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For example, what? Vacstone?
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Unfortunately I don't understand programming to write Assemblies mods for RimWorld.
Only in Assemblies mods can you add what you ask for.
Sad to hear, thanks for the feedback.
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Yes, bug is fixed.
<prioritizeSustains>true</prioritizeSustains>
Thank you.
This can be fixed by changing line14 of Recipes_Mining.xml from:
<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
Everything is exactly as Pasaway said.
Yes it is. The skill increases productivity, but the production speed does not change
For now, I'm in no hurry to update the "hardcore" version, due to lack of time and low popularity of the mod. If there is more time, I will add more development to the mod, and compatibility with other mods.
I don't play with Medieval Overhaul myself, so I haven't tested them for compatibility. But as far as I know, Medieval Overhaul changes the process of obtaining steel, hence the compatibility problems.
Now I understand what you meant.) If you say so, then it’s probably true. But this is already a feature of the game. Since the mine essentially acts as a resource generator. To answer your question, I don't think there's anything I can do about it.
Alternatively, could you make the research slightly different. You start off with the "Hardcore" mine, then you can research a better one which costs lots more research / end-game material. Love the mod btw.
I hope I can add resources from other mods sometime in the future...
Not sure I understood what you meant.
I'm glad that the mod is useful and it's not just me who's happy.