RimWorld

RimWorld

Mines
279 Comments
YNWA Sep 1 @ 8:39am 
Would love the addition of obsidian also!
Dewa Aug 26 @ 1:30am 
@Slavuta the mine itself uses the mining work type, so it should work

Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
Slavuta Aug 25 @ 10:56pm 
does this support the mining mechonoids from biotech?
WexMan  [author] Aug 14 @ 11:23pm 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [author] Aug 14 @ 11:21pm 
@Pasaway
Maybe I'll add it in the future.
Andreas Aug 14 @ 7:33pm 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway Aug 9 @ 5:29pm 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa Aug 7 @ 9:41am 
ooh, that sounds like a nice suggestion, thanks to the both of you
Bullzeye101 Aug 7 @ 9:28am 
@Dewa I personally use the mod "Make anything craftable". You can change how much is mined, how much work it is, etc. You can even make new "recipes" for the mineshaft to be able to mine other things if you wanted.
WexMan  [author] Aug 5 @ 11:57am 
@Dewa
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Dewa Aug 5 @ 10:14am 
Is there a way to edit how much steel is mined everytime (apart from using pawns with higher mining skills) ?
WexMan  [author] Jul 27 @ 1:42am 
@Inflamel
Glad to help!
Inflamel Jul 27 @ 1:10am 
@WexMan ah ok, I closely observed a colonist using the mines, and they get skill points only when they retrieve a resource from the mines. Thank you!
WexMan  [author] Jul 26 @ 1:33pm 
@Inflamel
On version 1.5 everything should work correctly, the skill should grow. Check what other mods you have that affect pumping and/or skills.
Inflamel Jul 26 @ 11:13am 
@WexMan really? I'm currently using version 1.5 and I noticed that when someone is using the Mines their mining skill does not progressively increase the same way when someone is crafting something. Am I missing something or is it really supposed to be like that?
WexMan  [author] Jul 26 @ 6:57am 
@Inflamel
I'm not sure I understood you correctly. When pawns work in a mine, their mining skill increases over time.
WexMan  [author] Jul 26 @ 6:54am 
@DoctorSilvestri
Hi! It is possible that the lack of ore mining is caused by a conflict with another mod. Try to figure out which mod is causing the crash by loading them not all at once but in parts.
Inflamel Jul 26 @ 3:54am 
Hello, is there a possibility for those who use the Mines to increase their mining skill?
DoctorSilvestri Jul 24 @ 10:35am 
Hello, could you please help me? When I build a mine and set the order “mine silver forever,” no colonist goes there to mine, even though mining is their only priority. What could I do?
Ivashca Jul 21 @ 12:51pm 
Спасибо дружище!!
Azure Jul 21 @ 9:42am 
And I think add Vacstone is not a bad idea too.
Azure Jul 21 @ 9:41am 
Could you add Obsidian?
WexMan  [author] Jul 21 @ 9:17am 
@Azure
For example, what? Vacstone?
Azure Jul 21 @ 9:02am 
Could you please add the new ores from odyssey?
WexMan  [author] Jul 21 @ 6:42am 
@Ivashca
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Ivashca Jul 21 @ 3:00am 
Или хотябы скажи как я могу сам в своем моде изменить количество добываемых ресурсов на 200
Ivashca Jul 20 @ 2:21pm 
@WexMan Or maybe just one mod, for 100 and for 1000, I would be very grateful to you, even this mod is my favorite of all the mods
WexMan  [author] Jul 18 @ 8:43am 
@Ivashca
Unfortunately I don't understand programming to write Assemblies mods for RimWorld.
Only in Assemblies mods can you add what you ask for.
Ivashca Jul 18 @ 4:17am 
10 is not enough for me
Ivashca Jul 18 @ 4:16am 
Please friend, add a setting to this mod so that you can adjust the amount of resources mined, I want them to mine more))))
Silemm Jul 13 @ 10:36pm 
Important part is the save (and your mod) works again
WexMan  [author] Jul 13 @ 1:42pm 
@[1st MCRB] Silemm
Sad to hear, thanks for the feedback.
Silemm Jul 13 @ 12:27pm 
Yeah I figured it was not only the mines not yielding anything but also the butcher station, the stove, etc. So it was another mod, I just don't know which one, I took a batch of mods out
WexMan  [author] Jul 13 @ 1:43am 
@[1st MCRB] Silemm
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
Silemm Jul 12 @ 5:30pm 
My pawns are working on the mines yet it gives no yield
SadPlastic Jul 4 @ 12:46am 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [author] Jul 2 @ 9:30am 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny Jun 22 @ 2:27am 
Noice, subbed
WexMan  [author] Jun 21 @ 2:03pm 
@Anny
Yes, bug is fixed.
Anny Jun 20 @ 1:29pm 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan May 12 @ 2:28am 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO Mar 12 @ 4:45pm 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda Jan 26 @ 12:56am 
@ShinUon.
Thank you.
Zomtime Jan 18 @ 10:56pm 
can make new one with less OP?
ShinUon Jan 17 @ 2:20am 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
Ra'ahni Oct 26, 2024 @ 6:27pm 
i cant find te research
WexMan  [author] Oct 23, 2024 @ 9:37am 
@Pasaway
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
WexMan  [author] Oct 23, 2024 @ 9:35am 
@vreemdevince
Everything is exactly as Pasaway said.
Pasaway Sep 30, 2024 @ 1:53am 
Does "added support mod 'jewelry' " mean that mines can produce gems? I added this mod and mines to an existing game and don't see any gems added. I am wondering if I need to start a new game.
Pasaway Sep 30, 2024 @ 1:48am 
@Vreemdevince: Mining. Quick Tip: The mining operation seems to take the same amount of time per action, but faster mining speed seems to increase the amount of material produced per action.