Arma 3
2,586 ratings
WMO - Walkable Moving Objects
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
40.325 KB
May 13, 2017 @ 10:01am
Apr 6, 2022 @ 11:42am
12 Change Notes ( view )

Subscribe to download
WMO - Walkable Moving Objects

Description
This Addons makes you be able to walk on driving vehicles without sliding off.

I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional.

Notes:
- Only the clients need the mod
- Every type of vehicle works, but with high speeds, you migth slide off
- Addon is only script based, so the experience migth be glichy in some cases :-)
- Scripts need to run on each frame so you will experience a decrease of perfomance
- Does work in MP, but doesn`t look too smooth for other players
- If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array
- Server Owners: You may have to add "disableCollisionWith" and "enableCollisionWith" to your cfgRemoteexec filters

Credits:
Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway!

Feel free to leave a comment with feedback. I will try to update this if needed ;)

BI Forum: https://forums.bistudio.com/forums/topic/204602-wmo-walkable-moving-objects

GITHUB: https://github.com/Bloodwyn/Arma-3-WMO
Popular Discussions View All (4)
16
Jul 16, 2023 @ 10:35am
C-130j Hercules
Tal'Raziid
6
Aug 14, 2017 @ 6:22am
Future plans
Bloodwyn
4
Jul 1, 2017 @ 11:40pm
Helicopters?
CommanderBoppo
472 Comments
MikeyB Dec 6, 2024 @ 6:17pm 
Adding these 2 lines to the missions initServer.sqf file seem to fix it

if (isNil "WMO_noRoadway")then{WMO_noRoadway=[]};
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];
MikeyB Dec 6, 2024 @ 5:56pm 
For anyone using the Dev version of Simplex Support Services. Using WMO_noRoadway=WMO_noRoadway+["RopeSegment"]; appears to fix disappearing rope in its Fastrope options as well.
Bloodwyn  [author] Sep 27, 2024 @ 2:41pm 
then define it :) WMO checks if it already exists
Marki Sep 27, 2024 @ 8:11am 
@ < Blank > Where do I put that script? Cuz WMO_noRoadway is an undefined variable
•W• Sep 3, 2024 @ 1:34am 
this mod causing removing grass when i get up on object, vehicle, rock, vaulting on wall etc.
the_green_one009 Jun 8, 2024 @ 11:06pm 
when i go up stairs, anyone beside it gets lifted into the air
if i stand too close to someone who is prone, we both might levitate a bit
when i walk over gear, grass temporarily deletes.
any workarounds known?
< blank > Mar 12, 2024 @ 9:05am 
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];

This should fix ACE fast rope falling problem
CHEN Mar 2, 2024 @ 3:35am 
Or can your mod be compatible with ACE's helicopter descent mod? When I use ACE's fast descent system, it will fall off the rope directly
CHEN Mar 2, 2024 @ 3:33am 
Can this mod be compatible with helicopter landing mods
ŁowcaŹdzir42 Dec 29, 2023 @ 4:10am 
Very nice mod but its have some glitches like: Exploding helicopters with no reason (sometimes) and u cant crawl under vehicle bcs its teleporting you on the roof (Prob only with custom vehicles)