Arma 3
WMO - Walkable Moving Objects
Bloodwyn  [developer] May 16, 2017 @ 12:49pm
Future plans
Future plans:
- adding Mod compatibility (ATS by duda, USS Iowa, etc. etc.)
- more options for mission creators (on/off button, rate of realism)
- performance tweaks
- bug fixes (f.e. problems while parachuting)
- only the clients who want to use the mod have to load it (and also the server won't need it)
- experiments with vehicle interiors and adaptive geo LODs
- maybe a "show off" passenger ship with walkable interiors in the far future
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Showing 1-6 of 6 comments
PilleniusMC May 16, 2017 @ 12:54pm 
The last thing is just awesome for RP.
Dana May 17, 2017 @ 4:08am 
Thank you very much for these updates:steamhappy:
Zeus May 18, 2017 @ 5:58am 
wow thanks for this mod now i can finish my Op
Ultima-weapon May 21, 2017 @ 2:11am 
Just tested with Exile. Is this dependent on CBA? I ask because I noticed it has a Stacked Event Handler in it and it does not work on my server. I do not run CBA.
Bloodwyn  [developer] May 21, 2017 @ 3:27am 
No staked eventhandlers are vanilla. But I will add compatibillity to exile next update...
Moongduri Aug 14, 2017 @ 6:22am 
nice mod, now we can prone on the offroad and kill enemies
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Showing 1-6 of 6 comments
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