RimWorld

RimWorld

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Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.090 MB
Oct 22, 2018 @ 12:27pm
Mar 31, 2024 @ 10:25am
14 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
17
Nov 1, 2024 @ 1:35am
Adding components to the mining menu?
WexMan
15
Dec 13, 2024 @ 7:33pm
PINNED: Resources from other mods
WexMan
4
Nov 4, 2021 @ 11:20pm
How to add other materials to extract
Voin
238 Comments
SAMUKETTO Mar 12 @ 4:45pm 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda Jan 26 @ 12:56am 
@ShinUon.
Thank you.
Zomtime Jan 18 @ 10:56pm 
can make new one with less OP?
ShinUon Jan 17 @ 2:20am 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
handy carrot Oct 26, 2024 @ 6:27pm 
i cant find te research
WexMan  [author] Oct 23, 2024 @ 9:37am 
@Pasaway
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
WexMan  [author] Oct 23, 2024 @ 9:35am 
@vreemdevince
Everything is exactly as Pasaway said.
Pasaway Sep 30, 2024 @ 1:53am 
Does "added support mod 'jewelry' " mean that mines can produce gems? I added this mod and mines to an existing game and don't see any gems added. I am wondering if I need to start a new game.
Pasaway Sep 30, 2024 @ 1:48am 
@Vreemdevince: Mining. Quick Tip: The mining operation seems to take the same amount of time per action, but faster mining speed seems to increase the amount of material produced per action.
vreemdevince Sep 14, 2024 @ 7:56am 
Does the mine use the mining or drilling skill subcategory?