RimWorld

RimWorld

483 ratings
VVE - Secondary Weapons
7
3
2
3
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
2.475 MB
Apr 6 @ 8:51pm
May 31 @ 12:21am
10 Change Notes ( view )

Subscribe to download
VVE - Secondary Weapons

Description
Vanilla Vehicles Expanded - Secondary Weapons addon

Adds secondary weapons into VVE combat vehicles, and then some.
Recommended to use with Vanilla Vehicles Expanded - Upgrades for Tier 1 vehicle upgrades.

Compatible with:
Combat Extended
Vanilla Vehicles Expanded - Tier 3
VVE: Tier 3 Upgrades
[LTS]Ammunition - Simple Ammo Pack

Warning: Since a few combat vehicles now spawn with machine guns on top of their main cannon with no extra penalty, this mod may make them too unbalanced. This mod was created with other vehicle mods in mind, in which a tank comes with at least one machine gun plus its main cannon.

Added content

All Vanilla Vehicles Expanded + Tier 3 vehicles now come with basic upgrades. Original version link here.

Tier 1 (VVE:Upgrades required)
  • Roadkill and Bunsen - optional coaxial MG
  • Dinghy - various weapon options
  • Mule - bed seats default + various weapon options

Tier 2
  • Roadrunner - bed seats default + various weapon options
  • Wisent - Gun truck or self-propelled artillery conversion
  • Bulldog - default with bow and coaxial MG + pintle HMG option
  • Tango - Badger turret upgrade option
  • Trawler - default with back seats + front/rear weapon options

Tier 3
  • Cherokee - door gun options
  • Louie - door gun options
  • Marshal - default with coaxial MG
  • Nomad - roof weapon options
  • Badger - default with coaxial MG with no extra upgrade options
  • Udar - optional bow-mounted autocannon

Mods

  • For CE, ammo types that upgrades or secondary weapons use are now in vehicle descriptions.
  • For CE with ammo disabled, vehicles in general are not compatible with it. I tried to implement a setting feature, but I couldn't get it to work at all. If I remember correctly, vehicle turrets will function but still require reloading with non-generic ammo instead of materials like steel.
  • VVE:Upgrades isn't a hard requirement, but I highly recommend it if you want to upgrade Tier 1 vehicles with new weaponry. This is to simplify compatibility.
  • Information about the latest update: This mod is now compatible with [LTS]Ammunition - Simple Ammo Pack.

    Credits
    I do not claim ownership on any of the reused assets within this mod! One could say this mod doesn't really "add" anything new, but only uses already existing things. I originally made this mod for personal use thinking it would be rather niche, but it blew up in popularity thanks to everyone! Thank you very much for your support!

    If there are any suggestions, questions or problems, let me know down in the comments section below!
120 Comments
050  [author] Jun 5 @ 3:49am 
@SkibidiLord69
Last I checked it still works for CE with ammo disabled, but ammo has to be crafted. Not sure if there was a mod that allows vehicles to have infinite ammo with CE.

@DaRússia
Which vehicle was it? If it was supposed to need a gunner, it's an unintended bug.
DaRússia Jun 4 @ 6:25pm 
This mod is very good, but I'm going to report a bug that happened to me, one of my characters went into berserker mode and started attacking everyone, it happened that he attacked one of my cars that had turrets, and the car fought back on its own, killing him with a shot to the chest, he created a life of his own to defend himself lol
SkibidiLord69 Jun 4 @ 5:04am 
do I have to use the ammo option in combat extended that like limits me and doesnt let me use infinite ammo
050  [author] Jun 4 @ 4:51am 
@SkibidiLord69
.50 BMG for CE, just steel for Vanilla, industrial ammo for LTS Ammo Simple Pack.
Additionally for CE, ammo descriptions are shown in vehicle descriptions after finishing construction.
SkibidiLord69 Jun 4 @ 4:24am 
what ammo or material does the heavy machine gun use on the mule
050  [author] Jun 4 @ 1:18am 
@Dominator1559
Thanks for the info, I'll consider it for the next update!

@SkibidiLord69
Select a vehicle, look at the interface on the bottom left and click on the "Upgrades" tab. Installing upgrades require resources like steel and components.
Upgrades can also be removed, refunding a fraction of the spent resources.
SkibidiLord69 Jun 3 @ 7:23pm 
how do i install the weapons on to my vehicles
Dominator1559 May 31 @ 9:19am 
@050 sorry - SP as in "self propelled" mortar. There are several ICVs that have a mortar variant (m1126 included). usually its a relatively small boxy turret with 1 larger or 2 smaller caliber mortars. I imagine a scaled down badger turret with a thick barrel and no MG would work? could fire the 105mm shells used in the field gun, because i never really saw anyone really use these. Anyways, Im having so much fun with this mod! thanks
050  [author] May 31 @ 12:37am 
@ all
New update is out, bugs should be fixed when Steam rolls it out.
Also comes with increased crew capacity, Commander slot for Bulldog included and more weapon options for technicals for CE to make use of various ammo types.

@Dominator1559
What do you mean by SP mortar? I haven't given Paladin much attention, but pretty doable since the M1126 ICV, its real equivalent, had multiple configurations.

@Mekh_Tea
Options to choose between two machine guns, a grenade machine gun and a recoilless rifle are available, and even more with Combat Extended since this update.

@ColonelMaybourne
It might just be the Tango upgrade's missing texture which should be fixed now, but let me know if there are still problems.
Dominator1559 May 29 @ 12:18pm 
Hear me out. What if there was a conversion kit for SP mortar? maybe Paladin can be converted to AMOS system or smth, so you sacrifice the troop slots for firepower? Would be mutually exclusive with the turret coverage tho. Ps: Great work! it adds so much more variety and life to the vehicles. Nomad finally became the humweee i wanted it to be, and Bulldog has more machine guns than avarage american household