RimWorld

RimWorld

242 ratings
[K]Extra Stone
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Mod, 1.5
File Size
Posted
Updated
2.329 MB
Jan 28, 2017 @ 1:15pm
Jun 26 @ 8:16am
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[K]Extra Stone

Description
ATTENTION
If all your stones have disappeared, you're getting crashes, or you play a version older than 1.5, use the old version of the mod HERE for now. This is because an overhaul has been done to the mod settings, and all internal names have been changed.
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Adds 32 different types of stone, all with stats configured in relation to real life numbers and the vanilla rocks(to the best of my ability).
SETTINGS: There are mod settings which allow you to select which stones spawn and how many.

Please feel free to comment with ideas on new things or changes, or any problems you find.

Separate version with Cupro's Stones textures
"CLICK"

Source Code
github[github.com] (old)

[Compatibility]
--Contains patches for the following mods:
--Alpha Animals so Crystalmits can eat and produce my stones.
--Mines to get my stones from the mine.
--Extra Walls and Floors(Unofficial) to make it's stone floors with my stone.
--Vanilla Furniture Expanded - Architect to make it's floors with my stone.
--Stuffed Floors to remove duplicate vanilla floors.
--Medieval Overhaul to add my stones to the mineshaft.
[Semi-Incompatible]
--Configurable Maps & Map Designer: Use the options from their mod instead of mine.
Popular Discussions View All (1)
4
Apr 14, 2022 @ 3:40am
Attempted Compatibility For "[K]Extra Stone" and "Rock and Stone"
Svela
376 Comments
Lyren Jun 26 @ 2:09pm 
Nah, I don't think it can be. The deep drills were acting as if the four stones on my map were now four different stones after the update. They were four I had enabled! But three of them were the brand new stones so definitely not what were there before. Could be update plus a mod incompatibility somewhere, but there weren't errors, the deep drills just acted as if they had entirely different stone patches beneath them. More noted it incase anyone else has the problem.
Kuratheris  [author] Jun 26 @ 1:25pm 
::UPDATE::
---Re-added the stats picture.
Kuratheris  [author] Jun 26 @ 12:30pm 
@Lyren,
---maybe check the mod settings and see if they're what you had before? That could mess with it maybe. Otherwise I'm pretty sure it's not a problem I can fix.
---I'll bring the stat sheet back after I spruce it up a bit.

@Something_Smith,
---It's all working on my end. Make sure you're using this version of the mod, and the Unofficial version of Extra Walls and Floors. Load order doesn't matter for them.
Something_Smith Jun 26 @ 12:03pm 
Thanks for the swift update!

The floors added by extra floors are still not showing additional stone types though. I have tried a dozen different formats. Extra stone above Extra floors, Extra Stone below Extra Floors, using Cupros Retexture, using both, reordering both, absolutely nothing is changing. Any tips to get these mods to work nicely together? Because at the moment they are acting as though nothing was updated.
Lyren Jun 26 @ 11:10am 
Nix the question, I see that I can get them out of the Defs in the mod files.
Lyren Jun 26 @ 9:12am 
With the update deep drills on spots seem to be showing different stones than the map was loaded with. I imagine a new save will fix this which I was going to start soon anyway, but just a heads up. Deep drills had a stone that was on the map before. Now they're rotating through 4 other stones when I move them around instead of the ones the map has - I imagine as if the map had generated with the new ones around for world gen these tile might have had those. Also with the image of the stats removed is there some other way to see the stone stats without having a map loaded with them?
Kuratheris  [author] Jun 26 @ 2:19am 
::UPDATE::
---Fixed and changed the patch for Extra Walls and Floors to the Unofficial 1.5 version.
Something_Smith Jun 25 @ 6:21pm 
Is compatibility with 'Extra Walls and Floors' still valid with the Unofficial 1.5 update? That is the version I am currently using and I do not see the stone types as options for the floors.

Is it recommended to have the floors mod above or below the stones mod? I currently have the floors above the stone and its working really well with the other floor/stone mods I have installed.
Kuratheris  [author] Jun 25 @ 12:40pm 
UPDATE::
---Added SIX new stone types for pink, red, darker blue, purple, light green, and teal colors.
---Redid a lot of the stone stats to make them a little more accurate to their real-life hardness and density. For example Lignite is almost as weak and fast to build as Chalk now.
---Chalk and Lignite should now drop chunks slightly more often when mined; to help make up for their weakness.
---Made all stones have a market value from 6-8(vanilla stones all have 7).
---Removed the picture of stone stats. I think it's ultimately pointless to have.
Nattly Jun 22 @ 3:02am 
@Kuratheris makes sense, i saw the gem mod and got worried about the bloat aswell (that and it dosnt seem to patch with MO so avoided it) tho the stones id recommend for pink colour are a few: rhodonite (abit darker but seems to be the most "constantly pink" rock i can find, thulite (seems to be perfect but its also kind of looks like a type of chalk) and finally strawberry quartz, (obviously a type of quartz but its abit darker than i had imagened but it could be a nice alternative to jaspalite.