the events associated with the campaign.
laurencek Jul 10 @ 3:56pm 
Is the first campaign surface map in the new Shadow Realms beta release supposed to look washed out and grey, but visible? I have all 4 mods that are required. I wasn't sure if my system was buggin' or perhaps it's meant to look that way, but I haven't found a single screenshot that looks similar.

I can provide a photo of that map in question. Thanks, hope to hear answer so I can play this...

Anarch Cassius Jun 27 @ 8:15pm 
This is amazing. I thought this was an official DLC when I first saw screenshots.

I do think the new overworld terrain is a little odd. I know they are from Decodence and I like the rest, but since nothing in the game was built around the existence of Tundra or Autumn they just wind up feeling like they dilute the terrain system. Could we get a version without them in the RMG? Personally I love the structures from Decodence but I have heard requests for removing those from RMG for this as well.
BelovedMonster Apr 28 @ 1:31am 
Hi all. A poll has been launched to rate the 20 best mods of AoW3 as of 2019 and this mod is among them! Please vote for (or against) the selected mods here:
More info on the Steam forum:
Happy voting :D