RimWorld

RimWorld

1,294 ratings
Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.090 MB
Oct 22, 2018 @ 12:27pm
Mar 31 @ 10:25am
14 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
16
Aug 2, 2021 @ 10:13am
Adding components to the mining menu?
WexMan
14
Nov 3, 2023 @ 7:19pm
PINNED: Resources from other mods
WexMan
4
Nov 4, 2021 @ 11:20pm
How to add other materials to extract
Voin
228 Comments
WexMan  [author] Jun 24 @ 9:44am 
@Order Prerogative; @Sorta Nutty
Yes it is. The skill increases productivity, but the production speed does not change
Sorta Nutty Jun 23 @ 8:01pm 
@Order Perogative Speed seems to be always the same. Skill increases yield.
Order Prerogative May 8 @ 1:33pm 
Or is mining speed converted into yield?
Order Prerogative May 8 @ 1:32pm 
What type of job is mining in the mine? My miner mines stuff around the same time as someone with no skill. Yield is lower, but speed is similar.
TealDragonGaming Apr 28 @ 1:37pm 
@Wexman Thanks for the reply
WexMan  [author] Apr 28 @ 1:55am 
@Naymy
For now, I'm in no hurry to update the "hardcore" version, due to lack of time and low popularity of the mod. If there is more time, I will add more development to the mod, and compatibility with other mods.
WexMan  [author] Apr 28 @ 1:52am 
@Zadkhiel_TV
I don't play with Medieval Overhaul myself, so I haven't tested them for compatibility. But as far as I know, Medieval Overhaul changes the process of obtaining steel, hence the compatibility problems.
WexMan  [author] Apr 28 @ 1:48am 
@TealDragonGaming
Now I understand what you meant.) If you say so, then it’s probably true. But this is already a feature of the game. Since the mine essentially acts as a resource generator. To answer your question, I don't think there's anything I can do about it.
Naymy Apr 19 @ 10:43am 
Do you have plans of adding the "Hardcore" version of this?

Alternatively, could you make the research slightly different. You start off with the "Hardcore" mine, then you can research a better one which costs lots more research / end-game material. Love the mod btw.
Zadkhiel_TV Apr 17 @ 8:55am 
I think your mine has issues meshing with Medieval Overhaul. It doesn't add the iron ore in at all, it does see the gold ore and plasteel ore. It doesn't see the silver ore, but it does let you just straight up mine the silver ingots.