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At the moment I'm not planning to add additional compability mods without the Shadow Realm Rmg.
It's possible to play the mods solo.
I might consider versions without the Shadow Realm layer in the future
There's just one thing that's been bothering me. Is there any way to disable the generation of the Shadow Realm layer when using RMG? Disabling this mod is not an option because I'm using Gladen's mods which have it as a requirement.
To have a functional Shadow Realm plane, you need after installing the mod to click on DEFAULT in the map RNG parameters panel. This will make sure the gates between the Surface and the Shadow realm are there. From there, edit the parameters as you wish.
To confirm this, it is advised to create a small map, then activate the debugging console* (ctrl alt C), then type BARENTZ. This will remove fog of war. If you see gateways, then you are good. If not, exit and click again on DEFAULT.
*: Console can only be activated if in the launcher Miscellanous tab, you checked 'run in debug mode'.
You don't have to do that each time you create a map, only the first time after installing the mod.
Happy gaming!
We had to remove the underground gates sadly as it created to much issues.
I have yet to understand the RMG better to fully sort that out, as it's by no means easy.
Just once. If you leave all mods active it's enable when you have pressed the ”Default button”.
When you play ”vanilla" without Shadow Realm Rmg and so on. You press it again to ”unhook”
The same can be said for ”Double Underground” mod as it uses the same solution as we did with a 2nd underground instead.