RimWorld

RimWorld

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Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.095 MB
Oct 22, 2018 @ 12:27pm
Jun 13 @ 3:15am
18 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
17
Sep 17 @ 9:04pm
PINNED: Resources from other mods
WexMan
18
Sep 17 @ 9:05pm
Adding components to the mining menu?
WexMan
4
Nov 4, 2021 @ 11:20pm
How to add other materials to extract
Voin
281 Comments
jacobellinger Nov 7 @ 1:56pm 
does it work on asteroids?
LindaD2002 Oct 23 @ 9:01am 
This has been a life saver for my colonists so I would like to say thank you. Thank you for creating it and thank you for updating it. I hope that some day you will consider including the new ores from Odyssey. Thanks again.
YNWA Sep 1 @ 8:39am 
Would love the addition of obsidian also!
Dewa Aug 26 @ 1:30am 
@Slavuta the mine itself uses the mining work type, so it should work

Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
Slavuta Aug 25 @ 10:56pm 
does this support the mining mechonoids from biotech?
WexMan  [author] Aug 14 @ 11:23pm 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [author] Aug 14 @ 11:21pm 
@Pasaway
Maybe I'll add it in the future.
Andreas Aug 14 @ 7:33pm 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway Aug 9 @ 5:29pm 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa Aug 7 @ 9:41am 
ooh, that sounds like a nice suggestion, thanks to the both of you