Arma 3
1,783 ratings
WMO - Walkable Moving Objects
Data Type: Mod
Mod Type: Mechanics
File Size
0.041 MB
May 13, 2017 @ 10:01am
Aug 18, 2019 @ 2:01pm
11 Change Notes ( view )

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WMO - Walkable Moving Objects

This Addons makes you be able to walk on driving vehicles without sliding off.

I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional.

- Only the clients need the mod
- Every type of vehicle works, but with high speeds, you migth slide off
- Addon is only script based, so the experience migth be glichy in some cases :-)
- Scripts need to run on each frame so you will experience a decrease of perfomance
- Does work in MP, but doesn`t look too smooth for other players
- If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array
- Server Owners: You may have to add "disableCollisionWith" and "enableCollisionWith" to your cfgRemoteexec filters

Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway!

Feel free to leave a comment with feedback. I will try to update this if needed ;)

BI Forum:

Popular Discussions View All (4)
Oct 23, 2019 @ 3:16pm
C-130j Hercules
Nov 18, 2020 @ 2:51pm
Videos Using/featuring this mod
Aug 14, 2017 @ 6:22am
Future plans
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Lone Dingo Apr 15 @ 6:02am 
Yeah its not working, how do you get it to work on the server? You say client side but we're testing it aaaaand people are sliding off it

NMAUS Jan 28 @ 8:48pm 
May I include this addon in a server mod (a non-monetized server) so players can enjoy it?
Bloodwyn  [author] Jan 11 @ 4:04am 
Yes I think I fixed this for the vanilla parachutes like this:
WMO_noRoadway = WMO_noRoadway + ["NonSteerable_Parachute_F","Steerable_Parachute_F","B_Parachute_02_F","O_Parachute_02_F","I_Parachute_02_F"];
Blacky!! Jan 10 @ 11:32am 
Whenever I land with the parachute, the character gets above the 3d model and dies from fall damage. In editor I also get a script error when this happens involving fn_leave.sqf. Is there a way I could fix this or a way to remove parachutes from walkable objects? Thank you.
Septimus Dec 16, 2020 @ 9:48am 
Report a bug:When was trying to creep under a tank, I would be teleported onto the upper surface...
Crack Jack Nov 26, 2020 @ 3:32pm 
Bloodwyn  [author] Nov 26, 2020 @ 1:38am 
No, unfortunately this Mod does not change the behavior of ai. In a script I would just attach the ai as soon as the vehicle starts moving.
Crack Jack Nov 25, 2020 @ 10:08pm 
is ai able to use this with idk a script?
KhanTheMad Nov 18, 2020 @ 2:53pm 
alright cool, threw that in there if you are interested
Bloodwyn  [author] Nov 18, 2020 @ 3:18am 
Not at all, go for it :steamhappy: