Age of Wonders III

Age of Wonders III

78 ratings
Shadow Realm RMG
File Size
0.852 MB
Nov 16, 2018 @ 7:56am
Sep 12 @ 1:30pm
5 Change Notes ( view )
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Shadow Realm RMG

The Shadow Realm Community Expansion is currently in open beta! Most of the planned content is included, but all is not yet finalized. There may also be some game breaking bugs. The campaign is still a work in progress. Scenario 3 is still under development.

In particular, when you switch the expansion ON or OFF, please use the "Restore default" option in the first screen when starting a new RMG map. Otherwise you'll probably experience crashes. Theoretically, this should have been fixed in version 1.802, see here

There is a list of known issues on the official forums here[]. Reports of any other issues are more than welcome!

Anyone interested in helping with the continued development of this expansion can drop by this thread[] on the official forums. All ability levels welcome!

This mod allows full integration of the Shadow Realm Expansion content (including the new Shadow Realm layer) into the Random Map Generator.

Unfortunately, the new layer and climates do not work with the advanced setting sliders during RMG setup.

Required Mods:
- Decodence Map Editor Content
- Shadow Realm Content

This mod is no longer required:
- Decodence RMG
Popular Discussions View All (1)
Dec 30, 2020 @ 10:27am
Bug list
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Luzilyo Aug 4 @ 5:31pm 
sounds very cool. and, again, very glad that this mod is actually going to be finished instead of being just abandoned like many other big mods i've seen. great job.
Gladen Aug 3 @ 9:48pm 

I think most of the process will be complete in next mod update apart from a few bugs, translation and balance issues.

Next update whenever it arrives is actually quite substantial update as its going to replace all Blighted tactical battle environments in the Shadow Realm to be a Shadow Realm themed variation. Then the amount of mods from 4 into 3 which will reduce some clutter in use of the mods.
Luzilyo Aug 3 @ 2:24pm 
nice to see this is still being worked on. when i went back to aow3 after such a long time i completely expected this to be yet another abandoned mod. keep up the good work guys.
Gladen Jul 5 @ 9:35am 
@_Harted_ When you pressed the "Restore Default" Button. Left of that button, you need to go into "Advanced" button and tick the "Underground" circle.
_Harted_ Jul 5 @ 8:57am 
Is it possible to play with both a shadow level and a standard cave? When I reset settings to defaults, the map is generated with a shadow level but without cave.
hiliadan  [author] May 25 @ 10:29am 
@Vincert: do you confirm you resetted the RMG to default, as described on the 2nd line of this FAQ question:
Might be good to switch to the forum to prevent notifying everyone each time we post as your issue seems to be complicated. For instance here:
jeonter May 25 @ 12:03am 
Archons from shadow realms and few units from wastelands armor and body parts disapper...
Any ideas?
Gladen May 24 @ 10:51am 
@Vincert It's a little hard to pinpoint which mod is conflicting as I have not tried them all together in your mod list that you posted. I may discover when I have time for conflicting mods.

When I generate an underground layer with cavern entrance functional I had a combo of these:

Dark Elf Dwelling
Wasteland Expansion
Decodence Map Editor
Decodence RMG
Shadow Realm Content
Shadow Realm RMG
Compatibility Mod Shadow Realm Content and Wasteland Expansion
Dark Elves Expansion Compatibility Patch

So none of these mods conflict with each other as they are set up properly.
Vincert May 24 @ 10:35am 

Unfortunately, disabled those mods completely and also Marine Expansion and still doesn't work

Underground layer looks like that
Gladen May 23 @ 12:25pm 

Try removing any of these mods on generation.

Decodence + Racial Heritage Compatibility

Extended Settings - More Game and Map Setting Options

Black Dwarwes

I believe there is conflicts. They fiddle somehow with random generation and could produce faults. Especially since they are set on lower priority.