Age of Wonders III

Age of Wonders III

Shadow Realm RMG
75 kommentarer
Gladen 25. okt. 2024 kl. 1:53 
@Green Ghost

Good hear. Sadly I was not to heavily invested to fix the mess created from old man and the sea. Too many dirty edits of the author of Old man and the sea making it difficult to invest more time in it to really be justified
Green Ghost 24. okt. 2024 kl. 12:13 
@Gladen

Funnily enough it seems your compatibility patch is the culprit, I tried generating some new maps with The old man and Ze old man and it seems to work fine, both underground and new water structures are appearing.
Gladen 24. okt. 2024 kl. 11:58 
Appearently not.
Green Ghost 24. okt. 2024 kl. 11:42 
Disabling all Old man and the sea mods seems to fix the crashes, I assumed it was safe since you yourself updated the compatibility mod just a few days ago.
Gladen 24. okt. 2024 kl. 11:39 
Some of the mods are outdated and it could mean that one mod could jump out of position. Since one mod was updated it could be that one of them is a culprit. Which one is problably the cts or old man and the sea
Green Ghost 24. okt. 2024 kl. 11:12 
@Gladen

I have all Decodence and Shadow Realm mods enabled. I also have Wasteland, The Old Man And The Sea(plus compatibility patches for both) as well as the Cts and Decodence patch.
Gladen 24. okt. 2024 kl. 9:03 
@Green Ghost

First and foremost.

Do you use any mods other than this or any other combined that alter rmg to answer this question? Is it possible that you have not Decodence, Shadow Realm Base and Shadow Realm RMG enabled?

Alot of people claim something without providing the right information.

I generated it on the 1st attempt with the underground enabled. https://steamcommunity.com/sharedfiles/filedetails/?id=3354038138
Green Ghost 24. okt. 2024 kl. 8:03 
1. Do Dark Elf dwellings spawn in RMG? I've generated multiple maps but no DE dwellings have appeared for me so far.

2. Is it possible to play this with the underground enabled? After pressing "Restore default" I get no underground layer on any of my maps and the game crashes if I tick the box in advanced settings and then generate a map.
HousePet  [ophavsmand] 2. dec. 2023 kl. 0:58 
I might have some time next year to attack the RMG again. But I can't guarantee that it will get anywhere. XD
Gladen 30. nov. 2023 kl. 13:08 
@dakine44

There is indeed some small ongoing development. Some translators returning aswell recently for polish etc. I occasionally check in and when in right mood I return to projects. This particularly mod went from half finished to like 95% complete with room for improvements and changes this year But the RMG is really hell on earth to modify since it so unpredictable and time consuming to test results.

So its best to mod other things to not burn out on this only.
dakine44 30. nov. 2023 kl. 6:58 
@Gladen

Thanks for the reply. It's awesome that you are still working on it. I liked the play style with the continents, because the AI seemed to have more time to develop. You had to find the right gate to reach them and it was more random as to how that happened.
Gladen 27. nov. 2023 kl. 8:55 
@dakine44

It was patched since lagre "void oceans" caused issued. The last patch introduced about 10+ new structures and a new dwelling. The continent style started sometimes to create new unreachable island which was painfully obvious.

Therefore it became apparent a more landfilled was designed with lagrer void patches unique to the Shadow Realm.

However despite this I have not given up on finding new solutions like the island/continent/land also to be applied as a choice. It could solve the "default button" by giving the Shadow Realm as optional.
dakine44 27. nov. 2023 kl. 8:20 
Is there any way to make the Shadow Realm generate as continents or was that changed in the update? I always get an underground style of map with one giant land mass for the Shadow Realm now regardless of settings.
Gladen 2. nov. 2022 kl. 7:52 
Its possible to play Wasteland Expansion + Decodence + Shadow Realm Content Expansion without generating a Shadow Realm for example.
Akidson 2. nov. 2022 kl. 6:16 
So unless I disable this mod I will have a Shadow Realm layer generated every time I generate a random map, correct?
Gladen 1. nov. 2022 kl. 22:40 
@mantixelo

At the moment I'm not planning to add additional compability mods without the Shadow Realm Rmg.

It's possible to play the mods solo.

I might consider versions without the Shadow Realm layer in the future
Akidson 1. nov. 2022 kl. 17:32 
Heya, I love the Shadow Realm expansion. It really feels like an official DLC :D
There's just one thing that's been bothering me. Is there any way to disable the generation of the Shadow Realm layer when using RMG? Disabling this mod is not an option because I'm using Gladen's mods which have it as a requirement.
BladeofSharpness 21. sep. 2022 kl. 1:27 
If that's not crystal clear, and for people who don't feel like reading too many things in several places: WARNING WARNING WARNING.

To have a functional Shadow Realm plane, you need after installing the mod to click on DEFAULT in the map RNG parameters panel. This will make sure the gates between the Surface and the Shadow realm are there. From there, edit the parameters as you wish.

To confirm this, it is advised to create a small map, then activate the debugging console* (ctrl alt C), then type BARENTZ. This will remove fog of war. If you see gateways, then you are good. If not, exit and click again on DEFAULT.
*: Console can only be activated if in the launcher Miscellanous tab, you checked 'run in debug mode'.

You don't have to do that each time you create a map, only the first time after installing the mod.
Happy gaming!
Bunchwald 21. apr. 2022 kl. 3:02 
@gladen i managed to fix it, dont know how, but i did, thank you
Gladen 14. jan. 2022 kl. 8:43 
@Bunchwald Initially we had this option in the beginning, but it was quite buggy. Shadow gates appeared in water, strange locations, in wierd places underground surrounded by rocks and oftentimes two Shadow gates appeared in the same locations.

We had to remove the underground gates sadly as it created to much issues.

I have yet to understand the RMG better to fully sort that out, as it's by no means easy.
Bunchwald 14. jan. 2022 kl. 8:15 
there is any way to play surface shadow realm and underground, that make possible to go from underground to the shadow and surface ?
Move2Bastyon 3. jan. 2022 kl. 0:00 
Thanks, will give that a go. Been fun playing it otherwise, good fun mod.
Gladen 2. jan. 2022 kl. 23:46 
@Multifaced

Just once. If you leave all mods active it's enable when you have pressed the ”Default button”.

When you play ”vanilla" without Shadow Realm Rmg and so on. You press it again to ”unhook”

The same can be said for ”Double Underground” mod as it uses the same solution as we did with a 2nd underground instead.
Move2Bastyon 2. jan. 2022 kl. 23:16 
Does it have to be pressed every time you play the game? Or just once before generating the map?
Gladen 2. jan. 2022 kl. 23:02 
@Multifaced

I'm the discussion section of this mod. Read the thread ”Bug List” I posted a deeper understanding of this problem. The connection between Shadow Realm and Surface layer is linked and hooked up with "Restore Default” button that has to pressed before generating a map

It's not a pretty solution, but it's the only one so far found
Move2Bastyon 2. jan. 2022 kl. 22:46 
Inside the match in options menu I have to click restore defaults?
HousePet  [ophavsmand] 2. jan. 2022 kl. 22:45 
Did you press Restore Defaults after activating this mod?
Move2Bastyon 2. jan. 2022 kl. 22:19 
I'm not aware of any other mods that alter layers. This is the first time I've used a mod that added a layer to the game.
HousePet  [ophavsmand] 2. jan. 2022 kl. 22:03 
There are Shadow Gates generated that connect the Shadow Realm to the Surface layer.
If there are not, another mod that alters Layers is likely interfering with the generation. Disable other layer mods and hit Restore Defaults before trying again.
Move2Bastyon 2. jan. 2022 kl. 21:30 
So been playing around with this and not sure, how do I get out of the Shadow Realm to visit the Underground and the Surface? Is there a portal or entrance/exit somewhere? Or is it just isolated for the other two places?
Luzilyo 4. aug. 2021 kl. 17:31 
sounds very cool. and, again, very glad that this mod is actually going to be finished instead of being just abandoned like many other big mods i've seen. great job.
Gladen 3. aug. 2021 kl. 21:48 
@Luzilyo

I think most of the process will be complete in next mod update apart from a few bugs, translation and balance issues.

Next update whenever it arrives is actually quite substantial update as its going to replace all Blighted tactical battle environments in the Shadow Realm to be a Shadow Realm themed variation. Then the amount of mods from 4 into 3 which will reduce some clutter in use of the mods.
Luzilyo 3. aug. 2021 kl. 14:24 
nice to see this is still being worked on. when i went back to aow3 after such a long time i completely expected this to be yet another abandoned mod. keep up the good work guys.
Gladen 5. juli 2021 kl. 9:35 
@_Harted_ When you pressed the "Restore Default" Button. Left of that button, you need to go into "Advanced" button and tick the "Underground" circle.
_Harted_ 5. juli 2021 kl. 8:57 
Is it possible to play with both a shadow level and a standard cave? When I reset settings to defaults, the map is generated with a shadow level but without cave.
hiliadan  [ophavsmand] 25. maj 2021 kl. 10:29 
@Vincert: do you confirm you resetted the RMG to default, as described on the 2nd line of this FAQ question: https://age-of-wonders-3.fandom.com/wiki/User_blog:Hiliadan/Shadow_Realm_Community_Expansion_Content#How_to_activate_the_Shadow_layer.3F
Might be good to switch to the forum to prevent notifying everyone each time we post as your issue seems to be complicated. For instance here: https://forum.paradoxplaza.com/forum/threads/shadow-realm-open-beta-tests.1301141/
Castellan of sea 25. maj 2021 kl. 0:03 
Archons from shadow realms and few units from wastelands armor and body parts disapper...
Any ideas?
Gladen 24. maj 2021 kl. 10:51 
@Vincert It's a little hard to pinpoint which mod is conflicting as I have not tried them all together in your mod list that you posted. I may discover when I have time for conflicting mods.

When I generate an underground layer with cavern entrance functional I had a combo of these:

Dark Elf Dwelling
Wasteland Expansion
Decodence Map Editor
Decodence RMG
Shadow Realm Content
Shadow Realm RMG
Compatibility Mod Shadow Realm Content and Wasteland Expansion
Dark Elves Expansion Compatibility Patch

So none of these mods conflict with each other as they are set up properly.
Vincert 24. maj 2021 kl. 10:35 
@Gladen

Unfortunately, disabled those mods completely and also Marine Expansion and still doesn't work

Underground layer looks like that https://i.imgur.com/BVFw7Km.png
Gladen 23. maj 2021 kl. 12:25 
@Vincert

Try removing any of these mods on generation.

Decodence + Racial Heritage Compatibility

Extended Settings - More Game and Map Setting Options

Black Dwarwes

I believe there is conflicts. They fiddle somehow with random generation and could produce faults. Especially since they are set on lower priority.
Vincert 23. maj 2021 kl. 12:00 
@Gladen
Nah, no more layers. I'm going for L size map and there's never a single entrance. Underground is of course enabled, I like starting there, but there's no way to go up. Here's my mod list https://i.imgur.com/m2Iw2wY.png
Gladen 23. maj 2021 kl. 9:29 
@andree.henkelI and @Vinvert is anyone of you playing with a mods that adds more underground layers? If so, it might conflict with the Shadow Realm Generation.

I generated, a few maps, on S,M,L and XL with Underground Cave entrance spawning in every map. In advanced setting do you enable the "Underground"?

Which mods are you using in particular?
Vincert 23. maj 2021 kl. 9:14 
Yeah, cave entrances are not spawning. Need to start all over again :(
Daellum 10. apr. 2021 kl. 6:11 
Please add the Syrons in the future, seeing them again is my dream :lunar2019piginablanket:
andree.henkel 12. mar. 2021 kl. 10:33 
added some other mods and cave entry generation is broken again, shadow gates do appear, will disable all he other and add slowly 1 mod after another and check if on surface are both gates and cave entries.
Gladen 11. mar. 2021 kl. 5:05 
@andree.henkek glad it worked out for you. On recent patches the RMG were reworked and you will not find any shadow Gates spawning underground. This fixed some issues previously how shadow Gates appeared in water and inside mountains due to bugs

But default button always hooks on Shadow realm to generation
andree.henkel 9. mar. 2021 kl. 12:23 
Ah ok toggled SHR RNG off and reset setting, now found one gate on surface, will try underground now
andree.henkel 9. mar. 2021 kl. 11:00 
Hallo, I cannot get shadow gates to appear. all 4 Mods installed, all other mods removed. Reinstalled game, deleted all mods and downloaded game/DLCs/Mods again.
The shadow realm is there, and I can select a shadow elf leader and spawn in shadow realm.
But so far didn´t encounter any shadow gate - not on surface and not underground (most times play goblin). Regards, Wuta^s
Gladen 4. jan. 2021 kl. 2:07 
@That Human I tried generation maps after hitting restore default button and generated succesfully Shadow Gates. In comparsion to previous update Tundra and Autumm has been removed because of its unbalanced behaviour. They specifically removed dislikes/likes of climates putting certain races like "Frostling" in disadvantage. Thoose climates could not be balanced towards other terrains sadly.

I suspect if you play with my compability patch I made between Shadow Realm expansion and Wasteland Expansion built on previous released version, it "may" potentially interfere with old left overs of previous version. It should not, but in general it will also be updated.
HousePet  [ophavsmand] 31. dec. 2020 kl. 15:24 
Hit the Restore Defaults in the RMG settings and give it another go.
Are you getting a Shadow Realm layer?