RimWorld

RimWorld

1,446 ratings
Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.095 MB
Oct 22, 2018 @ 12:27pm
Jun 13 @ 3:15am
18 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
16
May 19 @ 11:02am
PINNED: Resources from other mods
WexMan
17
Nov 1, 2024 @ 1:35am
Adding components to the mining menu?
WexMan
4
Nov 4, 2021 @ 11:20pm
How to add other materials to extract
Voin
244 Comments
SadPlastic 23 hours ago 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [author] Jul 2 @ 9:30am 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny Jun 22 @ 2:27am 
Noice, subbed
WexMan  [author] Jun 21 @ 2:03pm 
@Anny
Yes, bug is fixed.
Anny Jun 20 @ 1:29pm 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan May 12 @ 2:28am 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO Mar 12 @ 4:45pm 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda Jan 26 @ 12:56am 
@ShinUon.
Thank you.
Zomtime Jan 18 @ 10:56pm 
can make new one with less OP?
ShinUon Jan 17 @ 2:20am 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>