Arma 3
WMO - Walkable Moving Objects
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Update: Apr 6, 2022 @ 11:42am

Added WMO_Enabled variable to enable mission makers to enable/disable WMO on the fly. Thanks to Jerry

Update: Aug 18, 2019 @ 2:01pm

- fixed script error
- tweaked sacrificial collision feature for walkable planes

Thank you Coryf88:
- added vanilla parachutes to the WMO_noRoadway array
- now properly checking for "acex_sitting" addon instead of random ACE config

Update: Mar 22, 2019 @ 11:45am

- ACE X sitting should work fine now (Also when running EM)
- The sacrifical roadway can now be disabled by adding the object to the "WMO_noRoadway" array

Update: Sep 4, 2018 @ 10:53am

Changelog:

- compatibillity for attached objects

- compatibillity for objects without velocity. F.e. oneachframe setpos like ATS by duda (WMO_specialObjects array)

- sacrifical collision with the object that is ridden

- improved stability (less dying, smoother experience overall)

- improved Multiplayer synchronisation when going slow (<40 km/h)

Notes for Developers:

- pushback (object, classname or model) to the array WMO_specialObjects makes objects compatible with WMO (f.e. when it's not kind of land/air/ship))

- pushback (function) to the array BW_WMO_enter/BW_WMO_exit executes the function when the player steps onto a WMO Object with the object as a parameter.

Notes:

Slopes that point into the direction the vehicle is going might cause (more then usual) stuttering.

Please provide feedback to this new version.

I don't think that I can improve the walk on moving stuff feature much more in Arma 3. The limit seems to be reached for me. :dontgetit:

Have fun!

Update: May 21, 2017 @ 12:02pm

Update: May 21, 2017 @ 11:57am

Update: May 21, 2017 @ 8:25am

- Performance optimizations
- Compatibility with Exile Mod
- WMO_specialObjects now supports classname and modelinfo
- Now the mod only needs to be installed on the client who wants to use it (except serverkeys)

Thanks to NiiRoZz for giving many optimization suggestions!

Update is quite small to avoid problems. Maybe I will release a WIP version in the future for bigger stuff, so that more people can test it.

Update: May 14, 2017 @ 9:48am

- Added binarisazion for faster loading
- Added Server Key

Update: May 14, 2017 @ 4:28am

Update: May 14, 2017 @ 3:34am