Arma 3
WMO - Walkable Moving Objects
479 Comments
May 5 @ 5:51am 
Apr 12 @ 6:32pm 
Jul 29, 2025 @ 2:00pm 
Whenever I land with parachutes, it registers the folding parachute as an object I can stand on and I sometimes break my legs on it, could this be fixed perhaps?
Jun 13, 2025 @ 11:28pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Jun 11, 2025 @ 4:06pm 
Flying an helicopter at low speed close to the ground makes the heli go left or right just before touchdown. And after liftoff at low speed.
The possibility that you crash is higher.
Feb 24, 2025 @ 1:30pm 
Are there any plans or way to make this working with helicopters and planes ?
Dec 6, 2024 @ 6:17pm 
Adding these 2 lines to the missions initServer.sqf file seem to fix it

if (isNil "WMO_noRoadway")then{WMO_noRoadway=[]};
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];
Dec 6, 2024 @ 5:56pm 
For anyone using the Dev version of Simplex Support Services. Using WMO_noRoadway=WMO_noRoadway+["RopeSegment"]; appears to fix disappearing rope in its Fastrope options as well.
Bloodwyn  [author]
Sep 27, 2024 @ 2:41pm 
then define it :) WMO checks if it already exists
Sep 27, 2024 @ 8:11am 
@ < Blank > Where do I put that script? Cuz WMO_noRoadway is an undefined variable
Sep 3, 2024 @ 1:34am 
this mod causing removing grass when i get up on object, vehicle, rock, vaulting on wall etc.
Jun 8, 2024 @ 11:06pm 
when i go up stairs, anyone beside it gets lifted into the air
if i stand too close to someone who is prone, we both might levitate a bit
when i walk over gear, grass temporarily deletes.
any workarounds known?
Mar 12, 2024 @ 9:05am 
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];

This should fix ACE fast rope falling problem
Mar 2, 2024 @ 3:35am 
Or can your mod be compatible with ACE's helicopter descent mod? When I use ACE's fast descent system, it will fall off the rope directly
Mar 2, 2024 @ 3:33am 
Can this mod be compatible with helicopter landing mods
Dec 29, 2023 @ 4:10am 
Very nice mod but its have some glitches like: Exploding helicopters with no reason (sometimes) and u cant crawl under vehicle bcs its teleporting you on the roof (Prob only with custom vehicles)
Bloodwyn  [author]
Oct 21, 2023 @ 12:05pm 
Only to some extend with really slow planes
Oct 21, 2023 @ 6:06am 
does it work with planes?
Bloodwyn  [author]
Oct 10, 2023 @ 10:50am 
Besides loading the mod, there is nothing you have to do. I should just work.
Oct 9, 2023 @ 12:49pm 
Does anyone know how this works? I have it installed but I don't know what else I need to do to have it function... No guides exist online that I can find... I have a mission coming up that's urgent and this mod is needed to have it work best...
Sep 29, 2023 @ 2:50pm 
How does WMO_Enabled work? Is it as simple as "WMO_Enabled = 0;" while in zeus?
Aug 23, 2023 @ 12:25pm 
why i dont have stamina when ship or other vechicle is moving when i stand on it
Aug 20, 2023 @ 9:47pm 
Whats the problem with helicopters? They ♥♥♥♥♥♥♥ die when they start to pick up speed with me in it. or any flying vehicle in general.
Jul 2, 2023 @ 2:49am 
nice mod
Apr 12, 2023 @ 5:55am 
Thanks for this mod! Just hoping there is a version with the ace fix

@WillKMJ I checked your workshop items hoping I would find an ACE version but couldn't seem to find it, would you by any chance be interested in putting this up? Im hoping to use this on an ace/antistasi server

Thanks again for all your work on these mods
Apr 6, 2023 @ 8:14pm 
Це працює! It works!
Mar 11, 2023 @ 3:13pm 
Hi !
Can I use this mod on my future monetized server ?
Monetization will be in accordance with BI rules.
Thanks !
Feb 18, 2023 @ 3:05pm 
@Bloodwyn -- Sound, cheers :)
Bloodwyn  [author]
Feb 18, 2023 @ 2:46pm 
Please link to this page in you version and then it's fine :NATO:
Feb 18, 2023 @ 2:10pm 
@Bloodwyn -- Cheers, mind if I reupload with that PR done? :)
Bloodwyn  [author]
Feb 18, 2023 @ 1:57pm 
Feb 18, 2023 @ 1:53pm 
Sound, any internal variable that is true or something when this is happening that I could try make a fix with?
Bloodwyn  [author]
Feb 18, 2023 @ 1:45pm 
Yeah, that's an issue with ACE.
Feb 18, 2023 @ 5:25am 
@Bloodwyn -- Have found this mod can cause lots of stamina drain stood inside of vehicles (though not on top of it) even if simulation is disabled. Don't know if there's a possible fix for it but figured I'll report it anyways as is quite annoying for vehicles with openable interiors.
Jan 30, 2023 @ 1:52pm 
@Bloodwyn, Can I repack in a clan pack??? Regards
Jan 21, 2023 @ 4:33pm 
hello would you give me permission to use this in a re-bundle to reduce the number of mods in my groups modlist your mod would be linked and it would be unlisted so other people wouldn't be able to use it
Nov 18, 2022 @ 2:52pm 
@author - A very important mod. I would be happy if this mod was together with the Enhanced Movement Mod. Greetings.
Nov 14, 2022 @ 11:41pm 
can i now place a bomb on a car?
Oct 30, 2022 @ 6:20pm 
Ever think of working with [EC] Hawk to create an operatable moving aircraft carrier?
Oct 26, 2022 @ 4:41pm 
Heyo, just to make sure if I credit you would I be able to pack it into my mod?
Bloodwyn  [author]
Jul 27, 2022 @ 12:17pm 
It is not a helipad, but a custom roadway object. WMO can be disabled by setting the WMO_Enabled boolean. :NATO:
Jul 27, 2022 @ 6:45am 
Because this mod places a helipad under the player it breaks missions like liberation where you can build objects. The helipad under the player counts as an object so it prevents placing down other objects. Would be nice to be able to toggle it off in this case.
Bloodwyn  [author]
Jul 5, 2022 @ 11:13am 
Please link this page in your mod :)
Jul 5, 2022 @ 5:41am 
Bloodwyn, I saw that you previously gave someone permission to package this in to their group's mod. I'm looking to do the same for the purposes of consolidating our mod pack, and seeking permission to do so. Thanks.
Jun 27, 2022 @ 9:42pm 
Where's a good place to put the WMO_specialObjects array? Mission init or is object init fine? Or where can I add items to the array? I don't exactly understand. And how would I set "disableCollisionWith" and "enableCollisionWith" in cfgRemoteexec filters? Sometimes people fall through floating objects like mod space ships, I'm wondering if this can alleviate that, ideally I'd load it and add certain non-vehicle objects to the array in my dedicated server. I read around through a lot of comments but didn't seem to find anything, then again I tend to miss stuff.
Bloodwyn  [author]
Jun 18, 2022 @ 1:00pm 
So small and usefull in fact, that BI decided NOT to include anything similar in their newest engine :D
Jun 18, 2022 @ 12:51pm 
such a small mod but yet so useful
Apr 7, 2022 @ 5:44am 
@Ace if there was a way to disable ace stamina drain when jumping i think that would probably fix it
Mar 30, 2022 @ 3:39pm 
I always wondered why that happened. If you ever get the chance to look into that weird bug to fix the ACE compatibility, it would be appreciated. Even still this is a nice mod even with that small flaw of draining stamina.