Age of Wonders III

Age of Wonders III

134 ratings
Shadow Realm Expansion - Content - BETA
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
60.359 MB
Nov 16, 2018 @ 7:54am
Dec 23, 2019 @ 5:16pm
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Shadow Realm Expansion - Content - BETA

Description
BETA WARNING
----------
The Shadow Realm Community Expansion is currently in open beta! Most of the planned content is included, but all is not yet finalized. There may also be some game breaking bugs. The campaign is still a work in progress. Scenario 3 is still under development.

In particular, when you switch the expansion ON or OFF, please use the "Restore default" option in the first screen when starting a new RMG map. Otherwise you'll probably experience crashes. Theoretically, this should have been fixed in version 1.802, see here

There is a list of known issues on the official forums here[forum.paradoxplaza.com]. Reports of any other issues are more than welcome!

Anyone interested in helping with the continued development of this expansion can drop by this thread[forum.paradoxplaza.com] on the official forums. All ability levels welcome!
----------

The Shadow Realm Community Expansion is a coherent and relatively large package of additional content for AoW3 built by a team of more than 10 volunteers for over 2 years. It contains:
- 1 new layer, the Shadow Realm layer
- 1 new playable race, the Shadow Elves
- 1 new dwelling: the (living) Archons
- Other new units including Shadow Demons roamers and the Archon Legionnary
- Over 15 new sites including spawners, visit sites, and a new Heart.
- New Mystical City Upgrades for many of the new sites
- More than 40 new abilities
- 1 new campaign featuring 3 scenarios (scenario 3 incomplete)

A full manual of the expansion is available here[age-of-wonders-3.wikia.com] on the AoW3 Wikia that details the newly added content.

Required Mod:
- Decodence Map Editor Content

Required for full RMG Integration:
- Decodence RMG
- Shadow Realm RMG

Many thanks to Charlatan and Gloweye for their work on the Decodence mods upon which this expansion is based.

Other Contributors to the expansion:
Bob
vfxrob
Flenoom
Bagas
Popular Discussions View All (3)
10
Aug 7, 2019 @ 1:38pm
Any map pack for this mod?
Ahrimansiah
3
Jan 12 @ 10:28am
Inflict Marked by Shadow and Exploit Shadow
Nordos/atord
6
Jan 11 @ 2:06am
PINNED: Everything regarding the campaign
Gladen
< >
105 Comments
hiliadan  [author] Jun 10 @ 1:37pm 
What mods are they exactly? There is no reason that there will be any problem with mods changing racial units or adding Evolve to units. The SR expansion mainly adds content, and when it changes content, it is mostly through ways which prevent incompatibility. In any case, that won't crash your game or anything.
Loboramdk Jun 9 @ 6:16am 
I am very much looking forwards to trying this mod out, and I truly applaud your dedication as well as time and effort put into this work.

I am however concerned that it might not work with some of the other mods that I am currently using, such as the Racial units/traits mod, and the Evolving units mod.
huttongabe May 27 @ 11:52am 
Thanks for the tips!
Gladen  [author] May 26 @ 9:44pm 
The second mission is hard one, especially in older builds.. In the next release the map will be updated and the a.i will have it's economics reduced. However as people are aware of the difficulty is set to "expert" even on easy it should pose quite challenge.

I recommend in all builds to actually beat Werlacs leaders so he no longer can attack the player with his leader. His throne is elsewhere so he cannot spawn nearby. Exploring is also very neccessary and expand in south east parts.
huttongabe May 24 @ 9:13pm 
I'm really having a hard time with the second mission since I get absolutely swamped by armies but I also have dread omen and dread siege over my main settlement. This gives me -1000 morale and makes my units prone to desertion. I could dedicate to dispelling it but both spells are reinforced to max at all times and if I do dispell either they quickly get put back up.
Gladen  [author] Apr 15 @ 10:27pm 
Hello Thariorn.

So far I have no planned scenario maps. I made some platforms for scenarios to this mod I can share with you. As I will not have time for scenarios in general with my other campaign project. Scenarios would be a great addition.

Feel free to add me or Hiliadan regarding this matter.
Thariorn Apr 15 @ 4:48pm 
uuuuuhhh, I see you guys have come a long way since I last took a peek.
Congrats.

Will check this one out now that covid is dreading about.

Any interest in some custom (non campaign) maps?
hiliadan  [author] Jan 11 @ 12:27pm 
The Shadow Demons are already there, see this article about the expansion for instance: https://www.the-battlefield.com/aow3/index.php?page=commnews&eingabenewsid=79 And also the Wikia: https://age-of-wonders-3.fandom.com/wiki/User_blog:Hiliadan/Shadow_Realm_Community_Expansion_Content You cannot play them as a race but you can Tame them with for instance Shadow Elf Shamans.
Fakel0318 Jan 11 @ 9:13am 
Hey. Will there still be shadow demons in mode?
hiliadan  [author] Dec 30, 2019 @ 3:39am 
No, it's not yet balanced with the balance mod. But several games have been played with both and no incompatibility was found so I advice to use both. Overall, there are some minor imbalances in the Shadow Realm Community Expansion (without RMG) and we're happy to hear feedback on balance.
There are plans to do a balance round with the PBEM & SP balance mod for the SR expansion in the future.

@all: the mod has been updated last week! :) A few bug fixes, many improvements in the campaign, and a lot of text translated in French, German and Russian. :)