Arma 3
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WMO - Walkable Moving Objects
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
40.325 KB
May 13, 2017 @ 10:01am
Apr 6, 2022 @ 11:42am
12 Change Notes ( view )

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WMO - Walkable Moving Objects

Description
This Addons makes you be able to walk on driving vehicles without sliding off.

I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional.

Notes:
- Only the clients need the mod
- Every type of vehicle works, but with high speeds, you migth slide off
- Addon is only script based, so the experience migth be glichy in some cases :-)
- Scripts need to run on each frame so you will experience a decrease of perfomance
- Does work in MP, but doesn`t look too smooth for other players
- If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array
- Server Owners: You may have to add "disableCollisionWith" and "enableCollisionWith" to your cfgRemoteexec filters

Credits:
Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway!

Feel free to leave a comment with feedback. I will try to update this if needed ;)

BI Forum: https://forums.bistudio.com/forums/topic/204602-wmo-walkable-moving-objects

GITHUB: https://github.com/Bloodwyn/Arma-3-WMO
Popular Discussions View All (4)
17
Feb 23 @ 1:57pm
C-130j Hercules
Tal'Raziid
6
Aug 14, 2017 @ 6:22am
Future plans
Bloodwyn
4
Jul 1, 2017 @ 11:40pm
Helicopters?
CommanderBoppo
475 Comments
Lady Inquisitor Jun 13 @ 11:28pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Donjohntos1 Jun 11 @ 4:06pm 
Flying an helicopter at low speed close to the ground makes the heli go left or right just before touchdown. And after liftoff at low speed.
The possibility that you crash is higher.
Iroquois Pliskin Feb 24 @ 1:30pm 
Are there any plans or way to make this working with helicopters and planes ?
MikeyB Dec 6, 2024 @ 6:17pm 
Adding these 2 lines to the missions initServer.sqf file seem to fix it

if (isNil "WMO_noRoadway")then{WMO_noRoadway=[]};
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];
MikeyB Dec 6, 2024 @ 5:56pm 
For anyone using the Dev version of Simplex Support Services. Using WMO_noRoadway=WMO_noRoadway+["RopeSegment"]; appears to fix disappearing rope in its Fastrope options as well.
Bloodwyn  [author] Sep 27, 2024 @ 2:41pm 
then define it :) WMO checks if it already exists
Marki Sep 27, 2024 @ 8:11am 
@ < Blank > Where do I put that script? Cuz WMO_noRoadway is an undefined variable
WOULINX Sep 3, 2024 @ 1:34am 
this mod causing removing grass when i get up on object, vehicle, rock, vaulting on wall etc.
the_green_one009 Jun 8, 2024 @ 11:06pm 
when i go up stairs, anyone beside it gets lifted into the air
if i stand too close to someone who is prone, we both might levitate a bit
when i walk over gear, grass temporarily deletes.
any workarounds known?
< blank > Mar 12, 2024 @ 9:05am 
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];

This should fix ACE fast rope falling problem