Arma 3
1,466 ratings
WMO - Walkable Moving Objects
Data Type: Mod
Mod Type: Mechanics
File Size
0.041 MB
May 13, 2017 @ 10:01am
Aug 18, 2019 @ 2:01pm
11 Change Notes ( view )

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WMO - Walkable Moving Objects

This Addons makes you be able to walk on driving vehicles without sliding off.

I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional.

- Only the clients need the mod
- Every type of vehicle works, but with high speeds, you migth slide off
- Addon is only script based, so the experience migth be glichy in some cases :-)
- Scripts need to run on each frame so you will experience a decrease of perfomance
- Does work in MP, but doesn`t look too smooth for other players
- If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array
- Server Owners: You may have to add "disableCollisionWith" and "enableCollisionWith" to your cfgRemoteexec filters

Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway!

Feel free to leave a comment with feedback. I will try to update this if needed ;)

BI Forum:

Popular Discussions View All (3)
Oct 23, 2019 @ 3:16pm
C-130j Hercules
Aug 14, 2017 @ 6:22am
Future plans
Jul 1, 2017 @ 11:40pm
Commander Boppo
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Bloodwyn  [author] 21 hours ago 
Hi, couldn't you just use a mod dependency for your mission? :NATO:
Oldru_Vallière Jun 2 @ 11:16pm 

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Bloodwyn  [author] May 28 @ 3:48am 
Yes, usually this should work.
greater guy May 27 @ 8:52pm 
I assume so, but for cinematics could i stand on the back of a tank going 60km
Coy74 Apr 30 @ 2:00pm 
It's just avoid getting too close to the edge then.Thank you very much!
Bloodwyn  [author] Apr 30 @ 1:41pm 
Hi Coy, I know about that limitation, but currently I do not have a fix for it, other than going slow.
Coy74 Apr 30 @ 1:29pm 
Hello Bloodwyn! Thanks for this mode. the character stays all the time, even touching the body of the vehicle! However, if I get too close to the body in the back and if not careful the character tends to fall out of the vehicle. Is there any possibility of correction?
GrayFox Apr 26 @ 12:27pm 
please use mod ffaa for wmo chinook ffaa and hercules
Bloodwyn  [author] Apr 12 @ 7:09am 
There is one check happening every frame, but yeah most of the stuff only gets executed when ontop of a vehicle.
freddy16theperson Apr 11 @ 8:38pm 
Does it reduce performance all the time or just for someone riding a vehicle?