RimWorld

RimWorld

3,899 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.292 MB
Aug 4, 2023 @ 12:04pm
Sep 17, 2024 @ 2:03am
34 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (133)
334
1
May 29 @ 11:24am
PINNED: Bug Reporting
Oskar Potocki
7
May 2 @ 9:08pm
Vehicles refuse to move
Beta_8088
3
Mar 18 @ 6:18pm
Toad crashes into rock
Rabbi Joe
2,138 Comments
drsavagethe1 6 hours ago 
I am having a strange error where I can fly the ariel vehicles only to other faction bases, but cannot land at other titles or world event sites, just faction bases. Also, I am unable to click on any tile that is loaded (colony or loaded camp), which prevents me from bringing any aerial vehicles home.

I checked the logs, but there are no logs to indicate an error. I wanted to check if other people were experiencing the same issue (possibly a mod conflict) and if they had found a way to resolve it. Love the mod, want to keep playing with it.
K I T Jun 10 @ 5:12am 
Очень жду когда на мою базу вместо аборигенов с палками будут приезжать танки
Xean Jun 9 @ 5:40am 
Just a suggestion, but right now ghouls and mechanoids can't be selected when forming a vehicle caravan, should probably fix that.
lego116 Jun 6 @ 3:57pm 
where do I get heavy casting from????
SkibidiLord69 Jun 6 @ 2:14am 
how do I add vehicles to caravans
R3tr0_g5m3r Jun 3 @ 9:29pm 
Is there an option to prevent pawns to repair or resupply started vehicles?
Moving vehicles can scare them off but they always turn back and repeat same stupidiness
Guineatown20806 Jun 3 @ 12:24pm 
I just reloaded the save where I finished constructing the Tank and now it decides to move as it should. I am so confused right now...
Guineatown20806 Jun 3 @ 12:23pm 
Found a Flame Tank Wreckage while on a quest. Decided to fix it since it was really close to my base. After it was ready I wanted to move it to my colony. For some reason the thing didn't move at all. I was somehow able to get it back home by sending my pawns via caravan. Upon arival the Tank appeared out of nowhere like the pawns were driving it the entire time. I still can't move the thing despite it being not broken and me starting the engine with a driver.
Pesty Contender Jun 3 @ 9:10am 
I sent out a vehicle caravan, and when it stopped at its location, the map did not generate and my game crashed.
Asunib May 30 @ 6:16pm 
@sheesh your issue is most likely to do with a sun blocker on your map. not sure if it's intentional or not but you cannot use vehicles if there's a sun blocker in radius of your base/takeoff point