RimWorld

RimWorld

[K]Extra Stone
359 Comments
Kuratheris  [author] Apr 1 @ 10:20pm 
@Thranos, yes it seems they do get the textures from that mod.
Thranos Apr 1 @ 7:25pm 
Out of curiosity, does anyone know if ReGrowth: ReTextures would cause the texture for these stone types to change to their style?
Kuratheris  [author] Mar 30 @ 3:40pm 
@Fairy, yeah I'd have to make a patch altering all my mod's stats when the mod is detected. No promises on that happening soon :steamsad:
Fairy Mar 29 @ 4:13am 
@Kuratheris if it's not specifically made to be 'compatible', then there isn't any - the mod only handles vanilla stones, it's just that GlitterStones made it so that their rock stats are unified if the mod is detected, and I wanted to know if this mod did the same. Totally understandable that it doesn't, would maybe be neat if it did, but no big deal.
Kuratheris  [author] Mar 28 @ 3:01pm 
@Fairy, I doubt it, you can test them together in a quick new map and see what happens.
Fairy Mar 28 @ 3:47am 
I found this mod through the GlitterStone mod, and I wanted to know, does this mod also turn off all stats if used together with the "All stones are the same" mod?
Kuratheris  [author] Jan 13 @ 2:27pm 
@Crash2323, delete the config files for this mod inside C:\Users\"your PC name"\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Crash2323 Jan 10 @ 5:56pm 
I would like to thank you so much for this mod, it is a must have for Rimworld. I just started up Rimworld 1.5 after stopping when 1.4 was being updated and updated your mod (along with all my others to 1.5) and I get these two errors. I use Rimpy as I always have and had successfully used your mod for 1.4 with the same other mods in my list. When I disable your mod, both errors go away. Could I have a conflict or is this a known issue?

Error 1: Could not find class KurasStones.Settings while resolving node ModSettings. Trying to use KurasStones.StonesModSettings instead. Full node: <ModSettings Class="KurasStones.Settings" />

Error 2: Adding duplicate Verse.WorldGenStepDef name: BiomesKitWorldGenStep

This is my Rimpy modlist for reference: https://pastebin.com/g7U86ga7

This is the hugslib log: https://gist.github.com/HugsLibRecordKeeper/9c2b8289b71a0731b36742a7a449c3b0
Phyro Dec 31, 2024 @ 6:31am 
Not even the Cummingtonite😩
Winterbloom Nov 8, 2024 @ 10:08pm 
Heads up: second semi-incompatible mod for the same reason as Configurable Maps, is Map Designer. took me a bit to figure out what was changing my stone limit.
Dark Luminary Aug 28, 2024 @ 1:39pm 
Hey, i get the same error as 🔰. Not using Rimnauts2 but am using Projekt Rimfactory Revived. Though ive been getting these errors for a while and never had any ingame problems.
🔰 Jun 9, 2024 @ 12:21pm 
Its a new game but thats surprising then. it could also be rimfactory as i added both at the same time but i just assumed its rimnauts as it would have made more sense. if its also not rimfactory by itself then it must be some other combination of more of my mods then and id have to do a deep dive (or ignore the errors and see if something bad happens :D )
Kuratheris  [author] Jun 8, 2024 @ 3:45pm 
@--> ™ <--, I'm not getting any errors when using only my mod and Rimnauts2 + Universum. Are you using a save from before May 18th? If you are then you should try the old version linked at the top of the description.
🔰 Jun 8, 2024 @ 3:07pm 
Seems to be some kind of incompatibility with RimNauts2. at least its giving me errors for every stone and chunk of this mod like the following:

Could not resolve cross-reference to Verse.ThingDef named ChunkDunite (wanter=excludeOres)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
...
Frayo Jun 4, 2024 @ 10:14am 
Incredible!:wftogrin:
Kuratheris  [author] Jun 4, 2024 @ 10:12am 
@Frayo, Cupro's Textures version updated!
Frayo Jun 4, 2024 @ 2:05am 
This is amazing! Thank you for updating this. Are there plans to update the version with cupro's textures as well?
The Bard of Hearts May 30, 2024 @ 8:04pm 
+1 "you're doing a great job and the mod is amazing and necessary."
Kuratheris  [author] May 30, 2024 @ 6:54pm 
@Argalexovejo, it's no problem, glad you got it working.
Argalexovejo May 30, 2024 @ 8:24am 
Problem solved, thanks for your attention and sorry for any inconvenience caused. After adding and quitting mods and versions of both, the problem wasn't this mod or More Floors hahaha ^^'. It was the mod Perspective: Buildings that I got at the same days of the incompatibly of this pair. Sorry for the waste of time and have a good day, you're doing a great job and the mod is amazing and necessary.
Kuratheris  [author] May 30, 2024 @ 2:23am 
@Argalexovejo, try using the old version of this mod, and the old version of MoreFloors(link below). It'll say MoreFloors might be incompatible since it's the 1.3 version, but I just tried it in 1.5 and it seemed to be fine. Get back to me on whether or not that fixes it all for you.

https://steamcommunity.com/sharedfiles/filedetails/?id=1543561093
Argalexovejo May 30, 2024 @ 12:38am 
Update: New version don't crash anymore but the problem continues
Argalexovejo May 30, 2024 @ 12:05am 
The new version makes game crash due to incompatibility ^^', I doubt it can be another mod rather than this one or More Floors because the rest seems to work right and all this started with this pair haha. Maybe I will try with separate version
Kuratheris  [author] May 29, 2024 @ 4:53pm 
@Argalexovejo, it looks like MoreFloors updated their patch for my stones, so you should be using this new version(unless another mod is causing issues).
Argalexovejo May 29, 2024 @ 11:47am 
Hi, I don't know if it's this mod, or More Floors but when I reload a save game, production objects and beds dissapear. Someone can help me? I use the old version, maybe I need the Separate version??
The Bard of Hearts May 23, 2024 @ 1:25am 
Lol. Nvm me. The VERY NEXT mod in my list to continue isolating/testing was More Floors. I read the comments but didn't even realize I had that mod. :d5_prinny::steamdeadpan:
The Bard of Hearts May 23, 2024 @ 1:18am 
Hello. First I want to say that I absolutely LOVE this mod. Its been on my list for a while now and honestly feels like it would be hard to play without it at this point.

Secondly, Since today (or possibly somewhere between the last few days that I've played), this mod is now causing errors. At first, it caused my entire game to not load the title screen ui. After doing the usual chop-and-check routine, which got rid of some of my performance mods, it started simply starting the game saying "One of your mods is corrupted, so we removed them all!"

I went through my mod list one by one until I finally tracked it down to this mod and this mod alone. My other hundreds (I know... I'm an addict) of mods work fine once reinstalled without this one. But I really don't want to just drop this mod if I can help it. If there's some way I can help with this let me know.
Kuratheris  [author] May 20, 2024 @ 6:38pm 
@HolyRedEye, I've found that at least MoreFloors has an outdated patch since my update. See if it still has errors without it, and if it doesn't you can comment on MoreFloors about it.
Kuratheris  [author] May 20, 2024 @ 3:04pm 
@HolyRedEye, it seems like one of the mods is looking for the old internal names of this mod, so whichever it is needs updating from the mod author. I'll see if I can find which one it is.
HolyRedEye May 20, 2024 @ 2:11pm 
After the update i keep getting these errors in my log. However the the extra stone in question are still present in game.The only difference is that chalk is no longer white but a cream like color
This is the log if you want to take a look
https://gist.github.com/HugsLibRecordKeeper/af462a5a9c3b8528c70b19b3f156e0f1
Kuratheris  [author] May 18, 2024 @ 11:14am 
!! IMPORTANT !!
Please read the top of the mod description here if you are having problems.

UPDATE:
--An overhaul has been made to the mod settings to try making it compatible with Alpha Biomes.
--All internal names have been changed to ensure compatibility with other mods using the same stone names.
Carny Senpai  [author] May 1, 2024 @ 5:39am 
@Kuratheris I send you a friend request.
Kuratheris  [author] Apr 29, 2024 @ 2:32pm 
@Carny Senpai, I've made a Github page and put a link in the description. I don't really know how Github works so tell me if something is wrong.

Also, I've thought of changing the def names before, but doing so would delete the stones from everyone's existing saves. Maybe I'll have to to fix things.
Carny Senpai  [author] Apr 28, 2024 @ 12:48pm 
Hello, i love this mod because of the variety it adds and would like to help. Do you have the source code anywhere? Like for example in Github? I would like to look into it and maybe fix the mod options bug together with Alpha Biomes. Also if you use the Mod Quarry, there will be issues too, because this mod and Alpha Biomes both add Obsidian.

My suggestion would be, that you use a prefix in every defName you create. Only "obsidian" may not be unique if other mods also add obsidian and name their defs that way. For example change "Obsidian" into "Kuro_Obsidian". I would do that with every stone you add. This maybe already fixes the mod options bug.
Kuratheris  [author] Apr 17, 2024 @ 4:34am 
@Eny Ace, oh yeah, I think that's been an issue with this mod for a while in regards to Alpha Biomes. Unfortunately I don't know enough to fix that. If you could see if Cupro's Stones options work with Alpha Biomes then maaaaybe I could look at the source code for that mod and incorporate it into mine.
Eny Ace Apr 16, 2024 @ 11:27pm 
@Kuratheris The only mod that add new stones was Alpha biome, i delete Alpha biomes and now is working good this mod, but there was not a red/yellow log and except this, everything else worked well
Kuratheris  [author] Apr 16, 2024 @ 6:58pm 
@Eny Ace, it's working for me. Do you have another mod changing stones?
Eny Ace Apr 16, 2024 @ 2:39am 
The mod ignore the settings, i select just 4 types of stone but when i create a new game i have all stones (when the settings just have set 4 types)
No red/yellow logs
klvlt Apr 14, 2024 @ 2:21am 
Thank you!
Kuratheris  [author] Apr 13, 2024 @ 11:56pm 
UPDATE: Got rid of the weird text in the settings for version 1.5 and 1.4.
Kuratheris  [author] Apr 13, 2024 @ 11:19pm 
UPDATE: Fixed the settings not working and spamming an error. Text is still weird, I'll see if I'm able to fix it with my limited knowledge.
klvlt Apr 13, 2024 @ 12:56pm 
Thank you for the speedy update for 1.5, but it looks like something's not working right with the settings. They only show the name of the mod with weird accents and an empty black window. A lot of errors like this appear, which seem related (though the mod name isn't mentioned): "Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled". No other mods with settings are loaded, and I re-downloaded this mod by unsubscribing/resubscribing prior to testing.
Kuratheris  [author] Apr 12, 2024 @ 1:11pm 
UPDATE:
-Fixed the errors.
-Added the new 1.5 sound property for pawns hitting buildings made of stones.
Eny Ace Apr 11, 2024 @ 6:37pm 
For some reason i have a red bug here, i always use this mod with the same mods and now in 1.5 dont work :(
i really cant play without this mod, is like vainilla for me
Zaka Waka Jan 28, 2024 @ 4:27am 
I did some digging and apparently this is a general rimworld bug, I found posts about it from more vanilla games and nothing touching map generation such as extra stone or gem types. In these cases as little as one stone type or ALL the stone types on the map disappear with the same fog of war bugs. Very weird!
Zaka Waka Jan 28, 2024 @ 4:17am 
Have run into a pretty weird bug which I find weirdest because I haven't played rimworld in a while and this wasn't a thing last time but, for some reason the Emperador Dark stone type natural walls has all but disappeared from my map. I still have my own walls and the blocks used to make them, as well as the chunks, but the natural walls that haven't been mined yet have all disappeared and my colonists can walk through them WITHOUT it updating fog of war. Marking them for mining puts the markers down but colonists don't actually do anything. It's extremely bizarre LOL
Nyx (She/Her) Dec 18, 2023 @ 6:40pm 
@Mowser go to the mod's files (RimPy can send you there; use it!) and find "1.4/Defs/ThingDefs_Misc/Various_Stone.xml" and change "<color>(159,191,214)</color>" at lines 333, 371, and 387 to whatever you want it to be; that's in RGB and there's a sea of color pickers on google :)
Mowser Dec 8, 2023 @ 5:46am 
i know this isnt the point of the mod but can u make bluer blueschist blue is the best colour so its only fair
Krause Oct 15, 2023 @ 8:59pm 
does this work with regrowth
Nattly Jun 1, 2023 @ 9:01pm 
update on that, its alpha biome's most recent update, brakes alot of mods with world gen including this one, so if anyone is having a messed up and constantly freezing game on world gen, alpha biomes is why, not this