Age of Wonders III

Age of Wonders III

Shadow Realm RMG
75 Comments
Gladen Oct 25, 2024 @ 1:53am 
@Green Ghost

Good hear. Sadly I was not to heavily invested to fix the mess created from old man and the sea. Too many dirty edits of the author of Old man and the sea making it difficult to invest more time in it to really be justified
Green Ghost Oct 24, 2024 @ 12:13pm 
@Gladen

Funnily enough it seems your compatibility patch is the culprit, I tried generating some new maps with The old man and Ze old man and it seems to work fine, both underground and new water structures are appearing.
Gladen Oct 24, 2024 @ 11:58am 
Appearently not.
Green Ghost Oct 24, 2024 @ 11:42am 
Disabling all Old man and the sea mods seems to fix the crashes, I assumed it was safe since you yourself updated the compatibility mod just a few days ago.
Gladen Oct 24, 2024 @ 11:39am 
Some of the mods are outdated and it could mean that one mod could jump out of position. Since one mod was updated it could be that one of them is a culprit. Which one is problably the cts or old man and the sea
Green Ghost Oct 24, 2024 @ 11:12am 
@Gladen

I have all Decodence and Shadow Realm mods enabled. I also have Wasteland, The Old Man And The Sea(plus compatibility patches for both) as well as the Cts and Decodence patch.
Gladen Oct 24, 2024 @ 9:03am 
@Green Ghost

First and foremost.

Do you use any mods other than this or any other combined that alter rmg to answer this question? Is it possible that you have not Decodence, Shadow Realm Base and Shadow Realm RMG enabled?

Alot of people claim something without providing the right information.

I generated it on the 1st attempt with the underground enabled. https://steamcommunity.com/sharedfiles/filedetails/?id=3354038138
Green Ghost Oct 24, 2024 @ 8:03am 
1. Do Dark Elf dwellings spawn in RMG? I've generated multiple maps but no DE dwellings have appeared for me so far.

2. Is it possible to play this with the underground enabled? After pressing "Restore default" I get no underground layer on any of my maps and the game crashes if I tick the box in advanced settings and then generate a map.
HousePet  [author] Dec 2, 2023 @ 12:58am 
I might have some time next year to attack the RMG again. But I can't guarantee that it will get anywhere. XD
Gladen Nov 30, 2023 @ 1:08pm 
@dakine44

There is indeed some small ongoing development. Some translators returning aswell recently for polish etc. I occasionally check in and when in right mood I return to projects. This particularly mod went from half finished to like 95% complete with room for improvements and changes this year But the RMG is really hell on earth to modify since it so unpredictable and time consuming to test results.

So its best to mod other things to not burn out on this only.
dakine44 Nov 30, 2023 @ 6:58am 
@Gladen

Thanks for the reply. It's awesome that you are still working on it. I liked the play style with the continents, because the AI seemed to have more time to develop. You had to find the right gate to reach them and it was more random as to how that happened.
Gladen Nov 27, 2023 @ 8:55am 
@dakine44

It was patched since lagre "void oceans" caused issued. The last patch introduced about 10+ new structures and a new dwelling. The continent style started sometimes to create new unreachable island which was painfully obvious.

Therefore it became apparent a more landfilled was designed with lagrer void patches unique to the Shadow Realm.

However despite this I have not given up on finding new solutions like the island/continent/land also to be applied as a choice. It could solve the "default button" by giving the Shadow Realm as optional.
dakine44 Nov 27, 2023 @ 8:20am 
Is there any way to make the Shadow Realm generate as continents or was that changed in the update? I always get an underground style of map with one giant land mass for the Shadow Realm now regardless of settings.
Gladen Nov 2, 2022 @ 7:52am 
Its possible to play Wasteland Expansion + Decodence + Shadow Realm Content Expansion without generating a Shadow Realm for example.
Akidson Nov 2, 2022 @ 6:16am 
So unless I disable this mod I will have a Shadow Realm layer generated every time I generate a random map, correct?
Gladen Nov 1, 2022 @ 10:40pm 
@mantixelo

At the moment I'm not planning to add additional compability mods without the Shadow Realm Rmg.

It's possible to play the mods solo.

I might consider versions without the Shadow Realm layer in the future
Akidson Nov 1, 2022 @ 5:32pm 
Heya, I love the Shadow Realm expansion. It really feels like an official DLC :D
There's just one thing that's been bothering me. Is there any way to disable the generation of the Shadow Realm layer when using RMG? Disabling this mod is not an option because I'm using Gladen's mods which have it as a requirement.
BladeofSharpness Sep 21, 2022 @ 1:27am 
If that's not crystal clear, and for people who don't feel like reading too many things in several places: WARNING WARNING WARNING.

To have a functional Shadow Realm plane, you need after installing the mod to click on DEFAULT in the map RNG parameters panel. This will make sure the gates between the Surface and the Shadow realm are there. From there, edit the parameters as you wish.

To confirm this, it is advised to create a small map, then activate the debugging console* (ctrl alt C), then type BARENTZ. This will remove fog of war. If you see gateways, then you are good. If not, exit and click again on DEFAULT.
*: Console can only be activated if in the launcher Miscellanous tab, you checked 'run in debug mode'.

You don't have to do that each time you create a map, only the first time after installing the mod.
Happy gaming!
Bunchwald Apr 21, 2022 @ 3:02am 
@gladen i managed to fix it, dont know how, but i did, thank you
Gladen Jan 14, 2022 @ 8:43am 
@Bunchwald Initially we had this option in the beginning, but it was quite buggy. Shadow gates appeared in water, strange locations, in wierd places underground surrounded by rocks and oftentimes two Shadow gates appeared in the same locations.

We had to remove the underground gates sadly as it created to much issues.

I have yet to understand the RMG better to fully sort that out, as it's by no means easy.
Bunchwald Jan 14, 2022 @ 8:15am 
there is any way to play surface shadow realm and underground, that make possible to go from underground to the shadow and surface ?
Move2Bastyon Jan 3, 2022 @ 12:00am 
Thanks, will give that a go. Been fun playing it otherwise, good fun mod.
Gladen Jan 2, 2022 @ 11:46pm 
@Multifaced

Just once. If you leave all mods active it's enable when you have pressed the ”Default button”.

When you play ”vanilla" without Shadow Realm Rmg and so on. You press it again to ”unhook”

The same can be said for ”Double Underground” mod as it uses the same solution as we did with a 2nd underground instead.
Move2Bastyon Jan 2, 2022 @ 11:16pm 
Does it have to be pressed every time you play the game? Or just once before generating the map?
Gladen Jan 2, 2022 @ 11:02pm 
@Multifaced

I'm the discussion section of this mod. Read the thread ”Bug List” I posted a deeper understanding of this problem. The connection between Shadow Realm and Surface layer is linked and hooked up with "Restore Default” button that has to pressed before generating a map

It's not a pretty solution, but it's the only one so far found
Move2Bastyon Jan 2, 2022 @ 10:46pm 
Inside the match in options menu I have to click restore defaults?
HousePet  [author] Jan 2, 2022 @ 10:45pm 
Did you press Restore Defaults after activating this mod?
Move2Bastyon Jan 2, 2022 @ 10:19pm 
I'm not aware of any other mods that alter layers. This is the first time I've used a mod that added a layer to the game.
HousePet  [author] Jan 2, 2022 @ 10:03pm 
There are Shadow Gates generated that connect the Shadow Realm to the Surface layer.
If there are not, another mod that alters Layers is likely interfering with the generation. Disable other layer mods and hit Restore Defaults before trying again.
Move2Bastyon Jan 2, 2022 @ 9:30pm 
So been playing around with this and not sure, how do I get out of the Shadow Realm to visit the Underground and the Surface? Is there a portal or entrance/exit somewhere? Or is it just isolated for the other two places?
Luzilyo Aug 4, 2021 @ 5:31pm 
sounds very cool. and, again, very glad that this mod is actually going to be finished instead of being just abandoned like many other big mods i've seen. great job.
Gladen Aug 3, 2021 @ 9:48pm 
@Luzilyo

I think most of the process will be complete in next mod update apart from a few bugs, translation and balance issues.

Next update whenever it arrives is actually quite substantial update as its going to replace all Blighted tactical battle environments in the Shadow Realm to be a Shadow Realm themed variation. Then the amount of mods from 4 into 3 which will reduce some clutter in use of the mods.
Luzilyo Aug 3, 2021 @ 2:24pm 
nice to see this is still being worked on. when i went back to aow3 after such a long time i completely expected this to be yet another abandoned mod. keep up the good work guys.
Gladen Jul 5, 2021 @ 9:35am 
@_Harted_ When you pressed the "Restore Default" Button. Left of that button, you need to go into "Advanced" button and tick the "Underground" circle.
_Harted_ Jul 5, 2021 @ 8:57am 
Is it possible to play with both a shadow level and a standard cave? When I reset settings to defaults, the map is generated with a shadow level but without cave.
hiliadan  [author] May 25, 2021 @ 10:29am 
@Vincert: do you confirm you resetted the RMG to default, as described on the 2nd line of this FAQ question: https://age-of-wonders-3.fandom.com/wiki/User_blog:Hiliadan/Shadow_Realm_Community_Expansion_Content#How_to_activate_the_Shadow_layer.3F
Might be good to switch to the forum to prevent notifying everyone each time we post as your issue seems to be complicated. For instance here: https://forum.paradoxplaza.com/forum/threads/shadow-realm-open-beta-tests.1301141/
Castellan of sea May 25, 2021 @ 12:03am 
Archons from shadow realms and few units from wastelands armor and body parts disapper...
Any ideas?
Gladen May 24, 2021 @ 10:51am 
@Vincert It's a little hard to pinpoint which mod is conflicting as I have not tried them all together in your mod list that you posted. I may discover when I have time for conflicting mods.

When I generate an underground layer with cavern entrance functional I had a combo of these:

Dark Elf Dwelling
Wasteland Expansion
Decodence Map Editor
Decodence RMG
Shadow Realm Content
Shadow Realm RMG
Compatibility Mod Shadow Realm Content and Wasteland Expansion
Dark Elves Expansion Compatibility Patch

So none of these mods conflict with each other as they are set up properly.
Vincert May 24, 2021 @ 10:35am 
@Gladen

Unfortunately, disabled those mods completely and also Marine Expansion and still doesn't work

Underground layer looks like that https://i.imgur.com/BVFw7Km.png
Gladen May 23, 2021 @ 12:25pm 
@Vincert

Try removing any of these mods on generation.

Decodence + Racial Heritage Compatibility

Extended Settings - More Game and Map Setting Options

Black Dwarwes

I believe there is conflicts. They fiddle somehow with random generation and could produce faults. Especially since they are set on lower priority.
Vincert May 23, 2021 @ 12:00pm 
@Gladen
Nah, no more layers. I'm going for L size map and there's never a single entrance. Underground is of course enabled, I like starting there, but there's no way to go up. Here's my mod list https://i.imgur.com/m2Iw2wY.png
Gladen May 23, 2021 @ 9:29am 
@andree.henkelI and @Vinvert is anyone of you playing with a mods that adds more underground layers? If so, it might conflict with the Shadow Realm Generation.

I generated, a few maps, on S,M,L and XL with Underground Cave entrance spawning in every map. In advanced setting do you enable the "Underground"?

Which mods are you using in particular?
Vincert May 23, 2021 @ 9:14am 
Yeah, cave entrances are not spawning. Need to start all over again :(
Daellum Apr 10, 2021 @ 6:11am 
Please add the Syrons in the future, seeing them again is my dream :lunar2019piginablanket:
andree.henkel Mar 12, 2021 @ 10:33am 
added some other mods and cave entry generation is broken again, shadow gates do appear, will disable all he other and add slowly 1 mod after another and check if on surface are both gates and cave entries.
Gladen Mar 11, 2021 @ 5:05am 
@andree.henkek glad it worked out for you. On recent patches the RMG were reworked and you will not find any shadow Gates spawning underground. This fixed some issues previously how shadow Gates appeared in water and inside mountains due to bugs

But default button always hooks on Shadow realm to generation
andree.henkel Mar 9, 2021 @ 12:23pm 
Ah ok toggled SHR RNG off and reset setting, now found one gate on surface, will try underground now
andree.henkel Mar 9, 2021 @ 11:00am 
Hallo, I cannot get shadow gates to appear. all 4 Mods installed, all other mods removed. Reinstalled game, deleted all mods and downloaded game/DLCs/Mods again.
The shadow realm is there, and I can select a shadow elf leader and spawn in shadow realm.
But so far didn´t encounter any shadow gate - not on surface and not underground (most times play goblin). Regards, Wuta^s
Gladen Jan 4, 2021 @ 2:07am 
@That Human I tried generation maps after hitting restore default button and generated succesfully Shadow Gates. In comparsion to previous update Tundra and Autumm has been removed because of its unbalanced behaviour. They specifically removed dislikes/likes of climates putting certain races like "Frostling" in disadvantage. Thoose climates could not be balanced towards other terrains sadly.

I suspect if you play with my compability patch I made between Shadow Realm expansion and Wasteland Expansion built on previous released version, it "may" potentially interfere with old left overs of previous version. It should not, but in general it will also be updated.
HousePet  [author] Dec 31, 2020 @ 3:24pm 
Hit the Restore Defaults in the RMG settings and give it another go.
Are you getting a Shadow Realm layer?